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1 /* | |
2 * Copyright (c) 2012, Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * | |
8 * * Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * * Redistributions in binary form must reproduce the above | |
11 * copyright notice, this list of conditions and the following disclaimer | |
12 * in the documentation and/or other materials provided with the | |
13 * distribution. | |
14 * * Neither the name of Google Inc. nor the names of its | |
15 * contributors may be used to endorse or promote products derived from | |
16 * this software without specific prior written permission. | |
17 * | |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 */ | |
30 | |
31 #include "config.h" | |
32 | |
33 #include "core/platform/graphics/skia/OpaqueRegionSkia.h" | |
34 | |
35 #include "core/platform/graphics/GraphicsContext.h" | |
36 | |
37 #include "SkColorFilter.h" | |
38 #include "SkShader.h" | |
39 | |
40 namespace WebCore { | |
41 | |
42 OpaqueRegionSkia::OpaqueRegionSkia() | |
43 : m_opaqueRect(SkRect::MakeEmpty()) | |
44 { | |
45 } | |
46 | |
47 IntRect OpaqueRegionSkia::asRect() const | |
48 { | |
49 // Returns the largest enclosed rect. | |
50 int left = SkScalarCeil(m_opaqueRect.fLeft); | |
51 int top = SkScalarCeil(m_opaqueRect.fTop); | |
52 int right = SkScalarFloor(m_opaqueRect.fRight); | |
53 int bottom = SkScalarFloor(m_opaqueRect.fBottom); | |
54 return IntRect(left, top, right-left, bottom-top); | |
55 } | |
56 | |
57 // Returns true if the xfermode will force the dst to be opaque, regardless of t
he current dst. | |
58 static inline bool xfermodeIsOpaque(const SkPaint& paint, bool srcIsOpaque) | |
59 { | |
60 if (!srcIsOpaque) | |
61 return false; | |
62 | |
63 SkXfermode* xfermode = paint.getXfermode(); | |
64 if (!xfermode) | |
65 return true; // default to kSrcOver_Mode | |
66 SkXfermode::Mode mode; | |
67 if (!xfermode->asMode(&mode)) | |
68 return false; | |
69 | |
70 switch (mode) { | |
71 case SkXfermode::kSrc_Mode: // source | |
72 case SkXfermode::kSrcOver_Mode: // source + dest - source*dest | |
73 case SkXfermode::kDstOver_Mode: // source + dest - source*dest | |
74 case SkXfermode::kDstATop_Mode: // source | |
75 case SkXfermode::kPlus_Mode: // source+dest | |
76 default: // the rest are all source + dest - source*dest | |
77 return true; | |
78 case SkXfermode::kClear_Mode: // 0 | |
79 case SkXfermode::kDst_Mode: // dest | |
80 case SkXfermode::kSrcIn_Mode: // source * dest | |
81 case SkXfermode::kDstIn_Mode: // dest * source | |
82 case SkXfermode::kSrcOut_Mode: // source * (1-dest) | |
83 case SkXfermode::kDstOut_Mode: // dest * (1-source) | |
84 case SkXfermode::kSrcATop_Mode: // dest | |
85 case SkXfermode::kXor_Mode: // source + dest - 2*(source*dest) | |
86 return false; | |
87 } | |
88 } | |
89 | |
90 // Returns true if the xfermode will keep the dst opaque, assuming the dst is al
ready opaque. | |
91 static inline bool xfermodePreservesOpaque(const SkPaint& paint, bool srcIsOpaqu
e) | |
92 { | |
93 SkXfermode* xfermode = paint.getXfermode(); | |
94 if (!xfermode) | |
95 return true; // default to kSrcOver_Mode | |
96 SkXfermode::Mode mode; | |
97 if (!xfermode->asMode(&mode)) | |
98 return false; | |
99 | |
100 switch (mode) { | |
101 case SkXfermode::kDst_Mode: // dest | |
