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| 1 /* | |
| 2 * Copyright 2012 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "GrTextureDomainEffect.h" | |
| 9 #include "GrSimpleTextureEffect.h" | |
| 10 #include "GrTBackendEffectFactory.h" | |
| 11 #include "gl/GrGLEffect.h" | |
| 12 #include "SkFloatingPoint.h" | |
| 13 | |
| 14 class GrGLTextureDomainEffect : public GrGLEffect { | |
| 15 public: | |
| 16 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | |
| 17 | |
| 18 virtual void emitCode(GrGLShaderBuilder*, | |
| 19 const GrDrawEffect&, | |
| 20 EffectKey, | |
| 21 const char* outputColor, | |
| 22 const char* inputColor, | |
| 23 const TransformedCoordsArray&, | |
| 24 const TextureSamplerArray&) SK_OVERRIDE; | |
| 25 | |
| 26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE; | |
| 27 | |
| 28 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | |
| 29 | |
| 30 private: | |
| 31 GrGLUniformManager::UniformHandle fNameUni; | |
| 32 GrGLfloat fPrevDomain[4]; | |
| 33 | |
| 34 typedef GrGLEffect INHERITED; | |
| 35 }; | |
| 36 | |
| 37 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
actory, | |
| 38 const GrDrawEffect&) | |
| 39 : INHERITED(factory) { | |
| 40 fPrevDomain[0] = SK_FloatNaN; | |
| 41 } | |
| 42 | |
| 43 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, | |
| 44 const GrDrawEffect& drawEffect, | |
| 45 EffectKey key, | |
| 46 const char* outputColor, | |
| 47 const char* inputColor, | |
| 48 const TransformedCoordsArray& coords, | |
| 49 const TextureSamplerArray& samplers) { | |
| 50 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE
ffect>(); | |
| 51 | |
| 52 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | |
| 53 const char* domain; | |
| 54 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, | |
| 55 kVec4f_GrSLType, "TexDom", &domain); | |
| 56 if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) { | |
| 57 | |
| 58 builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n", | |
| 59 coords2D.c_str(), domain, domain); | |
| 60 | |
| 61 builder->fsCodeAppendf("\t%s = ", outputColor); | |
| 62 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "clam
pCoord"); | |
| 63 builder->fsCodeAppend(";\n"); | |
| 64 } else { | |
| 65 SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode()); | |
| 66 | |
| 67 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) { | |
| 68 // On the NexusS and GalaxyNexus, the other path (with the 'any' | |
| 69 // call) causes the compilation error "Calls to any function that | |
| 70 // may require a gradient calculation inside a conditional block | |
| 71 // may return undefined results". This appears to be an issue with | |
| 72 // the 'any' call since even the simple "result=black; if (any()) | |
| 73 // result=white;" code fails to compile. | |
| 74 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n"
); | |
| 75 builder->fsCodeAppend("\tvec4 inside = "); | |
| 76 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c
oords2D.c_str()); | |
| 77 builder->fsCodeAppend(";\n"); | |
| 78 | |
| 79 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s
.x) - 1.0);\n", | |
| 80 coords2D.c_str(), domain, domain, domain); | |
| 81 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s
.y) - 1.0);\n", | |
| 82 coords2D.c_str(), domain, domain, domain); | |
| 83 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n"); | |
| 84 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outp
utColor); | |
| 85 } else { | |
| 86 builder->fsCodeAppend("\tbvec4 outside;\n"); | |
| 87 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coor
ds2D.c_str(), domain); | |
| 88 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", c
oords2D.c_str(), domain); | |
| 89 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.
