| Index: Source/core/platform/graphics/gpu/SharedGraphicsContext3D.h
|
| diff --git a/Source/core/platform/graphics/gpu/SharedGraphicsContext3D.h b/Source/core/platform/graphics/gpu/SharedGraphicsContext3D.h
|
| deleted file mode 100644
|
| index 4525ee80cd07ce7141c66eaa7d7e23c2496a80a1..0000000000000000000000000000000000000000
|
| --- a/Source/core/platform/graphics/gpu/SharedGraphicsContext3D.h
|
| +++ /dev/null
|
| @@ -1,48 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2011 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - *
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| - * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
| - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
| - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
| - * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#ifndef SharedGraphicsContext3D_h
|
| -#define SharedGraphicsContext3D_h
|
| -
|
| -#include "core/platform/graphics/GraphicsContext3D.h"
|
| -#include "wtf/RefCounted.h"
|
| -#include "wtf/RefPtr.h"
|
| -
|
| -namespace WebCore {
|
| -
|
| -class SharedGraphicsContext3D {
|
| -public:
|
| - // The caller may ref this pointer, and hang onto it as long as they like.
|
| - // However, the context should be checked periodically to determine if it
|
| - // has been lost. The easiest way to do that is to simply call this
|
| - // function again. Note that the return value may be 0 if the
|
| - // GPU is unavailable.
|
| - static PassRefPtr<GraphicsContext3D> get();
|
| -};
|
| -
|
| -}
|
| -
|
| -#endif // SharedGraphicsContext3D_h
|
| -
|
|
|