102 case SkXfermode::kSrcOver_Mode: // source + dest - source*dest | |
103 case SkXfermode::kDstOver_Mode: // source + dest - source*dest | |
104 case SkXfermode::kSrcATop_Mode: // dest | |
105 case SkXfermode::kPlus_Mode: // source+dest | |
106 default: // the rest are all source + dest - source*dest | |
107 return true; | |
108 case SkXfermode::kClear_Mode: // 0 | |
109 case SkXfermode::kSrcOut_Mode: // source * (1-dest) | |
110 case SkXfermode::kDstOut_Mode: // dest * (1-source) | |
111 case SkXfermode::kXor_Mode: // source + dest - 2*(source*dest) | |
112 return false; | |
113 case SkXfermode::kSrc_Mode: // source | |
114 case SkXfermode::kSrcIn_Mode: // source * dest | |
115 case SkXfermode::kDstIn_Mode: // dest * source | |
116 case SkXfermode::kDstATop_Mode: // source | |
117 return srcIsOpaque; | |
118 } | |
119 } | |
120 | |
121 // Returns true if all pixels painted will be opaque. | |
122 static inline bool paintIsOpaque(const SkPaint& paint, OpaqueRegionSkia::DrawTyp
e drawType, const SkBitmap* bitmap) | |
123 { | |
124 if (paint.getAlpha() < 0xFF) | |
125 return false; | |
126 bool checkFillOnly = drawType != OpaqueRegionSkia::FillOrStroke; | |
127 if (!checkFillOnly && paint.getStyle() != SkPaint::kFill_Style && paint.isAn
tiAlias()) | |
128 return false; | |
129 SkShader* shader = paint.getShader(); | |
130 if (shader && !shader->isOpaque()) | |
131 return false; | |
132 if (bitmap && !bitmap->isOpaque()) | |
133 return false; | |
134 if (paint.getLooper()) | |
135 return false; | |
136 if (paint.getImageFilter()) | |
137 return false; | |
138 if (paint.getMaskFilter()) | |
139 return false; | |
140 SkColorFilter* colorFilter = paint.getColorFilter(); | |
141 if (colorFilter && !(colorFilter->getFlags() & SkColorFilter::kAlphaUnchange
d_Flag)) | |
142 return false; | |
143 return true; | |
144 } | |
145 | |
146 // Returns true if there is a rectangular clip, with the result in |deviceClipRe
ct|. | |
147 static inline bool getDeviceClipAsRect(const GraphicsContext* context, SkRect& d
eviceClipRect) | |
148 { | |
149 // Get the current clip in device coordinate space. | |
150 if (context->canvas()->getClipType() != SkCanvas::kRect_ClipType) | |
151 return false; | |
152 | |
153 SkIRect deviceClipIRect; | |
154 if (context->canvas()->getClipDeviceBounds(&deviceClipIRect)) | |
155 deviceClipRect.set(deviceClipIRect); | |
156 else | |
157 deviceClipRect.setEmpty(); | |
158 | |
159 return true; | |
160 } | |
161 | |
162 void OpaqueRegionSkia::pushCanvasLayer(const SkPaint* paint) | |
163 { | |
164 CanvasLayerState state; | |
165 if (paint) | |
166 state.paint = *paint; | |
167 m_canvasLayerStack.append(state); | |
168 } | |
169 | |
170 void OpaqueRegionSkia::popCanvasLayer(const GraphicsContext* context) | |
171 { | |
172 ASSERT(!m_canvasLayerStack.isEmpty()); | |
173 if (m_canvasLayerStack.isEmpty()) | |
174 return; | |
175 | |
176 const CanvasLayerState& canvasLayer = m_canvasLayerStack.last(); | |
177 SkRect layerOpaqueRect = canvasLayer.opaqueRect; | |
178 SkPaint layerPaint = canvasLayer.paint; | |
179 | |
180 // Apply the image mask. | |
181 if (canvasLayer.hasImageMask && !layerOpaqueRect.intersect(canvasLayer.image
OpaqueRect)) | |
182 layerOpaqueRect.setEmpty(); | |
183 | |
184 m_canvasLayerStack.removeLast(); | |
185 | |
186 applyOpaqueRegionFromLayer(context, layerOpaqueRect, layerPaint); | |
