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1 /* | |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * | |
8 * 1. Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * 2. Redistributions in binary form must reproduce the above copyright | |
11 * notice, this list of conditions and the following disclaimer in the | |
12 * documentation and/or other materials provided with the distribution. | |
13 * | |
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | |
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | |
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | |
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #ifndef SharedGraphicsContext3D_h | |
27 #define SharedGraphicsContext3D_h | |
28 | |
29 #include "core/platform/graphics/GraphicsContext3D.h" | |
30 #include "wtf/RefCounted.h" | |
31 #include "wtf/RefPtr.h" | |
32 | |
33 namespace WebCore { | |
34 | |
35 class SharedGraphicsContext3D { | |
36 public: | |
37 // The caller may ref this pointer, and hang onto it as long as they like. | |
38 // However, the context should be checked periodically to determine if it | |
39 // has been lost. The easiest way to do that is to simply call this | |
40 // function again. Note that the return value may be 0 if the | |
41 // GPU is unavailable. | |
42 static PassRefPtr<GraphicsContext3D> get(); | |
43 }; | |
44 | |
45 } | |
46 | |
47 #endif // SharedGraphicsContext3D_h | |
48 | |
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