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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "gl/SkNativeGLContext.h" | 9 #include "gl/SkNativeGLContext.h" |
| 10 #include "SkWGL.h" | 10 #include "SkWGL.h" |
| 11 | 11 |
| 12 #define WIN32_LEAN_AND_MEAN | 12 #define WIN32_LEAN_AND_MEAN |
| 13 #include <Windows.h> | 13 #include <windows.h> |
| 14 | 14 |
| 15 SkNativeGLContext::AutoContextRestore::AutoContextRestore() { | 15 SkNativeGLContext::AutoContextRestore::AutoContextRestore() { |
| 16 fOldHGLRC = wglGetCurrentContext(); | 16 fOldHGLRC = wglGetCurrentContext(); |
| 17 fOldHDC = wglGetCurrentDC(); | 17 fOldHDC = wglGetCurrentDC(); |
| 18 } | 18 } |
| 19 | 19 |
| 20 SkNativeGLContext::AutoContextRestore::~AutoContextRestore() { | 20 SkNativeGLContext::AutoContextRestore::~AutoContextRestore() { |
| 21 wglMakeCurrent(fOldHDC, fOldHGLRC); | 21 wglMakeCurrent(fOldHDC, fOldHGLRC); |
| 22 } | 22 } |
| 23 | 23 |
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| 111 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { | 111 if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { |
| 112 SkDebugf("Could not create rendering context.\n"); | 112 SkDebugf("Could not create rendering context.\n"); |
| 113 } | 113 } |
| 114 } | 114 } |
| 115 | 115 |
| 116 void SkNativeGLContext::swapBuffers() const { | 116 void SkNativeGLContext::swapBuffers() const { |
| 117 if (!SwapBuffers(fDeviceContext)) { | 117 if (!SwapBuffers(fDeviceContext)) { |
| 118 SkDebugf("Could not complete SwapBuffers.\n"); | 118 SkDebugf("Could not complete SwapBuffers.\n"); |
| 119 } | 119 } |
| 120 } | 120 } |
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