0) : ", outputColor); | |
| 90 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c
oords2D.c_str()); | |
| 91 builder->fsCodeAppend(";\n"); | |
| 92 } | |
| 93 } | |
| 94 } | |
| 95 | |
| 96 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, | |
| 97 const GrDrawEffect& drawEffect) { | |
| 98 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE
ffect>(); | |
| 99 const SkRect& domain = texDom.domain(); | |
| 100 | |
| 101 float values[4] = { | |
| 102 SkScalarToFloat(domain.left()), | |
| 103 SkScalarToFloat(domain.top()), | |
| 104 SkScalarToFloat(domain.right()), | |
| 105 SkScalarToFloat(domain.bottom()) | |
| 106 }; | |
| 107 // vertical flip if necessary | |
| 108 if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) { | |
| 109 values[1] = 1.0f - values[1]; | |
| 110 values[3] = 1.0f - values[3]; | |
| 111 // The top and bottom were just flipped, so correct the ordering | |
| 112 // of elements so that values = (l, t, r, b). | |
| 113 SkTSwap(values[1], values[3]); | |
| 114 } | |
| 115 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { | |
| 116 uman.set4fv(fNameUni, 1, values); | |
| 117 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); | |
| 118 } | |
| 119 } | |
| 120 | |
| 121 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf
fect, | |
| 122 const GrGLCaps&) { | |
| 123 return drawEffect.castEffect<GrTextureDomainEffect>().wrapMode(); | |
| 124 } | |
| 125 | |
| 126 | |
| 127 /////////////////////////////////////////////////////////////////////////////// | |
| 128 | |
| 129 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture, | |
| 130 const SkMatrix& matrix, | |
| 131 const SkRect& domain, | |
| 132 WrapMode wrapMode, | |
| 133 GrTextureParams::FilterMode filterMod
e, | |
| 134 GrCoordSet coordSet) { | |
| 135 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; | |
| 136 if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) { | |
| 137 return GrSimpleTextureEffect::Create(texture, matrix, filterMode); | |
| 138 } else { | |
| 139 SkRect clippedDomain; | |
| 140 // We don't currently handle domains that are empty or don't intersect t
he texture. | |
| 141 // It is OK if the domain rect is a line or point, but it should not be
inverted. We do not | |
| 142 // handle rects that do not intersect the [0..1]x[0..1] rect. | |
| 143 SkASSERT(domain.fLeft <= domain.fRight); | |
| 144 SkASSERT(domain.fTop <= domain.fBottom); | |
| 145 clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft); | |
| 146 clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight); | |
| 147 clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop); | |
| 148 clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom); | |
| 149 SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight); | |
| 150 SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom); | |
| 151 | |
| 152 AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture, | |
| 153 matrix, | |
| 154 clippedDomain, | |
| 155 wrapMode, | |
| 156 filterMode, | |
| 157 coordSet))); | |
| 158 return CreateEffectRef(effect); | |
| 159 | |
| 160 } | |
| 161 } | |
| 162 | |
| 163 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, | |
| 164 const SkMatrix& matrix, | |
| 165 const SkRect& domain, | |
| 166 WrapMode wrapMode, | |
| 167 GrTextureParams::FilterMode filterM
ode, | |
| 168 GrCoordSet coordSet) | |
| 169 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) | |
| 170 , fWrapMode(wrapMode) | |
| 171 , fTextureDomain(domain) { | |
| 172 } | |
| 173 | |
| 174 GrTextureDomainEffect::~GrTextureDomainEffect() { | |
| 175 | |
| 176 } | |
| 177 | |
| 178 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { | |
| 179 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); | |
| 180 } | |
| 181 | |
| 182 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { | |
| 183 const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase); | |
| 184 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && | |
| 185 this->fTextureDomain == s.fTextureDomain; | |
| 186 } | |
| 187 | |
| 188 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t*
validFlags) const { | |
| 189 if (kDecal_WrapMode == fWrapMode) { | |
| 190 *validFlags = 0; | |
| 191 } else { | |
| 192 this->updateConstantColorComponentsForModulation(color, validFlags); | |
| 193 } | |
| 194 } | |
| 195 | |
| 196 /////////////////////////////////////////////////////////////////////////////// | |
| 197 | |
| 198 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect); | |
| 199 | |
| 200 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random, | |
| 201 GrContext*, | |
| 202 const GrDrawTargetCaps&, | |
| 203 GrTexture* textures[]) { | |
| 204 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : | |
| 205 GrEffectUnitTest::kAlphaTextureIdx; | |
| 206 SkRect domain; | |
| 207 domain.fLeft = random->nextUScalar1(); | |
| 208 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); | |
| 209 domain.fTop = random->nextUScalar1(); | |
| 210 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); | |
| 211 WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode; | |
| 212 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | |
| 213 bool bilerp = random->nextBool(); | |
| 214 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; | |
| 215 return GrTextureDomainEffect::Create(textures[texIdx], | |
| 216 matrix, | |
| 217 domain, | |
| 218 wrapMode, | |
| 219 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | |
| 220 coords); | |
| 221 } | |
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