| Index: Source/core/platform/graphics/skia/OpaqueRegionSkia.cpp
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| diff --git a/Source/core/platform/graphics/skia/OpaqueRegionSkia.cpp b/Source/core/platform/graphics/skia/OpaqueRegionSkia.cpp
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| deleted file mode 100644
|
| index 493350acf4a8728a87523137740256857a7eaacb..0000000000000000000000000000000000000000
|
| --- a/Source/core/platform/graphics/skia/OpaqueRegionSkia.cpp
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| +++ /dev/null
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| @@ -1,432 +0,0 @@
|
| -/*
|
| - * Copyright (c) 2012, Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
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| - * modification, are permitted provided that the following conditions are
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| - * met:
|
| - *
|
| - * * Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
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| - * * Redistributions in binary form must reproduce the above
|
| - * copyright notice, this list of conditions and the following disclaimer
|
| - * in the documentation and/or other materials provided with the
|
| - * distribution.
|
| - * * Neither the name of Google Inc. nor the names of its
|
| - * contributors may be used to endorse or promote products derived from
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| - * this software without specific prior written permission.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "config.h"
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| -
|
| -#include "core/platform/graphics/skia/OpaqueRegionSkia.h"
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| -
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| -#include "core/platform/graphics/GraphicsContext.h"
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| -
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| -#include "SkColorFilter.h"
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| -#include "SkShader.h"
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| -
|
| -namespace WebCore {
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| -
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| -OpaqueRegionSkia::OpaqueRegionSkia()
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| - : m_opaqueRect(SkRect::MakeEmpty())
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| -{
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| -}
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| -
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| -IntRect OpaqueRegionSkia::asRect() const
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| -{
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| - // Returns the largest enclosed rect.
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| - int left = SkScalarCeil(m_opaqueRect.fLeft);
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| - int top = SkScalarCeil(m_opaqueRect.fTop);
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| - int right = SkScalarFloor(m_opaqueRect.fRight);
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| - int bottom = SkScalarFloor(m_opaqueRect.fBottom);
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| - return IntRect(left, top, right-left, bottom-top);
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| -}
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| -
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| -// Returns true if the xfermode will force the dst to be opaque, regardless of the current dst.
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| -static inline bool xfermodeIsOpaque(const SkPaint& paint, bool srcIsOpaque)
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| -{
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| - if (!srcIsOpaque)
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| - return false;
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| -
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| - SkXfermode* xfermode = paint.getXfermode();
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| - if (!xfermode)
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| - return true; // default to kSrcOver_Mode
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| - SkXfermode::Mode mode;
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| - if (!xfermode->asMode(&mode))
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| - return false;
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| -
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| - switch (mode) {
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| - case SkXfermode::kSrc_Mode: // source
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| - case SkXfermode::kSrcOver_Mode: // source + dest - source*dest
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| - case SkXfermode::kDstOver_Mode: // source + dest - source*dest
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| - case SkXfermode::kDstATop_Mode: // source
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| - case SkXfermode::kPlus_Mode: // source+dest
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| - default: // the rest are all source + dest - source*dest
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| - return true;
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| - case SkXfermode::kClear_Mode: // 0
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| - case SkXfermode::kDst_Mode: // dest
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| - case SkXfermode::kSrcIn_Mode: // source * dest
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| - case SkXfermode::kDstIn_Mode: // dest * source
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| - case SkXfermode::kSrcOut_Mode: // source * (1-dest)
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| - case SkXfermode::kDstOut_Mode: // dest * (1-source)
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| - case SkXfermode::kSrcATop_Mode: // dest
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| - case SkXfermode::kXor_Mode: // source + dest - 2*(source*dest)
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| - return false;
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| - }
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| -}
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| -
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| -// Returns true if the xfermode will keep the dst opaque, assuming the dst is already opaque.
