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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "remoting/host/touch_injector_win.h" | |
6 | |
7 #include "base/files/file_path.h" | |
8 #include "base/logging.h" | |
9 #include "base/native_library.h" | |
10 #include "base/stl_util.h" | |
11 #include "remoting/proto/event.pb.h" | |
12 | |
13 namespace remoting { | |
14 | |
15 using protocol::TouchEvent; | |
16 using protocol::TouchEventPoint; | |
17 | |
18 namespace { | |
19 | |
20 typedef BOOL(NTAPI* InitializeTouchInjectionFunction)(UINT32, DWORD); | |
21 typedef BOOL(NTAPI* InjectTouchInputFunction)(UINT32, | |
22 const POINTER_TOUCH_INFO*); | |
23 const uint32_t kMaxSimultaneousTouchCount = 10; | |
24 | |
25 // This is used to reinject all points that have not changed as "move"ed point, | |
Wez
2015/03/21 01:10:09
typo: points
Rintaro Kuroiwa
2015/03/24 20:34:47
Done.
| |
26 // even if it has not actually moved. | |
Wez
2015/03/21 01:10:09
s/it has/they have
Rintaro Kuroiwa
2015/03/24 20:34:47
Done.
| |
27 // This is required for multi-touch to work, e.g. pinching and zooming gestures | |
28 // (handled by apps) won't work without reinjection the points even though the | |
Wez
2015/03/21 01:10:09
s/reinjection/reinjecting
Rintaro Kuroiwa
2015/03/24 20:34:47
Done.
| |
29 // user moved only one finger and held the other finger in place. | |
30 void AppendMapValuesToVector( | |
31 std::map<uint32_t, POINTER_TOUCH_INFO>* touches_in_contact, | |
32 std::vector<POINTER_TOUCH_INFO>* output_vector) { | |
33 for (auto& id_and_pointer_touch_info : *touches_in_contact) { | |
34 POINTER_TOUCH_INFO& pointer_touch_info = id_and_pointer_touch_info.second; | |
35 output_vector->push_back(pointer_touch_info); | |
36 } | |
37 } | |
38 | |
39 // The caller should set memset(0) the struct and set | |
40 // pointer_touch_info->pointerInfo.pointerFlags. | |
41 void ConvertToPointerTouchInfo( | |
42 const TouchEventPoint& touch_point, | |
43 POINTER_TOUCH_INFO* pointer_touch_info) { | |
44 pointer_touch_info->touchMask = | |
45 TOUCH_MASK_CONTACTAREA | TOUCH_MASK_ORIENTATION; | |
46 pointer_touch_info->touchFlags = TOUCH_FLAG_NONE; | |
47 | |
48 // Although radius_{x,y} can be undefined (i.e. has_radius_{x,y} == false), | |
49 // the default value (0.0) will set the area correctly. | |
50 // MSDN mentions that if the digitizer does not detect the size of the touch | |
51 // point, rcContact should be set to 0 by 0 rectangle centered at the | |
52 // coordinate. | |
53 pointer_touch_info->rcContact.left = | |
54 touch_point.x() - touch_point.radius_x(); | |
55 pointer_touch_info->rcContact.top = touch_point.y() - touch_point.radius_y(); | |
56 pointer_touch_info->rcContact.right = | |
57 touch_point.x() + touch_point.radius_x(); | |
58 pointer_touch_info->rcContact.bottom = | |
59 touch_point.y() + touch_point.radius_y(); | |
60 | |
61 pointer_touch_info->orientation = touch_point.angle(); | |
62 | |
63 if (touch_point.has_pressure()) { | |
64 pointer_touch_info->touchMask |= TOUCH_MASK_PRESSURE; | |
65 const float kMinimumPressure = 0.0; | |
66 const float kMaximumPressure = 1.0; | |
67 float clamped_touch_point_pressure = touch_point.pressure(); | |
Wez
2015/03/21 01:10:08
Use std::min and std::max here?
Rintaro Kuroiwa
2015/03/24 20:34:47
Done.