187 } | |
188 | |
189 void OpaqueRegionSkia::setImageMask(const SkRect& imageOpaqueRect) | |
190 { | |
191 ASSERT(!m_canvasLayerStack.isEmpty()); | |
192 m_canvasLayerStack.last().hasImageMask = true; | |
193 m_canvasLayerStack.last().imageOpaqueRect = imageOpaqueRect; | |
194 } | |
195 | |
196 void OpaqueRegionSkia::didDrawRect(const GraphicsContext* context, const SkRect&
fillRect, const SkPaint& paint, const SkBitmap* sourceBitmap) | |
197 { | |
198 // Any stroking may put alpha in pixels even if the filling part does not. | |
199 if (paint.getStyle() != SkPaint::kFill_Style) { | |
200 bool fillsBounds = false; | |
201 | |
202 if (!paint.canComputeFastBounds()) | |
203 didDrawUnbounded(context, paint, FillOrStroke); | |
204 else { | |
205 SkRect strokeRect; | |
206 strokeRect = paint.computeFastBounds(fillRect, &strokeRect); | |
207 didDraw(context, strokeRect, paint, sourceBitmap, fillsBounds, FillO
rStroke); | |
208 } | |
209 } | |
210 | |
211 bool fillsBounds = paint.getStyle() != SkPaint::kStroke_Style; | |
212 didDraw(context, fillRect, paint, sourceBitmap, fillsBounds, FillOnly); | |
213 } | |
214 | |
215 void OpaqueRegionSkia::didDrawPath(const GraphicsContext* context, const SkPath&
path, const SkPaint& paint) | |
216 { | |
217 SkRect rect; | |
218 if (path.isRect(&rect)) { | |
219 didDrawRect(context, rect, paint, 0); | |
220 return; | |
221 } | |
222 | |
223 bool fillsBounds = false; | |
224 | |
225 if (!paint.canComputeFastBounds()) | |
226 didDrawUnbounded(context, paint, FillOrStroke); | |
227 else { | |
228 rect = paint.computeFastBounds(path.getBounds(), &rect); | |
229 didDraw(context, rect, paint, 0, fillsBounds, FillOrStroke); | |
230 } | |
231 } | |
232 | |
233 void OpaqueRegionSkia::didDrawPoints(const GraphicsContext* context, SkCanvas::P
ointMode mode, int numPoints, const SkPoint points[], const SkPaint& paint) | |
234 { | |
235 if (!numPoints) | |
236 return; | |
237 | |
238 SkRect rect; | |
239 rect.fLeft = points[0].fX; | |
240 rect.fRight = points[0].fX + 1; | |
241 rect.fTop = points[0].fY; | |
242 rect.fBottom = points[0].fY + 1; | |
243 | |
244 for (int i = 1; i < numPoints; ++i) { | |
245 rect.fLeft = std::min(rect.fLeft, points[i].fX); | |
246 rect.fRight = std::max(rect.fRight, points[i].fX + 1); | |
247 rect.fTop = std::min(rect.fTop, points[i].fY); | |
248 rect.fBottom = std::max(rect.fBottom, points[i].fY + 1); | |
249 } | |
250 | |
251 bool fillsBounds = false; | |
252 | |
253 if (!paint.canComputeFastBounds()) | |
254 didDrawUnbounded(context, paint, FillOrStroke); | |
255 else { | |
256 rect = paint.computeFastBounds(rect, &rect); | |
257 didDraw(context, rect, paint, 0, fillsBounds, FillOrStroke); | |
258 } | |
259 } | |
260 | |
261 void OpaqueRegionSkia::didDrawBounded(const GraphicsContext* context, const SkRe
ct& bounds, const SkPaint& paint) | |
262 { | |
263 bool fillsBounds = false; | |
264 | |
265 if (!paint.canComputeFastBounds()) | |
266 didDrawUnbounded(context, paint, FillOrStroke); | |
267 else { | |
268 SkRect rect; | |
269 rect = paint.computeFastBounds(bounds, &rect); | |
270 didDraw(context, rect, paint, 0, fillsBounds, FillOrStroke); | |
271 } | |
272 } | |
273 | |
274 void OpaqueRegionSkia::didDraw(const GraphicsContext* context, const SkRect& rec
t, const SkPaint& paint, const SkBitmap* sourceBitmap, bool fillsBounds, DrawTyp
