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Unified Diff: src/gpu/effects/GrTextureDomainEffect.cpp

Issue 98893006: Make texture domain a helper so that it can be incorporated into other effects. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rename GrTextureDomainEffect.[h|cpp] to GrTextureDomain.[h|cpp] Created 7 years ago
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Index: src/gpu/effects/GrTextureDomainEffect.cpp
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
deleted file mode 100644
index 699aa729fd9f04052b0e6b3a77d320b93264cb16..0000000000000000000000000000000000000000
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ /dev/null
@@ -1,221 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrTextureDomainEffect.h"
-#include "GrSimpleTextureEffect.h"
-#include "GrTBackendEffectFactory.h"
-#include "gl/GrGLEffect.h"
-#include "SkFloatingPoint.h"
-
-class GrGLTextureDomainEffect : public GrGLEffect {
-public:
- GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
-
- virtual void emitCode(GrGLShaderBuilder*,
- const GrDrawEffect&,
- EffectKey,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray&,
- const TextureSamplerArray&) SK_OVERRIDE;
-
- virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
-
- static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
-
-private:
- GrGLUniformManager::UniformHandle fNameUni;
- GrGLfloat fPrevDomain[4];
-
- typedef GrGLEffect INHERITED;
-};
-
-GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
- const GrDrawEffect&)
- : INHERITED(factory) {
- fPrevDomain[0] = SK_FloatNaN;
-}
-
-void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
- const GrDrawEffect& drawEffect,
- EffectKey key,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray& coords,
- const TextureSamplerArray& samplers) {
- const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainEffect>();
-
- SkString coords2D = builder->ensureFSCoords2D(coords, 0);
- const char* domain;
- fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kVec4f_GrSLType, "TexDom", &domain);
- if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) {
-
- builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
- coords2D.c_str(), domain, domain);
-
- builder->fsCodeAppendf("\t%s = ", outputColor);
- builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "clampCoord");
- builder->fsCodeAppend(";\n");
- } else {
- SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode());
-
- if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
- // On the NexusS and GalaxyNexus, the other path (with the 'any'
- // call) causes the compilation error "Calls to any function that
- // may require a gradient calculation inside a conditional block
- // may return undefined results". This appears to be an issue with
- // the 'any' call since even the simple "result=black; if (any())
- // result=white;" code fails to compile.
- builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n");
- builder->fsCodeAppend("\tvec4 inside = ");
- builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], coords2D.c_str());
- builder->fsCodeAppend(";\n");
-
- builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
- coords2D.c_str(), domain, domain, domain);
- builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
- coords2D.c_str(), domain, domain, domain);
- builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
- builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outputColor);
- } else {
- builder->fsCodeAppend("\tbvec4 outside;\n");
- builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords2D.c_str(), domain);
- builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords2D.c_str(), domain);
- builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor);
- builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], coords2D.c_str());
- builder->fsCodeAppend(";\n");
- }
- }
-}
-
-void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
- const GrDrawEffect& drawEffect) {
- const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainEffect>();
- const SkRect& domain = texDom.domain();
-
- float values[4] = {
- SkScalarToFloat(domain.left()),
- SkScalarToFloat(domain.top()),
- SkScalarToFloat(domain.right()),
- SkScalarToFloat(domain.bottom())
- };
- // vertical flip if necessary
- if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) {
- values[1] = 1.0f - values[1];
- values[3] = 1.0f - values[3];
- // The top and bottom were just flipped, so correct the ordering
- // of elements so that values = (l, t, r, b).
- SkTSwap(values[1], values[3]);
- }
- if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
- uman.set4fv(fNameUni, 1, values);
- memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
- }
-}
-
-GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect,
- const GrGLCaps&) {
- return drawEffect.castEffect<GrTextureDomainEffect>().wrapMode();
-}
-
-
-///////////////////////////////////////////////////////////////////////////////
-
-GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
- const SkMatrix& matrix,
- const SkRect& domain,
- WrapMode wrapMode,
- GrTextureParams::FilterMode filterMode,
- GrCoordSet coordSet) {
- static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
- if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) {
- return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
- } else {
- SkRect clippedDomain;
- // We don't currently handle domains that are empty or don't intersect the texture.
- // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
- // handle rects that do not intersect the [0..1]x[0..1] rect.
- SkASSERT(domain.fLeft <= domain.fRight);
- SkASSERT(domain.fTop <= domain.fBottom);
- clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
- clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
- clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
- clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
- SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight);
- SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom);
-
- AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
- matrix,
- clippedDomain,
- wrapMode,
- filterMode,
- coordSet)));
- return CreateEffectRef(effect);
-
- }
-}
-
-GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
- const SkMatrix& matrix,
- const SkRect& domain,
- WrapMode wrapMode,
- GrTextureParams::FilterMode filterMode,
- GrCoordSet coordSet)
- : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
- , fWrapMode(wrapMode)
- , fTextureDomain(domain) {
-}
-
-GrTextureDomainEffect::~GrTextureDomainEffect() {
-
-}
-
-const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
- return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
-}
-
-bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
- const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
- return this->hasSameTextureParamsMatrixAndSourceCoords(s) &&
- this->fTextureDomain == s.fTextureDomain;
-}
-
-void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
- if (kDecal_WrapMode == fWrapMode) {
- *validFlags = 0;
- } else {
- this->updateConstantColorComponentsForModulation(color, validFlags);
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);
-
-GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
- GrContext*,
- const GrDrawTargetCaps&,
- GrTexture* textures[]) {
- int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
- GrEffectUnitTest::kAlphaTextureIdx;
- SkRect domain;
- domain.fLeft = random->nextUScalar1();
- domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
- domain.fTop = random->nextUScalar1();
- domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
- WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode;
- const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
- bool bilerp = random->nextBool();
- GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoordSet;
- return GrTextureDomainEffect::Create(textures[texIdx],
- matrix,
- domain,
- wrapMode,
- bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode,
- coords);
-}
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