Index: Source/core/platform/graphics/gpu/SharedGraphicsContext3D.h |
diff --git a/Source/core/platform/graphics/gpu/SharedGraphicsContext3D.h b/Source/core/platform/graphics/gpu/SharedGraphicsContext3D.h |
deleted file mode 100644 |
index 4525ee80cd07ce7141c66eaa7d7e23c2496a80a1..0000000000000000000000000000000000000000 |
--- a/Source/core/platform/graphics/gpu/SharedGraphicsContext3D.h |
+++ /dev/null |
@@ -1,48 +0,0 @@ |
-/* |
- * Copyright (C) 2011 Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#ifndef SharedGraphicsContext3D_h |
-#define SharedGraphicsContext3D_h |
- |
-#include "core/platform/graphics/GraphicsContext3D.h" |
-#include "wtf/RefCounted.h" |
-#include "wtf/RefPtr.h" |
- |
-namespace WebCore { |
- |
-class SharedGraphicsContext3D { |
-public: |
- // The caller may ref this pointer, and hang onto it as long as they like. |
- // However, the context should be checked periodically to determine if it |
- // has been lost. The easiest way to do that is to simply call this |
- // function again. Note that the return value may be 0 if the |
- // GPU is unavailable. |
- static PassRefPtr<GraphicsContext3D> get(); |
-}; |
- |
-} |
- |
-#endif // SharedGraphicsContext3D_h |
- |