e drawType) | |
275 { | |
276 SkRect targetRect = rect; | |
277 | |
278 // Apply the transform to device coordinate space. | |
279 SkMatrix canvasTransform = context->canvas()->getTotalMatrix(); | |
280 if (!canvasTransform.mapRect(&targetRect)) | |
281 fillsBounds = false; | |
282 | |
283 // Apply the current clip. | |
284 SkRect deviceClipRect; | |
285 if (!getDeviceClipAsRect(context, deviceClipRect)) | |
286 fillsBounds = false; | |
287 else if (!targetRect.intersect(deviceClipRect)) | |
288 return; | |
289 | |
290 bool drawsOpaque = paintIsOpaque(paint, drawType, sourceBitmap); | |
291 bool xfersOpaque = xfermodeIsOpaque(paint, drawsOpaque); | |
292 bool preservesOpaque = xfermodePreservesOpaque(paint, drawsOpaque); | |
293 | |
294 if (fillsBounds && xfersOpaque) | |
295 markRectAsOpaque(targetRect); | |
296 else if (!preservesOpaque) | |
297 markRectAsNonOpaque(targetRect); | |
298 } | |
299 | |
300 void OpaqueRegionSkia::didDrawUnbounded(const GraphicsContext* context, const Sk
Paint& paint, DrawType drawType) | |
301 { | |
302 bool drawsOpaque = paintIsOpaque(paint, drawType, 0); | |
303 bool preservesOpaque = xfermodePreservesOpaque(paint, drawsOpaque); | |
304 | |
305 if (preservesOpaque) | |
306 return; | |
307 | |
308 SkRect deviceClipRect; | |
309 getDeviceClipAsRect(context, deviceClipRect); | |
310 markRectAsNonOpaque(deviceClipRect); | |
311 } | |
312 | |
313 void OpaqueRegionSkia::applyOpaqueRegionFromLayer(const GraphicsContext* context
, const SkRect& layerOpaqueRect, const SkPaint& paint) | |
314 { | |
315 SkRect deviceClipRect; | |
316 bool deviceClipIsARect = getDeviceClipAsRect(context, deviceClipRect); | |
317 | |
318 if (deviceClipRect.isEmpty()) | |
319 return; | |
320 | |
321 SkRect sourceOpaqueRect = layerOpaqueRect; | |
322 // Save the opaque area in the destination, so we can preserve the parts of
it under the source opaque area if possible. | |
323 SkRect destinationOpaqueRect = currentTrackingOpaqueRect(); | |
324 | |
325 bool outsideSourceOpaqueRectPreservesOpaque = xfermodePreservesOpaque(paint,
false); | |
326 if (!outsideSourceOpaqueRectPreservesOpaque) | |
327 markRectAsNonOpaque(deviceClipRect); | |
328 | |
329 if (!deviceClipIsARect) | |
330 return; | |
331 if (!sourceOpaqueRect.intersect(deviceClipRect)) | |
332 return; | |
333 | |
334 bool sourceOpaqueRectDrawsOpaque = paintIsOpaque(paint, FillOnly, 0); | |
335 bool sourceOpaqueRectXfersOpaque = xfermodeIsOpaque(paint, sourceOpaqueRectD
rawsOpaque); | |
336 bool sourceOpaqueRectPreservesOpaque = xfermodePreservesOpaque(paint, source
OpaqueRectDrawsOpaque); | |
337 | |
338 // If the layer's opaque area is being drawn opaque in the layer below, then
mark it opaque. Otherwise, | |
339 // if it preserves opaque then keep the intersection of the two. | |
340 if (sourceOpaqueRectXfersOpaque) | |
341 markRectAsOpaque(sourceOpaqueRect); | |
342 else if (sourceOpaqueRectPreservesOpaque && sourceOpaqueRect.intersect(desti
nationOpaqueRect)) | |
343 markRectAsOpaque(sourceOpaqueRect); | |
344 } | |
345 | |
346 void OpaqueRegionSkia::markRectAsOpaque(const SkRect& rect) | |
347 { | |
348 // We want to keep track of an opaque region but bound its complexity at a c
onstant size. | |
349 // We keep track of the largest rectangle seen by area. If we can add the ne
w rect to this | |