| |
68 if (clamped_touch_point_pressure < kMinimumPressure) { | |
69 clamped_touch_point_pressure = kMinimumPressure; | |
70 } else if (clamped_touch_point_pressure > kMaximumPressure) { | |
71 clamped_touch_point_pressure = kMaximumPressure; | |
72 } | |
73 | |
74 const int kWindowsMaxTouchPressure = 1024; // Defined in MSDN. | |
75 const int pressure = | |
76 clamped_touch_point_pressure * kWindowsMaxTouchPressure; | |
77 pointer_touch_info->pressure = pressure; | |
78 } | |
79 | |
80 pointer_touch_info->pointerInfo.pointerType = PT_TOUCH; | |
81 pointer_touch_info->pointerInfo.pointerId = touch_point.id(); | |
82 pointer_touch_info->pointerInfo.ptPixelLocation.x = touch_point.x(); | |
83 pointer_touch_info->pointerInfo.ptPixelLocation.y = touch_point.y(); | |
84 } | |
85 | |
86 } // namespace | |
87 | |
88 TouchInjectorWinDelegate::~TouchInjectorWinDelegate() {} | |
89 | |
90 // static. | |
91 scoped_ptr<TouchInjectorWinDelegate> TouchInjectorWinDelegate::Create() { | |
92 base::ScopedNativeLibrary library(base::FilePath(L"User32.dll")); | |
93 if (!library.is_valid()) { | |
94 PLOG(INFO) << "Failed to get library module for touch injection functions."; | |
95 return scoped_ptr<TouchInjectorWinDelegate>(); | |
96 } | |
97 | |
98 InitializeTouchInjectionFunction init_func = | |
99 reinterpret_cast<InitializeTouchInjectionFunction>( | |
100 library.GetFunctionPointer("InitializeTouchInjection")); | |
101 if (!init_func) { | |
102 PLOG(INFO) << "Failed to get InitializeTouchInjection function handle."; | |
103 return scoped_ptr<TouchInjectorWinDelegate>(); | |
104 } | |
105 | |
106 InjectTouchInputFunction inject_touch_func = | |
107 reinterpret_cast<InjectTouchInputFunction>( | |
108 library.GetFunctionPointer("InjectTouchInput")); | |
109 if (!inject_touch_func) { | |
110 PLOG(INFO) << "Failed to get InjectTouchInput."; | |
111 return scoped_ptr<TouchInjectorWinDelegate>(); | |
112 } | |
113 | |
114 return scoped_ptr<TouchInjectorWinDelegate>( | |
115 new TouchInjectorWinDelegate( | |
116 library.Release(), init_func, inject_touch_func)); | |
117 } | |
118 | |
119 TouchInjectorWinDelegate::TouchInjectorWinDelegate( | |
120 base::NativeLibrary library, | |
121 InitializeTouchInjectionFunction initialize_touch_injection_func, | |
122 InjectTouchInputFunction inject_touch_input_func) | |
123 : library_module_(library), | |
124 initialize_touch_injection_func_(initialize_touch_injection_func), | |
125 inject_touch_input_func_(inject_touch_input_func) {} | |
126 | |
127 BOOL TouchInjectorWinDelegate::InitializeTouchInjection(UINT32 max_count, | |
128 DWORD dw_mode) { | |
129 return initialize_touch_injection_func_(max_count, dw_mode); | |
130 } | |
131 | |
132 DWORD TouchInjectorWinDelegate::InjectTouchInput( | |
133 UINT32 count, | |
134 const POINTER_TOUCH_INFO* contacts) { | |
135 return inject_touch_input_func_(count, contacts); | |
136 } | |
137 | |
138 TouchInjectorWin::TouchInjectorWin() | |
139 : delegate_(TouchInjectorWinDelegate::Create()) {} | |
140 | |
141 TouchInjectorWin::~TouchInjectorWin() {} | |
142 | |
143 // Note that TouchInjectorWinDelegate::Create() is not called in this method | |
144 // so that a mock delegate can be injected in tests and set expectations on the | |
145 // mock and return value of this method. | |
146 bool TouchInjectorWin::Init() { | |
147 if (!delegate_) | |
148 return false; | |
149 | |
150 if (!delegate_->InitializeTouchInjection( | |
151 kMaxSimultaneousTouchCount, TOUCH_FEEDBACK_DEFAULT)) { | |
152 // delagate_ is reset here so that the function that need the delegate | |
153 // can check if it is null. | |
154 delegate_.reset(); | |
155 PLOG(INFO) << "Failed to initialize touch injection."; | |
156 return false; | |
157 } | |
158 | |
159 return true; | |
160 } | |
161 | |
162 void TouchInjectorWin::Deinitialize() { | |
163 touches_in_contact_.clear(); | |
164 // Same reason as TouchInjectorWin::Init(). For injecting mock delegates for | |
165 // tests, a new delegate is created here. | |
166 delegate_ = TouchInjectorWinDelegate::Create(); | |
167 } | |
168 | |
169 void TouchInjectorWin::InjectTouchEvent(const TouchEvent& event) { | |
170 if (!delegate_) { | |
171 VLOG(3) << "Touch injection functions are not initialized."; | |
172 return; | |
173 } | |
174 | |
175 switch (event.event_type()) { | |
176 case TouchEvent::TOUCH_POINT_START: | |
177 AddNewTouchPoints(event); | |
178 break; | |
179 case TouchEvent::TOUCH_POINT_MOVE: | |
