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Side by Side Diff: include/gpu/gl/SkNativeGLContext.h

Issue 99173003: Use lowercase windows.h in includes to fix Windows cross compilation using mingw. (Closed)
Patch Set: Created 7 years ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #ifndef SkNativeGLContext_DEFINED 8 #ifndef SkNativeGLContext_DEFINED
9 #define SkNativeGLContext_DEFINED 9 #define SkNativeGLContext_DEFINED
10 10
11 #include "SkGLContextHelper.h" 11 #include "SkGLContextHelper.h"
12 12
13 #if defined(SK_BUILD_FOR_MAC) 13 #if defined(SK_BUILD_FOR_MAC)
14 #include <OpenGL/OpenGL.h> 14 #include <OpenGL/OpenGL.h>
15 #elif defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_NACL) 15 #elif defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_NACL)
16 #include <GLES2/gl2.h> 16 #include <GLES2/gl2.h>
17 #include <EGL/egl.h> 17 #include <EGL/egl.h>
18 #elif defined(SK_BUILD_FOR_UNIX) 18 #elif defined(SK_BUILD_FOR_UNIX)
19 #include <X11/Xlib.h> 19 #include <X11/Xlib.h>
20 #include <GL/glx.h> 20 #include <GL/glx.h>
21 #elif defined(SK_BUILD_FOR_WIN32) 21 #elif defined(SK_BUILD_FOR_WIN32)
22 #include <Windows.h> 22 #include <windows.h>
23 #include <GL/GL.h> 23 #include <GL/GL.h>
24 #endif 24 #endif
25 25
26 class SkNativeGLContext : public SkGLContextHelper { 26 class SkNativeGLContext : public SkGLContextHelper {
27 public: 27 public:
28 SkNativeGLContext(); 28 SkNativeGLContext();
29 29
30 virtual ~SkNativeGLContext(); 30 virtual ~SkNativeGLContext();
31 31
32 virtual void makeCurrent() const SK_OVERRIDE; 32 virtual void makeCurrent() const SK_OVERRIDE;
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77 HWND fWindow; 77 HWND fWindow;
78 HDC fDeviceContext; 78 HDC fDeviceContext;
79 HGLRC fGlRenderContext; 79 HGLRC fGlRenderContext;
80 static ATOM gWC; 80 static ATOM gWC;
81 #elif defined(SK_BUILD_FOR_IOS) 81 #elif defined(SK_BUILD_FOR_IOS)
82 void* fEAGLContext; 82 void* fEAGLContext;
83 #endif 83 #endif
84 }; 84 };
85 85
86 #endif 86 #endif
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