Chromium Code Reviews| Index: remoting/host/touch_injector_win.cc |
| diff --git a/remoting/host/touch_injector_win.cc b/remoting/host/touch_injector_win.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..dec0c278820c5f2b870f871bcaba29ade85aa26d |
| --- /dev/null |
| +++ b/remoting/host/touch_injector_win.cc |
| @@ -0,0 +1,288 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "remoting/host/touch_injector_win.h" |
| + |
| +#include "base/files/file_path.h" |
| +#include "base/logging.h" |
| +#include "base/native_library.h" |
| +#include "base/stl_util.h" |
| +#include "remoting/proto/event.pb.h" |
| + |
| +namespace remoting { |
| + |
| +using protocol::TouchEvent; |
| +using protocol::TouchEventPoint; |
| + |
| +namespace { |
| + |
| +typedef BOOL(NTAPI* InitializeTouchInjectionFunction)(UINT32, DWORD); |
| +typedef BOOL(NTAPI* InjectTouchInputFunction)(UINT32, |
| + const POINTER_TOUCH_INFO*); |
| +const uint32_t kMaxSimultaneousTouchCount = 10; |
| + |
| +// This is used to reinject all points that have not changed as "move"ed point, |
|
Wez
2015/03/21 01:10:09
typo: points
Rintaro Kuroiwa
2015/03/24 20:34:47
Done.
|
| +// even if it has not actually moved. |
|
Wez
2015/03/21 01:10:09
s/it has/they have
Rintaro Kuroiwa
2015/03/24 20:34:47
Done.
|
| +// This is required for multi-touch to work, e.g. pinching and zooming gestures |
| +// (handled by apps) won't work without reinjection the points even though the |
|
Wez
2015/03/21 01:10:09
s/reinjection/reinjecting
Rintaro Kuroiwa
2015/03/24 20:34:47
Done.
|
| +// user moved only one finger and held the other finger in place. |
| +void AppendMapValuesToVector( |
| + std::map<uint32_t, POINTER_TOUCH_INFO>* touches_in_contact, |
| + std::vector<POINTER_TOUCH_INFO>* output_vector) { |
| + for (auto& id_and_pointer_touch_info : *touches_in_contact) { |
| + POINTER_TOUCH_INFO& pointer_touch_info = id_and_pointer_touch_info.second; |
| + output_vector->push_back(pointer_touch_info); |
| + } |
| +} |
| + |
| +// The caller should set memset(0) the struct and set |
| +// pointer_touch_info->pointerInfo.pointerFlags. |
| +void ConvertToPointerTouchInfo( |
| + const TouchEventPoint& touch_point, |
| + POINTER_TOUCH_INFO* pointer_touch_info) { |
| + pointer_touch_info->touchMask = |
| + TOUCH_MASK_CONTACTAREA | TOUCH_MASK_ORIENTATION; |
| + pointer_touch_info->touchFlags = TOUCH_FLAG_NONE; |
| + |
| + // Although radius_{x,y} can be undefined (i.e. has_radius_{x,y} == false), |
| + // the default value (0.0) will set the area correctly. |
| + // MSDN mentions that if the digitizer does not detect the size of the touch |
| + // point, rcContact should be set to 0 by 0 rectangle centered at the |
| + // coordinate. |
| + pointer_touch_info->rcContact.left = |
| + touch_point.x() - touch_point.radius_x(); |
| + pointer_touch_info->rcContact.top = touch_point.y() - touch_point.radius_y(); |
| + pointer_touch_info->rcContact.right = |
| + touch_point.x() + touch_point.radius_x(); |
| + pointer_touch_info->rcContact.bottom = |
| + touch_point.y() + touch_point.radius_y(); |
| + |
| + pointer_touch_info->orientation = touch_point.angle(); |
| + |
| + if (touch_point.has_pressure()) { |
| + pointer_touch_info->touchMask |= TOUCH_MASK_PRESSURE; |
| + const float kMinimumPressure = 0.0; |
| + const float kMaximumPressure = 1.0; |
| + float clamped_touch_point_pressure = touch_point.pressure(); |
|
Wez
2015/03/21 01:10:08
Use std::min and std::max here?
