| Index: src/gpu/effects/GrTextureDomainEffect.cpp
|
| diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
|
| deleted file mode 100644
|
| index 699aa729fd9f04052b0e6b3a77d320b93264cb16..0000000000000000000000000000000000000000
|
| --- a/src/gpu/effects/GrTextureDomainEffect.cpp
|
| +++ /dev/null
|
| @@ -1,221 +0,0 @@
|
| -/*
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| - * Copyright 2012 Google Inc.
|
| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#include "GrTextureDomainEffect.h"
|
| -#include "GrSimpleTextureEffect.h"
|
| -#include "GrTBackendEffectFactory.h"
|
| -#include "gl/GrGLEffect.h"
|
| -#include "SkFloatingPoint.h"
|
| -
|
| -class GrGLTextureDomainEffect : public GrGLEffect {
|
| -public:
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| - GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
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| -
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| - virtual void emitCode(GrGLShaderBuilder*,
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| - const GrDrawEffect&,
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| - EffectKey,
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| - const char* outputColor,
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| - const char* inputColor,
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| - const TransformedCoordsArray&,
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| - const TextureSamplerArray&) SK_OVERRIDE;
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| -
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| - virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
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| -
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| - static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
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| -
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| -private:
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| - GrGLUniformManager::UniformHandle fNameUni;
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| - GrGLfloat fPrevDomain[4];
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| -
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| - typedef GrGLEffect INHERITED;
|
| -};
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| -
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| -GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
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| - const GrDrawEffect&)
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| - : INHERITED(factory) {
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| - fPrevDomain[0] = SK_FloatNaN;
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| -}
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| -
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| -void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
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| - const GrDrawEffect& drawEffect,
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| - EffectKey key,
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| - const char* outputColor,
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| - const char* inputColor,
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| - const TransformedCoordsArray& coords,
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| - const TextureSamplerArray& samplers) {
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| - const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainEffect>();
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| -
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| - SkString coords2D = builder->ensureFSCoords2D(coords, 0);
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| - const char* domain;
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| - fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
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| - kVec4f_GrSLType, "TexDom", &domain);
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| - if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) {
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| -
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| - builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
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| - coords2D.c_str(), domain, domain);
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| -
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| - builder->fsCodeAppendf("\t%s = ", outputColor);
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| - builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "clampCoord");
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| - builder->fsCodeAppend(";\n");
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| - } else {
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| - SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode());
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| -
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| - if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
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| - // On the NexusS and GalaxyNexus, the other path (with the 'any'
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| - // call) causes the compilation error "Calls to any function that
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| - // may require a gradient calculation inside a conditional block
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| - // may return undefined results". This appears to be an issue with
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| - // the 'any' call since even the simple "result=black; if (any())
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| - // result=white;" code fails to compile.
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| - builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
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| - builder->fsCodeAppend("\tvec4 inside = ");
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| - builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], coords2D.c_str());
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| - builder->fsCodeAppend(";\n");
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| -
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| - builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
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| - coords2D.c_str(), domain, domain, domain);
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| - builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
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| - coords2D.c_str(), domain, domain, domain);
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| - builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
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| - builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outputColor);
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| - } else {
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| - builder->fsCodeAppend("\tbvec4 outside;\n");
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| - builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords2D.c_str(), domain);
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| - builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords2D.c_str(), domain);
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| - builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
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| - builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], coords2D.c_str());
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| - builder->fsCodeAppend(";\n");
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| - }
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| - }
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| -}
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| -
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| -void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
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| - const GrDrawEffect& drawEffect) {
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| - const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainEffect>();
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| - const SkRect& domain = texDom.domain();
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| -
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| - float values[4] = {
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| - SkScalarToFloat(domain.left()),
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| - SkScalarToFloat(domain.top()),
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| - SkScalarToFloat(domain.right()),
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| - SkScalarToFloat(domain.bottom())
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| - };
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| - // vertical flip if necessary
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| - if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) {
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| - values[1] = 1.0f - values[1];
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| - values[3] = 1.0f - values[3];
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| - // The top and bottom were just flipped, so correct the ordering
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| - // of elements so that values = (l, t, r, b).
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| - SkTSwap(values[1], values[3]);
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| - }
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| - if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
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| - uman.set4fv(fNameUni, 1, values);
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| - memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
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| - }
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| -}
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| -
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| -GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect,
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| - const GrGLCaps&) {
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| - return drawEffect.castEffect<GrTextureDomainEffect>().wrapMode();
|
| -}
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| -
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| -
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| -///////////////////////////////////////////////////////////////////////////////
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| -
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| -GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
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| - const SkMatrix& matrix,
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| - const SkRect& domain,
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| - WrapMode wrapMode,
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| - GrTextureParams::FilterMode filterMode,
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| - GrCoordSet coordSet) {
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| - static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
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| - if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) {
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| - return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
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| - } else {
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| - SkRect clippedDomain;
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| - // We don't currently handle domains that are empty or don't intersect the texture.
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| - // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
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| - // handle rects that do not intersect the [0..1]x[0..1] rect.
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| - SkASSERT(domain.fLeft <= domain.fRight);
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| - SkASSERT(domain.fTop <= domain.fBottom);
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| - clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
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| - clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
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| - clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
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| - clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
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| - SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight);
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| - SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom);
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| -
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| - AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
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| - matrix,
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| - clippedDomain,
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| - wrapMode,
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| - filterMode,
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| - coordSet)));
|
| - return CreateEffectRef(effect);
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| -
|
| - }
|
| -}
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| -
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| -GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
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| - const SkMatrix& matrix,
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| - const SkRect& domain,
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| - WrapMode wrapMode,
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| - GrTextureParams::FilterMode filterMode,
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| - GrCoordSet coordSet)
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| - : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
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| - , fWrapMode(wrapMode)
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| - , fTextureDomain(domain) {
|
| -}
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| -
|
| -GrTextureDomainEffect::~GrTextureDomainEffect() {
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| -
|
| -}
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| -
|
| -const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
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| - return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
|
| -}
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| -
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| -bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
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| - const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
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| - return this->hasSameTextureParamsMatrixAndSourceCoords(s) &&
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| - this->fTextureDomain == s.fTextureDomain;
|
| -}
|
| -
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| -void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
|
| - if (kDecal_WrapMode == fWrapMode) {
|
| - *validFlags = 0;
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| - } else {
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| - this->updateConstantColorComponentsForModulation(color, validFlags);
|
| - }
|
| -}
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| -
|
| -///////////////////////////////////////////////////////////////////////////////
|
| -
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| -GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);
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| -
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| -GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
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| - GrContext*,
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| - const GrDrawTargetCaps&,
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| - GrTexture* textures[]) {
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| - int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
|
| - GrEffectUnitTest::kAlphaTextureIdx;
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| - SkRect domain;
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| - domain.fLeft = random->nextUScalar1();
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| - domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
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| - domain.fTop = random->nextUScalar1();
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| - domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
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| - WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode;
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| - const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
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| - bool bilerp = random->nextBool();
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| - GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet;
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| - return GrTextureDomainEffect::Create(textures[texIdx],
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| - matrix,
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| - domain,
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| - wrapMode,
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| - bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
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| - coords);
|
| -}
|
|
|