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| -static inline bool xfermodePreservesOpaque(const SkPaint& paint, bool srcIsOpaque)
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| -{
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| - SkXfermode* xfermode = paint.getXfermode();
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| - if (!xfermode)
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| - return true; // default to kSrcOver_Mode
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| - SkXfermode::Mode mode;
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| - if (!xfermode->asMode(&mode))
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| - return false;
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| -
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| - switch (mode) {
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| - case SkXfermode::kDst_Mode: // dest
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| - case SkXfermode::kSrcOver_Mode: // source + dest - source*dest
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| - case SkXfermode::kDstOver_Mode: // source + dest - source*dest
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| - case SkXfermode::kSrcATop_Mode: // dest
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| - case SkXfermode::kPlus_Mode: // source+dest
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| - default: // the rest are all source + dest - source*dest
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| - return true;
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| - case SkXfermode::kClear_Mode: // 0
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| - case SkXfermode::kSrcOut_Mode: // source * (1-dest)
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| - case SkXfermode::kDstOut_Mode: // dest * (1-source)
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| - case SkXfermode::kXor_Mode: // source + dest - 2*(source*dest)
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| - return false;
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| - case SkXfermode::kSrc_Mode: // source
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| - case SkXfermode::kSrcIn_Mode: // source * dest
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| - case SkXfermode::kDstIn_Mode: // dest * source
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| - case SkXfermode::kDstATop_Mode: // source
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| - return srcIsOpaque;
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| - }
|
| -}
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| -
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| -// Returns true if all pixels painted will be opaque.
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| -static inline bool paintIsOpaque(const SkPaint& paint, OpaqueRegionSkia::DrawType drawType, const SkBitmap* bitmap)
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| -{
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| - if (paint.getAlpha() < 0xFF)
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| - return false;
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| - bool checkFillOnly = drawType != OpaqueRegionSkia::FillOrStroke;
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| - if (!checkFillOnly && paint.getStyle() != SkPaint::kFill_Style && paint.isAntiAlias())
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| - return false;
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| - SkShader* shader = paint.getShader();
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| - if (shader && !shader->isOpaque())
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| - return false;
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| - if (bitmap && !bitmap->isOpaque())
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| - return false;
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| - if (paint.getLooper())
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| - return false;
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| - if (paint.getImageFilter())
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| - return false;
|
| - if (paint.getMaskFilter())
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| - return false;
|
| - SkColorFilter* colorFilter = paint.getColorFilter();
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| - if (colorFilter && !(colorFilter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag))
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| - return false;
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| - return true;
|
| -}
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| -
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| -// Returns true if there is a rectangular clip, with the result in |deviceClipRect|.
|
| -static inline bool getDeviceClipAsRect(const GraphicsContext* context, SkRect& deviceClipRect)
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| -{
|
| - // Get the current clip in device coordinate space.
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| - if (context->canvas()->getClipType() != SkCanvas::kRect_ClipType)
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| - return false;
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| -
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| - SkIRect deviceClipIRect;
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| - if (context->canvas()->getClipDeviceBounds(&deviceClipIRect))
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| - deviceClipRect.set(deviceClipIRect);
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| - else
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| - deviceClipRect.setEmpty();
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| -
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| - return true;
|
| -}
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| -
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| -void OpaqueRegionSkia::pushCanvasLayer(const SkPaint* paint)
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| -{
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| - CanvasLayerState state;
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| - if (paint)
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| - state.paint = *paint;
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| - m_canvasLayerStack.append(state);
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| -}
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| -
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| -void OpaqueRegionSkia::popCanvasLayer(const GraphicsContext* context)
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| -{
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| - ASSERT(!m_canvasLayerStack.isEmpty());
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| - if (m_canvasLayerStack.isEmpty())
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| - return;
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| -
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| - const CanvasLayerState& canvasLayer = m_canvasLayerStack.last();
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| - SkRect layerOpaqueRect = canvasLayer.opaqueRect;
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| - SkPaint layerPaint = canvasLayer.paint;
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| -
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| - // Apply the image mask.