Rintaro Kuroiwa
2015/03/24 20:34:47
Done.
|
| + if (clamped_touch_point_pressure < kMinimumPressure) { |
| + clamped_touch_point_pressure = kMinimumPressure; |
| + } else if (clamped_touch_point_pressure > kMaximumPressure) { |
| + clamped_touch_point_pressure = kMaximumPressure; |
| + } |
| + |
| + const int kWindowsMaxTouchPressure = 1024; // Defined in MSDN. |
| + const int pressure = |
| + clamped_touch_point_pressure * kWindowsMaxTouchPressure; |
| + pointer_touch_info->pressure = pressure; |
| + } |
| + |
| + pointer_touch_info->pointerInfo.pointerType = PT_TOUCH; |
| + pointer_touch_info->pointerInfo.pointerId = touch_point.id(); |
| + pointer_touch_info->pointerInfo.ptPixelLocation.x = touch_point.x(); |
| + pointer_touch_info->pointerInfo.ptPixelLocation.y = touch_point.y(); |
| +} |
| + |
| +} // namespace |
| + |
| +TouchInjectorWinDelegate::~TouchInjectorWinDelegate() {} |
| + |
| +// static. |
| +scoped_ptr<TouchInjectorWinDelegate> TouchInjectorWinDelegate::Create() { |
| + base::ScopedNativeLibrary library(base::FilePath(L"User32.dll")); |
| + if (!library.is_valid()) { |
| + PLOG(INFO) << "Failed to get library module for touch injection functions."; |
| + return scoped_ptr<TouchInjectorWinDelegate>(); |
| + } |
| + |
| + InitializeTouchInjectionFunction init_func = |
| + reinterpret_cast<InitializeTouchInjectionFunction>( |
| + library.GetFunctionPointer("InitializeTouchInjection")); |
| + if (!init_func) { |
| + PLOG(INFO) << "Failed to get InitializeTouchInjection function handle."; |
| + return scoped_ptr<TouchInjectorWinDelegate>(); |
| + } |
| + |
| + InjectTouchInputFunction inject_touch_func = |
| + reinterpret_cast<InjectTouchInputFunction>( |
| + library.GetFunctionPointer("InjectTouchInput")); |
| + if (!inject_touch_func) { |
| + PLOG(INFO) << "Failed to get InjectTouchInput."; |
| + return scoped_ptr<TouchInjectorWinDelegate>(); |
| + } |
| + |
| + return scoped_ptr<TouchInjectorWinDelegate>( |
| + new TouchInjectorWinDelegate( |
| + library.Release(), init_func, inject_touch_func)); |
| +} |
| + |
| +TouchInjectorWinDelegate::TouchInjectorWinDelegate( |
| + base::NativeLibrary library, |
| + InitializeTouchInjectionFunction initialize_touch_injection_func, |
| + InjectTouchInputFunction inject_touch_input_func) |
| + : library_module_(library), |
| + initialize_touch_injection_func_(initialize_touch_injection_func), |
| + inject_touch_input_func_(inject_touch_input_func) {} |
| + |
| +BOOL TouchInjectorWinDelegate::InitializeTouchInjection(UINT32 max_count, |
| + DWORD dw_mode) { |
| + return initialize_touch_injection_func_(max_count, dw_mode); |
| +} |
| + |
| +DWORD TouchInjectorWinDelegate::InjectTouchInput( |
| + UINT32 count, |
| + const POINTER_TOUCH_INFO* contacts) { |
| + return inject_touch_input_func_(count, contacts); |
| +} |
| + |
| +TouchInjectorWin::TouchInjectorWin() |
| + : delegate_(TouchInjectorWinDelegate::Create()) {} |
| + |
| +TouchInjectorWin::~TouchInjectorWin() {} |
| + |
| +// Note that TouchInjectorWinDelegate::Create() is not called in this method |
| +// so that a mock delegate can be injected in tests and set expectations on the |
| +// mock and return value of this method. |
| +bool TouchInjectorWin::Init() { |
| + if (!delegate_) |
| + return false; |
| + |
| + if (!delegate_->InitializeTouchInjection( |
| + kMaxSimultaneousTouchCount, TOUCH_FEEDBACK_DEFAULT)) { |
| + // delagate_ is reset here so that the function that need the delegate |
| + // can check if it is null. |
| + delegate_.reset(); |
| + PLOG(INFO) << "Failed to initialize touch injection."; |
| + return false; |
| + } |
| + |
| + return true; |
| +} |
| + |
| +void TouchInjectorWin::Deinitialize() { |
| + touches_in_contact_.clear(); |
| + // Same reason as TouchInjectorWin::Init(). For injecting mock delegates for |
| + // tests, a new delegate is created here. |
| + delegate_ = TouchInjectorWinDelegate::Create(); |
| +} |
| + |
| +void TouchInjectorWin::InjectTouchEvent(const TouchEvent& event) { |
| + if (!delegate_) { |
| + VLOG(3) << "Touch injection functions are not initialized."; |
| + return; |
| + } |
| + |
| + switch (event.event_type()) { |
| + case TouchEvent::TOUCH_POINT_START: |
| + AddNewTouchPoints(event); |
