| Index: Source/core/platform/graphics/Pattern.cpp
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| diff --git a/Source/core/platform/graphics/Pattern.cpp b/Source/core/platform/graphics/Pattern.cpp
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| deleted file mode 100644
|
| index 6949cb2c7df7f254c0e55e023a406205c7847ddf..0000000000000000000000000000000000000000
|
| --- a/Source/core/platform/graphics/Pattern.cpp
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| +++ /dev/null
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| @@ -1,102 +0,0 @@
|
| -/*
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| - * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
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| - * Copyright (C) 2008 Eric Seidel <eric@webkit.org>
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| - * Copyright (C) 2013 Google, Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "config.h"
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| -#include "core/platform/graphics/Pattern.h"
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| -
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| -#include <v8.h>
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| -#include "SkCanvas.h"
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| -#include "SkColorShader.h"
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| -#include "core/platform/graphics/skia/SkiaUtils.h"
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| -
|
| -namespace WebCore {
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| -
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| -Pattern::Pattern(PassRefPtr<Image> image, bool repeatX, bool repeatY)
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| - : m_repeatX(repeatX)
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| - , m_repeatY(repeatY)
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| - , m_externalMemoryAllocated(0)
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| -{
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| - if (image) {
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| - m_tileImage = image->nativeImageForCurrentFrame();
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| - }
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| -}
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| -
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| -Pattern::~Pattern()
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| -{
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| - if (m_externalMemoryAllocated)
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| - v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(-m_externalMemoryAllocated);
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| -}
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| -
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| -SkShader* Pattern::shader()
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| -{
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| - if (m_pattern)
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| - return m_pattern.get();
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| -
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| - // If we don't have a bitmap, return a transparent shader.
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| - if (!m_tileImage)
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| - m_pattern = adoptRef(new SkColorShader(SK_ColorTRANSPARENT));
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| - else if (m_repeatX && m_repeatY)
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| - m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode));
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| - else {
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| - // Skia does not have a "draw the tile only once" option. Clamp_TileMode
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| - // repeats the last line of the image after drawing one tile. To avoid
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| - // filling the space with arbitrary pixels, this workaround forces the
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| - // image to have a line of transparent pixels on the "repeated" edge(s),
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| - // thus causing extra space to be transparent filled.
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| - SkShader::TileMode tileModeX = m_repeatX ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
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| - SkShader::TileMode tileModeY = m_repeatY ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode;
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| - int expandW = m_repeatX ? 0 : 1;
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| - int expandH = m_repeatY ? 0 : 1;
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| -
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| - // Create a transparent bitmap 1 pixel wider and/or taller than the
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| - // original, then copy the orignal into it.
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| - // FIXME: Is there a better way to pad (not scale) an image in skia?
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| - SkBitmap bm2;
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| - bm2.setConfig(m_tileImage->bitmap().config(), m_tileImage->bitmap().width() + expandW, m_tileImage->bitmap().height() + expandH);
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| - bm2.allocPixels();
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| - bm2.eraseARGB(0x00, 0x00, 0x00, 0x00);
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| - SkCanvas canvas(bm2);
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| - canvas.drawBitmap(m_tileImage->bitmap(), 0, 0);
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| - bm2.setImmutable();
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| - m_pattern = adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY));
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| -
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| - // Clamp to int, since that's what the adjust function takes.
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| - m_externalMemoryAllocated = static_cast<int>(std::min(static_cast<size_t>(INT_MAX), bm2.getSafeSize()));
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| - v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(m_externalMemoryAllocated);
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| - }
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| - m_pattern->setLocalMatrix(affineTransformToSkMatrix(m_patternSpaceTransformation));
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| - return m_pattern.get();
|
| -}
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| -
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| -void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation)
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| -{
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| - m_patternSpaceTransformation = patternSpaceTransformation;
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| - if (m_pattern)
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| - m_pattern->setLocalMatrix(affineTransformToSkMatrix(m_patternSpaceTransformation));
|
| -}
|
| -
|
| -}
|
|
|