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Side by Side Diff: include/utils/SkWGL.h

Issue 99173003: Use lowercase windows.h in includes to fix Windows cross compilation using mingw. (Closed)
Patch Set: Created 7 years ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkRefCnt.h" 9 #include "SkRefCnt.h"
10 10
11 #ifndef SkWGL_DEFINED 11 #ifndef SkWGL_DEFINED
12 #define SkWGL_DEFINED 12 #define SkWGL_DEFINED
13 13
14 /** 14 /**
15 * Working with WGL extensions can be a pain. Among the reasons is that You must 15 * Working with WGL extensions can be a pain. Among the reasons is that You must
16 * have a GL context to get the proc addresses, but you want to use the procs to 16 * have a GL context to get the proc addresses, but you want to use the procs to
17 * create a context in the first place. So you have to create a dummy GL ctx to 17 * create a context in the first place. So you have to create a dummy GL ctx to
18 * get the proc addresses. 18 * get the proc addresses.
19 * 19 *
20 * This file helps by providing SkCreateWGLInterface(). It returns a struct of 20 * This file helps by providing SkCreateWGLInterface(). It returns a struct of
21 * function pointers that it initializes. It also has a helper function to query 21 * function pointers that it initializes. It also has a helper function to query
22 * for WGL extensions. It handles the fact that wglGetExtensionsString is itself 22 * for WGL extensions. It handles the fact that wglGetExtensionsString is itself
23 * an extension. 23 * an extension.
24 */ 24 */
25 25
26 #if !defined(WIN32_LEAN_AND_MEAN) 26 #if !defined(WIN32_LEAN_AND_MEAN)
27 #define WIN32_LEAN_AND_MEAN 27 #define WIN32_LEAN_AND_MEAN
28 #define SK_LOCAL_LEAN_AND_MEAN 28 #define SK_LOCAL_LEAN_AND_MEAN
29 #endif 29 #endif
30 #include <Windows.h> 30 #include <windows.h>
31 #if defined(SK_LOCAL_LEAN_AND_MEAN) 31 #if defined(SK_LOCAL_LEAN_AND_MEAN)
32 #undef WIN32_LEAN_AND_MEAN 32 #undef WIN32_LEAN_AND_MEAN
33 #undef SK_LOCAL_LEAN_AND_MEAN 33 #undef SK_LOCAL_LEAN_AND_MEAN
34 #endif 34 #endif
35 35
36 #define SK_WGL_DRAW_TO_WINDOW 0x2001 36 #define SK_WGL_DRAW_TO_WINDOW 0x2001
37 #define SK_WGL_ACCELERATION 0x2003 37 #define SK_WGL_ACCELERATION 0x2003
38 #define SK_WGL_SUPPORT_OPENGL 0x2010 38 #define SK_WGL_SUPPORT_OPENGL 0x2010
39 #define SK_WGL_DOUBLE_BUFFER 0x2011 39 #define SK_WGL_DOUBLE_BUFFER 0x2011
40 #define SK_WGL_COLOR_BITS 0x2014 40 #define SK_WGL_COLOR_BITS 0x2014
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106 106
107 /** 107 /**
108 * Helper to create an OpenGL context for a DC using WGL. Configs with a sample count >= to 108 * Helper to create an OpenGL context for a DC using WGL. Configs with a sample count >= to
109 * msaaSampleCount are preferred but if none is available then a context with a lower sample count 109 * msaaSampleCount are preferred but if none is available then a context with a lower sample count
110 * (including non-MSAA) will be created. If preferCoreProfile is true but a core profile cannot be 110 * (including non-MSAA) will be created. If preferCoreProfile is true but a core profile cannot be
111 * created then a compatible profile context will be created. 111 * created then a compatible profile context will be created.
112 */ 112 */
113 HGLRC SkCreateWGLContext(HDC dc, int msaaSampleCount, bool preferCoreProfile); 113 HGLRC SkCreateWGLContext(HDC dc, int msaaSampleCount, bool preferCoreProfile);
114 114
115 #endif 115 #endif
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