Chromium Code Reviews| Index: src/core/SkCanvas.cpp |
| diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp |
| index a47bd89c0507acad23ca7512279813ddd4a8697f..b560def0e940feb0906ae7a5d823b8c6e9aba1f4 100644 |
| --- a/src/core/SkCanvas.cpp |
| +++ b/src/core/SkCanvas.cpp |
| @@ -917,21 +917,13 @@ void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, Sav |
| return; |
| } |
| - // Kill the imagefilter if our device doesn't allow it |
| - SkLazyPaint lazyP; |
| - if (paint && paint->getImageFilter()) { |
| - if (!this->getTopDevice()->allowImageFilter(paint->getImageFilter())) { |
| - if (justForImageFilter) { |
| - // early exit if the layer was just for the imageFilter |
| - return; |
| - } |
| - SkPaint* p = lazyP.set(*paint); |
| - p->setImageFilter(NULL); |
| - paint = p; |
| + bool isOpaque = !SkToBool(flags & kHasAlphaLayer_SaveFlag); |
| + if (isOpaque && paint) { |
| + // TODO: perhaps add a query to filters so we might preserve opaqueness... |
| + if (paint->getImageFilter() || paint->getColorFilter()) { |
| + isOpaque = false; |
| } |
| } |
| - |
| - bool isOpaque = !SkToBool(flags & kHasAlphaLayer_SaveFlag); |
| SkImageInfo info = SkImageInfo::MakeN32(ir.width(), ir.height(), |
| isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType); |
| @@ -941,12 +933,15 @@ void SkCanvas::internalSaveLayer(const SkRect* bounds, const SkPaint* paint, Sav |
| return; |
| } |
| - SkBaseDevice::Usage usage = SkBaseDevice::kSaveLayer_Usage; |
| + SkBaseDevice::TileUsage usage = SkBaseDevice::kNever_TileUsage; |
|
robertphillips
2015/03/10 13:49:25
What's up with this #if'ed out code ?
reed1
2015/03/13 14:07:08
Done.
|
| +#if 0 |
| + // this seems needed for current GMs, but makes us draw slower on the GPU |
| if (paint && paint->getImageFilter()) { |
| - usage = SkBaseDevice::kImageFilter_Usage; |
| + usage = SkBaseDevice::kPossible_TileUsage; |
| } |
| - device = device->onCreateCompatibleDevice(SkBaseDevice::CreateInfo(info, usage, |
| - fProps.pixelGeometry())); |
| +#endif |
| + device = device->onCreateDevice(SkBaseDevice::CreateInfo(info, usage, fProps.pixelGeometry()), |
| + paint); |
| if (NULL == device) { |
| SkErrorInternals::SetError( kInternalError_SkError, |
| "Unable to create device for layer."); |