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| - if (canvasLayer.hasImageMask && !layerOpaqueRect.intersect(canvasLayer.imageOpaqueRect))
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| - layerOpaqueRect.setEmpty();
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| -
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| - m_canvasLayerStack.removeLast();
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| -
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| - applyOpaqueRegionFromLayer(context, layerOpaqueRect, layerPaint);
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| -}
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| -
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| -void OpaqueRegionSkia::setImageMask(const SkRect& imageOpaqueRect)
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| -{
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| - ASSERT(!m_canvasLayerStack.isEmpty());
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| - m_canvasLayerStack.last().hasImageMask = true;
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| - m_canvasLayerStack.last().imageOpaqueRect = imageOpaqueRect;
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| -}
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| -
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| -void OpaqueRegionSkia::didDrawRect(const GraphicsContext* context, const SkRect& fillRect, const SkPaint& paint, const SkBitmap* sourceBitmap)
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| -{
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| - // Any stroking may put alpha in pixels even if the filling part does not.
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| - if (paint.getStyle() != SkPaint::kFill_Style) {
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| - bool fillsBounds = false;
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| -
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| - if (!paint.canComputeFastBounds())
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| - didDrawUnbounded(context, paint, FillOrStroke);
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| - else {
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| - SkRect strokeRect;
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| - strokeRect = paint.computeFastBounds(fillRect, &strokeRect);
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| - didDraw(context, strokeRect, paint, sourceBitmap, fillsBounds, FillOrStroke);
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| - }
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| - }
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| -
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| - bool fillsBounds = paint.getStyle() != SkPaint::kStroke_Style;
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| - didDraw(context, fillRect, paint, sourceBitmap, fillsBounds, FillOnly);
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| -}
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| -
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| -void OpaqueRegionSkia::didDrawPath(const GraphicsContext* context, const SkPath& path, const SkPaint& paint)
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| -{
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| - SkRect rect;
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| - if (path.isRect(&rect)) {
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| - didDrawRect(context, rect, paint, 0);
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| - return;
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| - }
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| -
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| - bool fillsBounds = false;
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| -
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| - if (!paint.canComputeFastBounds())
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| - didDrawUnbounded(context, paint, FillOrStroke);
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| - else {
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| - rect = paint.computeFastBounds(path.getBounds(), &rect);
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| - didDraw(context, rect, paint, 0, fillsBounds, FillOrStroke);
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| - }
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| -}
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| -
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| -void OpaqueRegionSkia::didDrawPoints(const GraphicsContext* context, SkCanvas::PointMode mode, int numPoints, const SkPoint points[], const SkPaint& paint)
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| -{
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| - if (!numPoints)
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| - return;
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| -
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| - SkRect rect;
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| - rect.fLeft = points[0].fX;
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| - rect.fRight = points[0].fX + 1;
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| - rect.fTop = points[0].fY;
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| - rect.fBottom = points[0].fY + 1;
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| -
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| - for (int i = 1; i < numPoints; ++i) {
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| - rect.fLeft = std::min(rect.fLeft, points[i].fX);
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| - rect.fRight = std::max(rect.fRight, points[i].fX + 1);
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| - rect.fTop = std::min(rect.fTop, points[i].fY);
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| - rect.fBottom = std::max(rect.fBottom, points[i].fY + 1);
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| - }
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| -
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| - bool fillsBounds = false;
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| -
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| - if (!paint.canComputeFastBounds())
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| - didDrawUnbounded(context, paint, FillOrStroke);
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| - else {
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| - rect = paint.computeFastBounds(rect, &rect);
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| - didDraw(context, rect, paint, 0, fillsBounds, FillOrStroke);
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| - }
|
| -}
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| -
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| -void OpaqueRegionSkia::didDrawBounded(const GraphicsContext* context, const SkRect& bounds, const SkPaint& paint)
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| -{
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| - bool fillsBounds = false;
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| -
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| - if (!paint.canComputeFastBounds())
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| - didDrawUnbounded(context, paint, FillOrStroke);
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| - else {
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| - SkRect rect;
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| - rect = paint.computeFastBounds(bounds, &rect);
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| - didDraw(context, rect, paint, 0, fillsBounds, FillOrStroke);
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| - }
|
| -}
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| -
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| -void OpaqueRegionSkia::didDraw(const GraphicsContext* context, const SkRect& rect, const SkPaint& paint, const SkBitmap* sourceBitmap, bool fillsBounds, DrawType drawType)
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| -{
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| - SkRect targetRect = rect;
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| -
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| - // Apply the transform to device coordinate space.