| + break; |
| + case TouchEvent::TOUCH_POINT_MOVE: |
| + MoveTouchPoints(event); |
| + break; |
| + case TouchEvent::TOUCH_POINT_END: |
| + EndTouchPoints(event); |
| + break; |
| + case TouchEvent::TOUCH_POINT_CANCEL: |
| + CancelTouchPoints(event); |
| + break; |
| + default: |
| + NOTREACHED(); |
| + return; |
| + } |
| +} |
| + |
| +void TouchInjectorWin::SetInjectorDelegateForTest( |
| + scoped_ptr<TouchInjectorWinDelegate> functions) { |
| + delegate_ = functions.Pass(); |
| +} |
| + |
| +void TouchInjectorWin::AddNewTouchPoints(const TouchEvent& event) { |
| + DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_START); |
| + |
| + std::vector<POINTER_TOUCH_INFO> touches; |
| + // Must inject already touching points as move events. |
| + AppendMapValuesToVector(&touches_in_contact_, &touches); |
| + |
| + for (const TouchEventPoint& touch_point : event.touch_points()) { |
| + POINTER_TOUCH_INFO pointer_touch_info; |
| + memset(&pointer_touch_info, 0, sizeof(pointer_touch_info)); |
| + pointer_touch_info.pointerInfo.pointerFlags = |
| + POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_DOWN; |
| + ConvertToPointerTouchInfo(touch_point, &pointer_touch_info); |
| + touches.push_back(pointer_touch_info); |
| + |
| + // All points in the map should be a move point. |
| + pointer_touch_info.pointerInfo.pointerFlags = |
| + POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_UPDATE; |
| + touches_in_contact_[touch_point.id()] = pointer_touch_info; |
| + } |
| + |
| + if (delegate_->InjectTouchInput(touches.size(), |
| + vector_as_array(&touches)) == 0) { |
| + PLOG(ERROR) << "Failed to inject a touch start event."; |
| + } |
| +} |
| + |
| +void TouchInjectorWin::MoveTouchPoints(const TouchEvent& event) { |
| + DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_MOVE); |
| + |
| + for (const TouchEventPoint& touch_point : event.touch_points()) { |
| + POINTER_TOUCH_INFO* pointer_touch_info = |
| + &touches_in_contact_[touch_point.id()]; |
| + memset(pointer_touch_info, 0, sizeof(*pointer_touch_info)); |
| + pointer_touch_info->pointerInfo.pointerFlags = |
| + POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_UPDATE; |
| + ConvertToPointerTouchInfo(touch_point, pointer_touch_info); |
| + } |
| + |
| + std::vector<POINTER_TOUCH_INFO> touches; |
| + // Must inject already touching points as move events. |
| + AppendMapValuesToVector(&touches_in_contact_, &touches); |
| + if (delegate_->InjectTouchInput(touches.size(), |
| + vector_as_array(&touches)) == 0) { |
| + PLOG(ERROR) << "Failed to inject a touch move event."; |
| + } |
| +} |
| + |
| +void TouchInjectorWin::EndTouchPoints(const TouchEvent& event) { |
| + DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_END); |
| + |
| + std::vector<POINTER_TOUCH_INFO> touches; |
| + for (const TouchEventPoint& touch_point : event.touch_points()) { |
| + POINTER_TOUCH_INFO pointer_touch_info = |
| + touches_in_contact_[touch_point.id()]; |
| + pointer_touch_info.pointerInfo.pointerFlags = POINTER_FLAG_UP; |
| + |
| + touches_in_contact_.erase(touch_point.id()); |
| + touches.push_back(pointer_touch_info); |
| + } |
| + |
| + AppendMapValuesToVector(&touches_in_contact_, &touches); |
| + if (delegate_->InjectTouchInput(touches.size(), |
| + vector_as_array(&touches)) == 0) { |
| + PLOG(ERROR) << "Failed to inject a touch end event."; |
| + } |
| +} |
| + |
| +void TouchInjectorWin::CancelTouchPoints(const TouchEvent& event) { |
| + DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_CANCEL); |
| + |
| + std::vector<POINTER_TOUCH_INFO> touches; |
| + for (const TouchEventPoint& touch_point : event.touch_points()) { |
| + POINTER_TOUCH_INFO pointer_touch_info = |
| + touches_in_contact_[touch_point.id()]; |
| + pointer_touch_info.pointerInfo.pointerFlags = |
| + POINTER_FLAG_UP | POINTER_FLAG_CANCELED; |
| + |
| + touches_in_contact_.erase(touch_point.id()); |
| + touches.push_back(pointer_touch_info); |
| + } |
| + |
| + AppendMapValuesToVector(&touches_in_contact_, &touches); |
| + if (delegate_->InjectTouchInput(touches.size(), |
| + vector_as_array(&touches)) == 0) { |
| + PLOG(ERROR) << "Failed to inject a touch cancel event."; |
| + } |
| +} |
| + |
| +} // namespace remoting |