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1 #include "GrBicubicEffect.h" | 1 #include "GrBicubicEffect.h" |
2 | 2 |
3 #define DS(x) SkDoubleToScalar(x) | 3 #define DS(x) SkDoubleToScalar(x) |
4 | 4 |
5 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { | 5 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { |
6 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), | 6 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), |
7 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), | 7 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), |
8 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), | 8 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), |
9 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), | 9 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), |
10 }; | 10 }; |
11 | 11 |
12 | 12 |
13 class GrGLBicubicEffect : public GrGLEffect { | 13 class GrGLBicubicEffect : public GrGLEffect { |
14 public: | 14 public: |
15 GrGLBicubicEffect(const GrBackendEffectFactory& factory, | 15 GrGLBicubicEffect(const GrBackendEffectFactory& factory, |
16 const GrDrawEffect&); | 16 const GrDrawEffect&); |
| 17 |
17 virtual void emitCode(GrGLShaderBuilder*, | 18 virtual void emitCode(GrGLShaderBuilder*, |
18 const GrDrawEffect&, | 19 const GrDrawEffect&, |
19 EffectKey, | 20 EffectKey, |
20 const char* outputColor, | 21 const char* outputColor, |
21 const char* inputColor, | 22 const char* inputColor, |
22 const TransformedCoordsArray&, | 23 const TransformedCoordsArray&, |
23 const TextureSamplerArray&) SK_OVERRIDE; | 24 const TextureSamplerArray&) SK_OVERRIDE; |
24 | 25 |
25 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | 26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; |
26 | 27 |
| 28 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { |
| 29 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>()
.domain(); |
| 30 return GrTextureDomain::GLDomain::DomainKey(domain); |
| 31 } |
| 32 |
27 private: | 33 private: |
28 typedef GrGLUniformManager::UniformHandle UniformHandle; | 34 typedef GrGLUniformManager::UniformHandle UniformHandle; |
29 | 35 |
30 UniformHandle fCoefficientsUni; | 36 UniformHandle fCoefficientsUni; |
31 UniformHandle fImageIncrementUni; | 37 UniformHandle fImageIncrementUni; |
| 38 GrTextureDomain::GLDomain fDomain; |
32 | 39 |
33 typedef GrGLEffect INHERITED; | 40 typedef GrGLEffect INHERITED; |
34 }; | 41 }; |
35 | 42 |
36 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons
t GrDrawEffect&) | 43 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, cons
t GrDrawEffect&) |
37 : INHERITED(factory) { | 44 : INHERITED(factory) { |
38 } | 45 } |
39 | 46 |
40 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, | 47 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, |
41 const GrDrawEffect&, | 48 const GrDrawEffect& drawEffect, |
42 EffectKey key, | 49 EffectKey key, |
43 const char* outputColor, | 50 const char* outputColor, |
44 const char* inputColor, | 51 const char* inputColor, |
45 const TransformedCoordsArray& coords, | 52 const TransformedCoordsArray& coords, |
46 const TextureSamplerArray& samplers) { | 53 const TextureSamplerArray& samplers) { |
47 sk_ignore_unused_variable(inputColor); | 54 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().dom
ain(); |
48 | 55 |
49 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | 56 SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
50 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, | 57 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibili
ty, |
51 kMat44f_GrSLType, "Coefficients"); | 58 kMat44f_GrSLType, "Coefficients"); |
52 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, | 59 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibi
lity, |
53 kVec2f_GrSLType, "ImageIncrement"); | 60 kVec2f_GrSLType, "ImageIncrement"); |
54 | 61 |
55 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); | 62 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
56 const char* coeff = builder->getUniformCStr(fCoefficientsUni); | 63 const char* coeff = builder->getUniformCStr(fCoefficientsUni); |
57 | 64 |
(...skipping 16 matching lines...) Expand all Loading... |
74 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;
\n", | 81 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;
\n", |
75 &cubicBlendName); | 82 &cubicBlendName); |
76 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_s
tr(), imgInc); | 83 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_s
tr(), imgInc); |
77 // We unnormalize the coord in order to determine our fractional offset (f)
within the texel | 84 // We unnormalize the coord in order to determine our fractional offset (f)
within the texel |
78 // We then snap coord to a texel center and renormalize. The snap prevents c
ases where the | 85 // We then snap coord to a texel center and renormalize. The snap prevents c
ases where the |
79 // starting coords are near a texel boundary and accumulations of imgInc wou
ld cause us to skip/ | 86 // starting coords are near a texel boundary and accumulations of imgInc wou
ld cause us to skip/ |
80 // double hit a texel. | 87 // double hit a texel. |
81 builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc); | 88 builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc); |
82 builder->fsCodeAppend("\tvec2 f = fract(coord);\n"); | 89 builder->fsCodeAppend("\tvec2 f = fract(coord);\n"); |
83 builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc); | 90 builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc); |
| 91 builder->fsCodeAppend("\tvec4 rowColors[4];\n"); |
84 for (int y = 0; y < 4; ++y) { | 92 for (int y = 0; y < 4; ++y) { |
85 for (int x = 0; x < 4; ++x) { | 93 for (int x = 0; x < 4; ++x) { |
86 SkString coord; | 94 SkString coord; |
87 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); | 95 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); |
88 builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y); | 96 SkString sampleVar; |