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| - SkMatrix canvasTransform = context->canvas()->getTotalMatrix();
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| - if (!canvasTransform.mapRect(&targetRect))
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| - fillsBounds = false;
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| -
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| - // Apply the current clip.
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| - SkRect deviceClipRect;
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| - if (!getDeviceClipAsRect(context, deviceClipRect))
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| - fillsBounds = false;
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| - else if (!targetRect.intersect(deviceClipRect))
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| - return;
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| -
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| - bool drawsOpaque = paintIsOpaque(paint, drawType, sourceBitmap);
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| - bool xfersOpaque = xfermodeIsOpaque(paint, drawsOpaque);
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| - bool preservesOpaque = xfermodePreservesOpaque(paint, drawsOpaque);
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| -
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| - if (fillsBounds && xfersOpaque)
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| - markRectAsOpaque(targetRect);
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| - else if (!preservesOpaque)
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| - markRectAsNonOpaque(targetRect);
|
| -}
|
| -
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| -void OpaqueRegionSkia::didDrawUnbounded(const GraphicsContext* context, const SkPaint& paint, DrawType drawType)
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| -{
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| - bool drawsOpaque = paintIsOpaque(paint, drawType, 0);
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| - bool preservesOpaque = xfermodePreservesOpaque(paint, drawsOpaque);
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| -
|
| - if (preservesOpaque)
|
| - return;
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| -
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| - SkRect deviceClipRect;
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| - getDeviceClipAsRect(context, deviceClipRect);
|
| - markRectAsNonOpaque(deviceClipRect);
|
| -}
|
| -
|
| -void OpaqueRegionSkia::applyOpaqueRegionFromLayer(const GraphicsContext* context, const SkRect& layerOpaqueRect, const SkPaint& paint)
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| -{
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| - SkRect deviceClipRect;
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| - bool deviceClipIsARect = getDeviceClipAsRect(context, deviceClipRect);
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| -
|
| - if (deviceClipRect.isEmpty())
|
| - return;
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| -
|
| - SkRect sourceOpaqueRect = layerOpaqueRect;
|
| - // Save the opaque area in the destination, so we can preserve the parts of it under the source opaque area if possible.
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| - SkRect destinationOpaqueRect = currentTrackingOpaqueRect();
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| -
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| - bool outsideSourceOpaqueRectPreservesOpaque = xfermodePreservesOpaque(paint, false);
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| - if (!outsideSourceOpaqueRectPreservesOpaque)
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| - markRectAsNonOpaque(deviceClipRect);
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| -
|
| - if (!deviceClipIsARect)
|
| - return;
|
| - if (!sourceOpaqueRect.intersect(deviceClipRect))
|
| - return;
|
| -
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| - bool sourceOpaqueRectDrawsOpaque = paintIsOpaque(paint, FillOnly, 0);
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| - bool sourceOpaqueRectXfersOpaque = xfermodeIsOpaque(paint, sourceOpaqueRectDrawsOpaque);
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| - bool sourceOpaqueRectPreservesOpaque = xfermodePreservesOpaque(paint, sourceOpaqueRectDrawsOpaque);
|
| -
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| - // If the layer's opaque area is being drawn opaque in the layer below, then mark it opaque. Otherwise,
|
| - // if it preserves opaque then keep the intersection of the two.
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| - if (sourceOpaqueRectXfersOpaque)
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| - markRectAsOpaque(sourceOpaqueRect);
|
| - else if (sourceOpaqueRectPreservesOpaque && sourceOpaqueRect.intersect(destinationOpaqueRect))
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| - markRectAsOpaque(sourceOpaqueRect);
|
| -}
|
| -
|
| -void OpaqueRegionSkia::markRectAsOpaque(const SkRect& rect)
|
| -{
|
| - // We want to keep track of an opaque region but bound its complexity at a constant size.
|
| - // We keep track of the largest rectangle seen by area. If we can add the new rect to this
|
| - // rectangle then we do that, as that is the cheapest way to increase the area returned
|
| - // without increasing the complexity.