180 MoveTouchPoints(event); | |
181 break; | |
182 case TouchEvent::TOUCH_POINT_END: | |
183 EndTouchPoints(event); | |
184 break; | |
185 case TouchEvent::TOUCH_POINT_CANCEL: | |
186 CancelTouchPoints(event); | |
187 break; | |
188 default: | |
189 NOTREACHED(); | |
190 return; | |
191 } | |
192 } | |
193 | |
194 void TouchInjectorWin::SetInjectorDelegateForTest( | |
195 scoped_ptr<TouchInjectorWinDelegate> functions) { | |
196 delegate_ = functions.Pass(); | |
197 } | |
198 | |
199 void TouchInjectorWin::AddNewTouchPoints(const TouchEvent& event) { | |
200 DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_START); | |
201 | |
202 std::vector<POINTER_TOUCH_INFO> touches; | |
203 // Must inject already touching points as move events. | |
204 AppendMapValuesToVector(&touches_in_contact_, &touches); | |
205 | |
206 for (const TouchEventPoint& touch_point : event.touch_points()) { | |
207 POINTER_TOUCH_INFO pointer_touch_info; | |
208 memset(&pointer_touch_info, 0, sizeof(pointer_touch_info)); | |
209 pointer_touch_info.pointerInfo.pointerFlags = | |
210 POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_DOWN; | |
211 ConvertToPointerTouchInfo(touch_point, &pointer_touch_info); | |
212 touches.push_back(pointer_touch_info); | |
213 | |
214 // All points in the map should be a move point. | |
215 pointer_touch_info.pointerInfo.pointerFlags = | |
216 POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_UPDATE; | |
217 touches_in_contact_[touch_point.id()] = pointer_touch_info; | |
218 } | |
219 | |
220 if (delegate_->InjectTouchInput(touches.size(), | |
221 vector_as_array(&touches)) == 0) { | |
222 PLOG(ERROR) << "Failed to inject a touch start event."; | |
223 } | |
224 } | |
225 | |
226 void TouchInjectorWin::MoveTouchPoints(const TouchEvent& event) { | |
227 DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_MOVE); | |
228 | |
229 for (const TouchEventPoint& touch_point : event.touch_points()) { | |
230 POINTER_TOUCH_INFO* pointer_touch_info = | |
231 &touches_in_contact_[touch_point.id()]; | |
232 memset(pointer_touch_info, 0, sizeof(*pointer_touch_info)); | |
233 pointer_touch_info->pointerInfo.pointerFlags = | |
234 POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_UPDATE; | |
235 ConvertToPointerTouchInfo(touch_point, pointer_touch_info); | |
236 } | |
237 | |
238 std::vector<POINTER_TOUCH_INFO> touches; | |
239 // Must inject already touching points as move events. | |
240 AppendMapValuesToVector(&touches_in_contact_, &touches); | |
241 if (delegate_->InjectTouchInput(touches.size(), | |
242 vector_as_array(&touches)) == 0) { | |
243 PLOG(ERROR) << "Failed to inject a touch move event."; | |
244 } | |
245 } | |
246 | |
247 void TouchInjectorWin::EndTouchPoints(const TouchEvent& event) { | |
248 DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_END); | |
249 | |
250 std::vector<POINTER_TOUCH_INFO> touches; | |
251 for (const TouchEventPoint& touch_point : event.touch_points()) { | |
252 POINTER_TOUCH_INFO pointer_touch_info = | |
253 touches_in_contact_[touch_point.id()]; | |
254 pointer_touch_info.pointerInfo.pointerFlags = POINTER_FLAG_UP; | |
255 | |
256 touches_in_contact_.erase(touch_point.id()); | |
257 touches.push_back(pointer_touch_info); | |
258 } | |
259 | |
260 AppendMapValuesToVector(&touches_in_contact_, &touches); | |
261 if (delegate_->InjectTouchInput(touches.size(), | |
262 vector_as_array(&touches)) == 0) { | |
263 PLOG(ERROR) << "Failed to inject a touch end event."; | |
264 } | |
265 } | |
266 | |
267 void TouchInjectorWin::CancelTouchPoints(const TouchEvent& event) { | |
268 DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_CANCEL); | |
269 | |
270 std::vector<POINTER_TOUCH_INFO> touches; | |
271 for (const TouchEventPoint& touch_point : event.touch_points()) { | |
272 POINTER_TOUCH_INFO pointer_touch_info = | |
273 touches_in_contact_[touch_point.id()]; | |
274 pointer_touch_info.pointerInfo.pointerFlags = | |
275 POINTER_FLAG_UP | POINTER_FLAG_CANCELED; | |
276 | |
277 touches_in_contact_.erase(touch_point.id()); | |
278 touches.push_back(pointer_touch_info); | |
279 } | |
280 | |
281 AppendMapValuesToVector(&touches_in_contact_, &touches); | |
282 if (delegate_->InjectTouchInput(touches.size(), | |
283 vector_as_array(&touches)) == 0) { | |
284 PLOG(ERROR) << "Failed to inject a touch cancel event."; | |
285 } | |
286 } | |
287 | |
288 } // namespace remoting | |
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