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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "SkRefCnt.h" | 9 #include "SkRefCnt.h" |
10 | 10 |
11 #ifndef SkWGL_DEFINED | 11 #ifndef SkWGL_DEFINED |
12 #define SkWGL_DEFINED | 12 #define SkWGL_DEFINED |
13 | 13 |
14 /** | 14 /** |
15 * Working with WGL extensions can be a pain. Among the reasons is that You must | 15 * Working with WGL extensions can be a pain. Among the reasons is that You must |
16 * have a GL context to get the proc addresses, but you want to use the procs to | 16 * have a GL context to get the proc addresses, but you want to use the procs to |
17 * create a context in the first place. So you have to create a dummy GL ctx to | 17 * create a context in the first place. So you have to create a dummy GL ctx to |
18 * get the proc addresses. | 18 * get the proc addresses. |
19 * | 19 * |
20 * This file helps by providing SkCreateWGLInterface(). It returns a struct of | 20 * This file helps by providing SkCreateWGLInterface(). It returns a struct of |
21 * function pointers that it initializes. It also has a helper function to query | 21 * function pointers that it initializes. It also has a helper function to query |
22 * for WGL extensions. It handles the fact that wglGetExtensionsString is itself | 22 * for WGL extensions. It handles the fact that wglGetExtensionsString is itself |
23 * an extension. | 23 * an extension. |
24 */ | 24 */ |
25 | 25 |
26 #if !defined(WIN32_LEAN_AND_MEAN) | 26 #if !defined(WIN32_LEAN_AND_MEAN) |
27 #define WIN32_LEAN_AND_MEAN | 27 #define WIN32_LEAN_AND_MEAN |
28 #define SK_LOCAL_LEAN_AND_MEAN | 28 #define SK_LOCAL_LEAN_AND_MEAN |
29 #endif | 29 #endif |
30 #include <Windows.h> | 30 #include <windows.h> |
31 #if defined(SK_LOCAL_LEAN_AND_MEAN) | 31 #if defined(SK_LOCAL_LEAN_AND_MEAN) |
32 #undef WIN32_LEAN_AND_MEAN | 32 #undef WIN32_LEAN_AND_MEAN |
33 #undef SK_LOCAL_LEAN_AND_MEAN | 33 #undef SK_LOCAL_LEAN_AND_MEAN |
34 #endif | 34 #endif |
35 | 35 |
36 #define SK_WGL_DRAW_TO_WINDOW 0x2001 | 36 #define SK_WGL_DRAW_TO_WINDOW 0x2001 |
37 #define SK_WGL_ACCELERATION 0x2003 | 37 #define SK_WGL_ACCELERATION 0x2003 |
38 #define SK_WGL_SUPPORT_OPENGL 0x2010 | 38 #define SK_WGL_SUPPORT_OPENGL 0x2010 |
39 #define SK_WGL_DOUBLE_BUFFER 0x2011 | 39 #define SK_WGL_DOUBLE_BUFFER 0x2011 |
40 #define SK_WGL_COLOR_BITS 0x2014 | 40 #define SK_WGL_COLOR_BITS 0x2014 |
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106 | 106 |
107 /** | 107 /** |
108 * Helper to create an OpenGL context for a DC using WGL. Configs with a sample
count >= to | 108 * Helper to create an OpenGL context for a DC using WGL. Configs with a sample
count >= to |
109 * msaaSampleCount are preferred but if none is available then a context with a
lower sample count | 109 * msaaSampleCount are preferred but if none is available then a context with a
lower sample count |
110 * (including non-MSAA) will be created. If preferCoreProfile is true but a core
profile cannot be | 110 * (including non-MSAA) will be created. If preferCoreProfile is true but a core
profile cannot be |
111 * created then a compatible profile context will be created. | 111 * created then a compatible profile context will be created. |
112 */ | 112 */ |
113 HGLRC SkCreateWGLContext(HDC dc, int msaaSampleCount, bool preferCoreProfile); | 113 HGLRC SkCreateWGLContext(HDC dc, int msaaSampleCount, bool preferCoreProfile); |
114 | 114 |
115 #endif | 115 #endif |
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