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Side by Side Diff: src/gpu/effects/GrTextureDomainEffect.cpp

Issue 98893006: Make texture domain a helper so that it can be incorporated into other effects. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rename GrTextureDomainEffect.[h|cpp] to GrTextureDomain.[h|cpp] Created 7 years ago
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1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrTextureDomainEffect.h"
9 #include "GrSimpleTextureEffect.h"
10 #include "GrTBackendEffectFactory.h"
11 #include "gl/GrGLEffect.h"
12 #include "SkFloatingPoint.h"
13
14 class GrGLTextureDomainEffect : public GrGLEffect {
15 public:
16 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
17
18 virtual void emitCode(GrGLShaderBuilder*,
19 const GrDrawEffect&,
20 EffectKey,
21 const char* outputColor,
22 const char* inputColor,
23 const TransformedCoordsArray&,
24 const TextureSamplerArray&) SK_OVERRIDE;
25
26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
27
28 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
29
30 private:
31 GrGLUniformManager::UniformHandle fNameUni;
32 GrGLfloat fPrevDomain[4];
33
34 typedef GrGLEffect INHERITED;
35 };
36
37 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f actory,
38 const GrDrawEffect&)
39 : INHERITED(factory) {
40 fPrevDomain[0] = SK_FloatNaN;
41 }
42
43 void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
44 const GrDrawEffect& drawEffect,
45 EffectKey key,
46 const char* outputColor,
47 const char* inputColor,
48 const TransformedCoordsArray& coords,
49 const TextureSamplerArray& samplers) {
50 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE ffect>();
51
52 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
53 const char* domain;
54 fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
55 kVec4f_GrSLType, "TexDom", &domain);
56 if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) {
57
58 builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
59 coords2D.c_str(), domain, domain);
60
61 builder->fsCodeAppendf("\t%s = ", outputColor);
62 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], "clam pCoord");
63 builder->fsCodeAppend(";\n");
64 } else {
65 SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode());
66
67 if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) {
68 // On the NexusS and GalaxyNexus, the other path (with the 'any'
69 // call) causes the compilation error "Calls to any function that
70 // may require a gradient calculation inside a conditional block
71 // may return undefined results". This appears to be an issue with
72 // the 'any' call since even the simple "result=black; if (any())
73 // result=white;" code fails to compile.
74 builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n" );
75 builder->fsCodeAppend("\tvec4 inside = ");
76 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c oords2D.c_str());
77 builder->fsCodeAppend(";\n");
78
79 builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s .x) - 1.0);\n",
80 coords2D.c_str(), domain, domain, domain);
81 builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s .y) - 1.0);\n",
82 coords2D.c_str(), domain, domain, domain);
83 builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
84 builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outp utColor);
85 } else {
86 builder->fsCodeAppend("\tbvec4 outside;\n");
87 builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coor ds2D.c_str(), domain);
88 builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", c oords2D.c_str(), domain);
89 builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0. 0) : ", outputColor);
90 builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], c oords2D.c_str());
91 builder->fsCodeAppend(";\n");
92 }
93 }
94 }
95
96 void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
97 const GrDrawEffect& drawEffect) {
98 const GrTextureDomainEffect& texDom = drawEffect.castEffect<GrTextureDomainE ffect>();
99 const SkRect& domain = texDom.domain();
100
101 float values[4] = {
102 SkScalarToFloat(domain.left()),
103 SkScalarToFloat(domain.top()),
104 SkScalarToFloat(domain.right()),
105 SkScalarToFloat(domain.bottom())
106 };
107 // vertical flip if necessary
108 if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) {
109 values[1] = 1.0f - values[1];
110 values[3] = 1.0f - values[3];
111 // The top and bottom were just flipped, so correct the ordering
112 // of elements so that values = (l, t, r, b).
113 SkTSwap(values[1], values[3]);
114 }
115 if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) {
116 uman.set4fv(fNameUni, 1, values);
117 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat));
118 }
119 }
120
121 GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEf fect,
122 const GrGLCaps&) {
123 return drawEffect.castEffect<GrTextureDomainEffect>().wrapMode();
124 }
125
126
127 ///////////////////////////////////////////////////////////////////////////////
128
129 GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture,
130 const SkMatrix& matrix,
131 const SkRect& domain,
132 WrapMode wrapMode,
133 GrTextureParams::FilterMode filterMod e,
134 GrCoordSet coordSet) {
135 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
136 if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) {
137 return GrSimpleTextureEffect::Create(texture, matrix, filterMode);
138 } else {
139 SkRect clippedDomain;
140 // We don't currently handle domains that are empty or don't intersect t he texture.
141 // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
142 // handle rects that do not intersect the [0..1]x[0..1] rect.
143 SkASSERT(domain.fLeft <= domain.fRight);
144 SkASSERT(domain.fTop <= domain.fBottom);
145 clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft);
146 clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight);
147 clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop);
148 clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom);
149 SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight);
150 SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom);
151
152 AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture,
153 matrix,
154 clippedDomain,
155 wrapMode,
156 filterMode,
157 coordSet)));
158 return CreateEffectRef(effect);
159
160 }
161 }
162
163 GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture,
164 const SkMatrix& matrix,
165 const SkRect& domain,
166 WrapMode wrapMode,
167 GrTextureParams::FilterMode filterM ode,
168 GrCoordSet coordSet)
169 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet)
170 , fWrapMode(wrapMode)
171 , fTextureDomain(domain) {
172 }
173
174 GrTextureDomainEffect::~GrTextureDomainEffect() {
175
176 }
177
178 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const {
179 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance();
180 }
181
182 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const {
183 const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase);
184 return this->hasSameTextureParamsMatrixAndSourceCoords(s) &&
185 this->fTextureDomain == s.fTextureDomain;
186 }
187
188 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
189 if (kDecal_WrapMode == fWrapMode) {
190 *validFlags = 0;
191 } else {
192 this->updateConstantColorComponentsForModulation(color, validFlags);
193 }
194 }
195
196 ///////////////////////////////////////////////////////////////////////////////
197
198 GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect);
199
200 GrEffectRef* GrTextureDomainEffect::TestCreate(SkRandom* random,
201 GrContext*,
202 const GrDrawTargetCaps&,
203 GrTexture* textures[]) {
204 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
205 GrEffectUnitTest::kAlphaTextureIdx;
206 SkRect domain;
207 domain.fLeft = random->nextUScalar1();
208 domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1);
209 domain.fTop = random->nextUScalar1();
210 domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1);
211 WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode;
212 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
213 bool bilerp = random->nextBool();
214 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet;
215 return GrTextureDomainEffect::Create(textures[texIdx],
216 matrix,
217 domain,
218 wrapMode,
219 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode,
220 coords);
221 }
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