|
| -
|
| - SkRect& opaqueRect = currentTrackingOpaqueRect();
|
| -
|
| - if (rect.isEmpty())
|
| - return;
|
| - if (opaqueRect.contains(rect))
|
| - return;
|
| - if (rect.contains(opaqueRect)) {
|
| - opaqueRect = rect;
|
| - return;
|
| - }
|
| -
|
| - if (rect.fTop <= opaqueRect.fTop && rect.fBottom >= opaqueRect.fBottom) {
|
| - if (rect.fLeft < opaqueRect.fLeft && rect.fRight >= opaqueRect.fLeft)
|
| - opaqueRect.fLeft = rect.fLeft;
|
| - if (rect.fRight > opaqueRect.fRight && rect.fLeft <= opaqueRect.fRight)
|
| - opaqueRect.fRight = rect.fRight;
|
| - } else if (rect.fLeft <= opaqueRect.fLeft && rect.fRight >= opaqueRect.fRight) {
|
| - if (rect.fTop < opaqueRect.fTop && rect.fBottom >= opaqueRect.fTop)
|
| - opaqueRect.fTop = rect.fTop;
|
| - if (rect.fBottom > opaqueRect.fBottom && rect.fTop <= opaqueRect.fBottom)
|
| - opaqueRect.fBottom = rect.fBottom;
|
| - }
|
| -
|
| - long opaqueArea = (long)opaqueRect.width() * (long)opaqueRect.height();
|
| - long area = (long)rect.width() * (long)rect.height();
|
| - if (area > opaqueArea)
|
| - opaqueRect = rect;
|
| -}
|
| -
|
| -void OpaqueRegionSkia::markRectAsNonOpaque(const SkRect& rect)
|
| -{
|
| - // We want to keep as much of the current opaque rectangle as we can, so find the one largest
|
| - // rectangle inside m_opaqueRect that does not intersect with |rect|.
|
| -
|
| - SkRect& opaqueRect = currentTrackingOpaqueRect();
|
| -
|
| - if (!SkRect::Intersects(rect, opaqueRect))
|
| - return;
|
| - if (rect.contains(opaqueRect)) {
|
| - markAllAsNonOpaque();
|
| - return;
|
| - }
|
| -
|
| - int deltaLeft = rect.fLeft - opaqueRect.fLeft;
|
| - int deltaRight = opaqueRect.fRight - rect.fRight;
|
| - int deltaTop = rect.fTop - opaqueRect.fTop;
|
| - int deltaBottom = opaqueRect.fBottom - rect.fBottom;
|
| -
|
| - // horizontal is the larger of the two rectangles to the left or to the right of |rect| and inside opaqueRect.
|
| - // vertical is the larger of the two rectangles above or below |rect| and inside opaqueRect.
|
| - SkRect horizontal = opaqueRect;
|
| - if (deltaTop > deltaBottom)
|
| - horizontal.fBottom = rect.fTop;
|
| - else
|
| - horizontal.fTop = rect.fBottom;
|
| - SkRect vertical = opaqueRect;
|
| - if (deltaLeft > deltaRight)
|
| - vertical.fRight = rect.fLeft;
|
| - else
|
| - vertical.fLeft = rect.fRight;
|
| -
|
| - if ((long)horizontal.width() * (long)horizontal.height() > (long)vertical.width() * (long)vertical.height())
|
| - opaqueRect = horizontal;
|
| - else
|
| - opaqueRect = vertical;
|
| -}
|
| -
|
| -void OpaqueRegionSkia::markAllAsNonOpaque()
|
| -{
|
| - SkRect& opaqueRect = currentTrackingOpaqueRect();
|
| - opaqueRect.setEmpty();
|
| -}
|
| -
|
| -SkRect& OpaqueRegionSkia::currentTrackingOpaqueRect()
|
| -{
|
| - // If we are drawing into a canvas layer, then track the opaque rect in that layer.
|
| - return m_canvasLayerStack.isEmpty() ? m_opaqueRect : m_canvasLayerStack.last().opaqueRect;
|
| -}
|
| -
|
| -} // namespace WebCore
|
|
|