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Unified Diff: content/browser/notifications/notification_database.cc

Issue 988163003: Introduce the NotificationDatabase class. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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Index: content/browser/notifications/notification_database.cc
diff --git a/content/browser/notifications/notification_database.cc b/content/browser/notifications/notification_database.cc
new file mode 100644
index 0000000000000000000000000000000000000000..cc2eacda1630964fca5957b4f335c6f03528dcb5
--- /dev/null
+++ b/content/browser/notifications/notification_database.cc
@@ -0,0 +1,88 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/notifications/notification_database.h"
+
+#include "base/files/file_util.h"
+#include "content/public/browser/browser_thread.h"
+#include "third_party/leveldatabase/src/helpers/memenv/memenv.h"
+#include "third_party/leveldatabase/src/include/leveldb/db.h"
+#include "third_party/leveldatabase/src/include/leveldb/env.h"
+
+namespace content {
+namespace {
+
+// Converts the LevelDB |status| to one of the notification database's values.
+NotificationDatabase::Status LevelDBStatusToStatus(
+ const leveldb::Status& status) {
+ if (status.ok())
+ return NotificationDatabase::STATUS_OK;
cmumford 2015/03/11 17:13:24 You could call status.IsNotFound() and return STAT
Peter Beverloo 2015/03/11 18:01:25 Ah yes, good point, thanks! I'm ramping up the er
+
+ return NotificationDatabase::STATUS_ERROR_FAILED;
+}
+
+} // namespace
+
+NotificationDatabase::NotificationDatabase(const base::FilePath& path)
+ : path_(path),
+ state_(STATE_UNINITIALIZED) {
+ sequence_checker_.DetachFromSequence();
+}
+
+NotificationDatabase::~NotificationDatabase() {
+ DCHECK(sequence_checker_.CalledOnValidSequencedThread());
+ db_.reset();
Bernhard Bauer 2015/03/11 17:15:22 You don't need to explicitly reset the database he
Peter Beverloo 2015/03/11 18:01:26 I added this to clarify that db_ needs to be reset
Bernhard Bauer 2015/03/11 18:20:01 I'm all for being explicit about it, but I'd rathe
Peter Beverloo 2015/03/11 19:32:25 Ok. Done.
+}
+
+NotificationDatabase::Status NotificationDatabase::Open(
+ bool create_if_missing) {
+ DCHECK(sequence_checker_.CalledOnValidSequencedThread());
+ DCHECK_EQ(state_, STATE_UNINITIALIZED);
Bernhard Bauer 2015/03/11 17:15:22 Put the expected value first for nicer error messa
Peter Beverloo 2015/03/11 18:01:25 Done.
+
+ if (!create_if_missing) {
+ if (IsInMemoryDatabase() ||
+ !base::PathExists(path_) ||
+ base::IsDirectoryEmpty(path_)) {
+ return NotificationDatabase::STATUS_ERROR_NOT_FOUND;
+ }
+ }
+
+ leveldb::Options options;
+ options.create_if_missing = create_if_missing;
cmumford 2015/03/11 17:13:24 I recommend paranoid_checks as they are cheap and
Peter Beverloo 2015/03/11 18:01:26 Done, thanks. It won't be a high-frequency databas
+ if (IsInMemoryDatabase()) {
+ env_.reset(leveldb::NewMemEnv(leveldb::Env::Default()));
+ options.env = env_.get();
+ }
+
+ leveldb::DB* db;
Bernhard Bauer 2015/03/11 17:15:22 Initialize with nullptr?
Peter Beverloo 2015/03/11 18:01:26 Done.
+ Status status = LevelDBStatusToStatus(
+ leveldb::DB::Open(options, path_.AsUTF8Unsafe(), &db));
cmumford 2015/03/11 17:13:24 Will UMA stats arrive in a future CL?
Peter Beverloo 2015/03/11 18:01:25 Yes. I've clarified this in the header and added i
+ if (status != STATUS_OK)
+ return status;
cmumford 2015/03/11 17:13:24 FYI: leveldb supports the concept of a database re
Peter Beverloo 2015/03/11 18:01:26 That's a really good question actually - are we OK
cmumford 2015/03/11 18:24:33 If leveldb::DB::Open() returns an status.IsCorrupt
Peter Beverloo 2015/03/11 19:32:25 Right, thanks for the explanation! This is logic
+
+ state_ = STATE_INITIALIZED;
+ db_.reset(db);
+
+ return STATUS_OK;
+}
+
+NotificationDatabase::Status NotificationDatabase::Destroy() {
+ DCHECK(sequence_checker_.CalledOnValidSequencedThread());
+
+ leveldb::Options options;
+ if (IsInMemoryDatabase()) {
+ if (!env_)
+ return STATUS_OK; // The database has not been initialized.
+
+ options.env = env_.get();
+ }
+
+ state_ = STATE_DISABLED;
+ db_.reset();
+
+ return LevelDBStatusToStatus(
cmumford 2015/03/11 17:13:24 If you destroy an in-memory db then won't you stil
Peter Beverloo 2015/03/11 18:01:25 The |path_| is a reference, so AsUTF8Unsafe() will
+ leveldb::DestroyDB(path_.AsUTF8Unsafe(), options));
cmumford 2015/03/11 17:13:24 FYI: DestroyDB does leave behind non leveldb files
Peter Beverloo 2015/03/11 18:01:25 How does that happen? Reading the code, it looks l
cmumford 2015/03/11 18:24:33 ChromiumEnv::DeleteDir calls base::DeleteFile(...,
Peter Beverloo 2015/03/11 19:32:25 I see. I think this is OK, since non-database file
+}
+
+} // namespace content

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