350 // rectangle then we do that, as that is the cheapest way to increase the ar
ea returned | |
351 // without increasing the complexity. | |
352 | |
353 SkRect& opaqueRect = currentTrackingOpaqueRect(); | |
354 | |
355 if (rect.isEmpty()) | |
356 return; | |
357 if (opaqueRect.contains(rect)) | |
358 return; | |
359 if (rect.contains(opaqueRect)) { | |
360 opaqueRect = rect; | |
361 return; | |
362 } | |
363 | |
364 if (rect.fTop <= opaqueRect.fTop && rect.fBottom >= opaqueRect.fBottom) { | |
365 if (rect.fLeft < opaqueRect.fLeft && rect.fRight >= opaqueRect.fLeft) | |
366 opaqueRect.fLeft = rect.fLeft; | |
367 if (rect.fRight > opaqueRect.fRight && rect.fLeft <= opaqueRect.fRight) | |
368 opaqueRect.fRight = rect.fRight; | |
369 } else if (rect.fLeft <= opaqueRect.fLeft && rect.fRight >= opaqueRect.fRigh
t) { | |
370 if (rect.fTop < opaqueRect.fTop && rect.fBottom >= opaqueRect.fTop) | |
371 opaqueRect.fTop = rect.fTop; | |
372 if (rect.fBottom > opaqueRect.fBottom && rect.fTop <= opaqueRect.fBottom
) | |
373 opaqueRect.fBottom = rect.fBottom; | |
374 } | |
375 | |
376 long opaqueArea = (long)opaqueRect.width() * (long)opaqueRect.height(); | |
377 long area = (long)rect.width() * (long)rect.height(); | |
378 if (area > opaqueArea) | |
379 opaqueRect = rect; | |
380 } | |
381 | |
382 void OpaqueRegionSkia::markRectAsNonOpaque(const SkRect& rect) | |
383 { | |
384 // We want to keep as much of the current opaque rectangle as we can, so fin
d the one largest | |
385 // rectangle inside m_opaqueRect that does not intersect with |rect|. | |
386 | |
387 SkRect& opaqueRect = currentTrackingOpaqueRect(); | |
388 | |
389 if (!SkRect::Intersects(rect, opaqueRect)) | |
390 return; | |
391 if (rect.contains(opaqueRect)) { | |
392 markAllAsNonOpaque(); | |
393 return; | |
394 } | |
395 | |
396 int deltaLeft = rect.fLeft - opaqueRect.fLeft; | |
397 int deltaRight = opaqueRect.fRight - rect.fRight; | |
398 int deltaTop = rect.fTop - opaqueRect.fTop; | |
399 int deltaBottom = opaqueRect.fBottom - rect.fBottom; | |
400 | |
401 // horizontal is the larger of the two rectangles to the left or to the righ
t of |rect| and inside opaqueRect. | |
402 // vertical is the larger of the two rectangles above or below |rect| and in
side opaqueRect. | |
403 SkRect horizontal = opaqueRect; | |
404 if (deltaTop > deltaBottom) | |
405 horizontal.fBottom = rect.fTop; | |
406 else | |
407 horizontal.fTop = rect.fBottom; | |
408 SkRect vertical = opaqueRect; | |
409 if (deltaLeft > deltaRight) | |
410 vertical.fRight = rect.fLeft; | |
411 else | |
412 vertical.fLeft = rect.fRight; | |
413 | |
414 if ((long)horizontal.width() * (long)horizontal.height() > (long)vertical.wi
dth() * (long)vertical.height()) | |
415 opaqueRect = horizontal; | |
416 else | |
417 opaqueRect = vertical; | |
418 } | |
419 | |
420 void OpaqueRegionSkia::markAllAsNonOpaque() | |
421 { | |
422 SkRect& opaqueRect = currentTrackingOpaqueRect(); | |
423 opaqueRect.setEmpty(); | |
424 } | |
425 | |
426 SkRect& OpaqueRegionSkia::currentTrackingOpaqueRect() | |
427 { | |
428 // If we are drawing into a canvas layer, then track the opaque rect in that
layer. | |
429 return m_canvasLayerStack.isEmpty() ? m_opaqueRect : m_canvasLayerStack.last
().opaqueRect; | |
430 } | |
431 | |
432 } // namespace WebCore | |
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