89 builder->fsAppendTextureLookup(samplers[0], coord.c_str()); | 97 sampleVar.printf("rowColors[%d]", x); |
90 builder->fsCodeAppend(";\n"); | 98 fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, sam
plers[0]); |
91 } | 99 } |
92 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d)
;\n", y, cubicBlendName.c_str(), coeff, y, y, y, y); | 100 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors
[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff); |
93 } | 101 } |
94 builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor,
cubicBlendName.c_str(), coeff); | 102 SkString bicubicColor; |
| 103 bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), c
oeff); |
| 104 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColo
r.c_str()) * GrGLSLExpr4(inputColor)).c_str()); |
95 } | 105 } |
96 | 106 |
97 void GrGLBicubicEffect::setData(const GrGLUniformManager& uman, | 107 void GrGLBicubicEffect::setData(const GrGLUniformManager& uman, |
98 const GrDrawEffect& drawEffect) { | 108 const GrDrawEffect& drawEffect) { |
99 const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>(); | 109 const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>(); |
100 GrTexture& texture = *effect.texture(0); | 110 const GrTexture& texture = *effect.texture(0); |
101 float imageIncrement[2]; | 111 float imageIncrement[2]; |
102 imageIncrement[0] = 1.0f / texture.width(); | 112 imageIncrement[0] = 1.0f / texture.width(); |
103 imageIncrement[1] = 1.0f / texture.height(); | 113 imageIncrement[1] = 1.0f / texture.height(); |
104 uman.set2fv(fImageIncrementUni, 1, imageIncrement); | 114 uman.set2fv(fImageIncrementUni, 1, imageIncrement); |
105 uman.setMatrix4f(fCoefficientsUni, effect.coefficients()); | 115 uman.setMatrix4f(fCoefficientsUni, effect.coefficients()); |
| 116 fDomain.setData(uman, effect.domain(), texture.origin()); |
| 117 } |
| 118 |
| 119 static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float
dst[16], |
| 120 const
SkScalar src[16]) { |
| 121 for (int y = 0; y < 4; y++) { |
| 122 for (int x = 0; x < 4; x++) { |
| 123 dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]); |
| 124 } |
| 125 } |
106 } | 126 } |
107 | 127 |
108 GrBicubicEffect::GrBicubicEffect(GrTexture* texture, | 128 GrBicubicEffect::GrBicubicEffect(GrTexture* texture, |
109 const SkScalar coefficients[16], | 129 const SkScalar coefficients[16], |
110 const SkMatrix &matrix, | 130 const SkMatrix &matrix, |
111 const SkShader::TileMode tileModes[2]) | 131 const SkShader::TileMode tileModes[2]) |
112 : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone
_FilterMode)) { | 132 : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone
_FilterMode)) |
113 for (int y = 0; y < 4; y++) { | 133 , fDomain(GrTextureDomain::IgnoredDomain()) { |
114 for (int x = 0; x < 4; x++) { | 134 convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coeffi
cients); |
115 // Convert from row-major scalars to column-major floats. | 135 } |
116 fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]); | 136 |
117 } | 137 GrBicubicEffect::GrBicubicEffect(GrTexture* texture, |
118 } | 138 const SkScalar coefficients[16], |
119 this->setWillNotUseInputColor(); | 139 const SkMatrix &matrix, |
| 140 const SkRect& domain) |
| 141 : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode, |
| 142 GrTextureParams::kNone_FilterMode
)) |
| 143 , fDomain(domain, GrTextureDomain::kClamp_Mode) { |
| 144 convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coeffi
cients); |
120 } | 145 } |
121 | 146 |
122 GrBicubicEffect::~GrBicubicEffect() { | 147 GrBicubicEffect::~GrBicubicEffect() { |
123 } | 148 } |
124 | 149 |
125 const GrBackendEffectFactory& GrBicubicEffect::getFactory() const { | 150 const GrBackendEffectFactory& GrBicubicEffect::getFactory() const { |
126 return GrTBackendEffectFactory<GrBicubicEffect>::getInstance(); | 151 return GrTBackendEffectFactory<GrBicubicEffect>::getInstance(); |
127 } | 152 } |
128 | 153 |
129 bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const { | 154 bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const { |
130 const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase); | 155 const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase); |
131 return this->textureAccess(0) == s.textureAccess(0) && | 156 return this->textureAccess(0) == s.textureAccess(0) && |
132 !memcmp(fCoefficients, s.coefficients(), 16); | 157 !memcmp(fCoefficients, s.coefficients(), 16); |
133 } | 158 } |
134 | 159 |
135 void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* valid
Flags) const { | 160 void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* valid
Flags) const { |
136 // FIXME: Perhaps we can do better. | 161 // FIXME: Perhaps we can do better. |
137 *validFlags = 0; | 162 *validFlags = 0; |
138 return; | 163 return; |
139 } | 164 } |
140 | 165 |
141 GR_DEFINE_EFFECT_TEST(GrBicubicEffect); | 166 GR_DEFINE_EFFECT_TEST(GrBicubicEffect); |
142 | 167 |
143 GrEffectRef* GrBicubicEffect::TestCreate(SkRandom* random, | 168 GrEffectRef* GrBicubicEffect::TestCreate(SkRandom* random, |
144 GrContext* context, | 169 GrContext* context, |
145 const GrDrawTargetCaps&, | 170 const GrDrawTargetCaps&, |
146 GrTexture* textures[]) { | 171 GrTexture* textures[]) { |
147 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | 172 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
148 GrEffectUnitTest::kAlphaTextureIdx; | 173 GrEffectUnitTest::kAlphaTextureIdx; |
149 SkScalar coefficients[16]; | 174 SkScalar coefficients[16]; |
150 for (int i = 0; i < 16; i++) { | 175 for (int i = 0; i < 16; i++) { |
151 coefficients[i] = random->nextSScalar1(); | 176 coefficients[i] = random->nextSScalar1(); |
152 } | 177 } |
153 return GrBicubicEffect::Create(textures[texIdx], coefficients); | 178 return GrBicubicEffect::Create(textures[texIdx], coefficients); |
154 } | 179 } |
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