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Side by Side Diff: content/browser/notifications/notification_database.cc

Issue 988163003: Introduce the NotificationDatabase class. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/notifications/notification_database.h"
6
7 #include "base/files/file_util.h"
8 #include "content/public/browser/browser_thread.h"
9 #include "third_party/leveldatabase/src/helpers/memenv/memenv.h"
10 #include "third_party/leveldatabase/src/include/leveldb/db.h"
11 #include "third_party/leveldatabase/src/include/leveldb/env.h"
12
13 namespace content {
14 namespace {
15
16 // Converts the LevelDB |status| to one of the notification database's values.
17 NotificationDatabase::Status LevelDBStatusToStatus(
18 const leveldb::Status& status) {
19 if (status.ok())
20 return NotificationDatabase::STATUS_OK;
cmumford 2015/03/11 17:13:24 You could call status.IsNotFound() and return STAT
Peter Beverloo 2015/03/11 18:01:25 Ah yes, good point, thanks! I'm ramping up the er
21
22 return NotificationDatabase::STATUS_ERROR_FAILED;
23 }
24
25 } // namespace
26
27 NotificationDatabase::NotificationDatabase(const base::FilePath& path)
28 : path_(path),
29 state_(STATE_UNINITIALIZED) {
30 sequence_checker_.DetachFromSequence();
31 }
32
33 NotificationDatabase::~NotificationDatabase() {
34 DCHECK(sequence_checker_.CalledOnValidSequencedThread());
35 db_.reset();
Bernhard Bauer 2015/03/11 17:15:22 You don't need to explicitly reset the database he
Peter Beverloo 2015/03/11 18:01:26 I added this to clarify that db_ needs to be reset
Bernhard Bauer 2015/03/11 18:20:01 I'm all for being explicit about it, but I'd rathe
Peter Beverloo 2015/03/11 19:32:25 Ok. Done.
36 }
37
38 NotificationDatabase::Status NotificationDatabase::Open(
39 bool create_if_missing) {
40 DCHECK(sequence_checker_.CalledOnValidSequencedThread());
41 DCHECK_EQ(state_, STATE_UNINITIALIZED);
Bernhard Bauer 2015/03/11 17:15:22 Put the expected value first for nicer error messa
Peter Beverloo 2015/03/11 18:01:25 Done.
42
43 if (!create_if_missing) {
44 if (IsInMemoryDatabase() ||
45 !base::PathExists(path_) ||
46 base::IsDirectoryEmpty(path_)) {
47 return NotificationDatabase::STATUS_ERROR_NOT_FOUND;
48 }
49 }
50
51 leveldb::Options options;
52 options.create_if_missing = create_if_missing;
cmumford 2015/03/11 17:13:24 I recommend paranoid_checks as they are cheap and
Peter Beverloo 2015/03/11 18:01:26 Done, thanks. It won't be a high-frequency databas
53 if (IsInMemoryDatabase()) {
54 env_.reset(leveldb::NewMemEnv(leveldb::Env::Default()));
55 options.env = env_.get();
56 }
57
58 leveldb::DB* db;
Bernhard Bauer 2015/03/11 17:15:22 Initialize with nullptr?
Peter Beverloo 2015/03/11 18:01:26 Done.
59 Status status = LevelDBStatusToStatus(
60 leveldb::DB::Open(options, path_.AsUTF8Unsafe(), &db));
cmumford 2015/03/11 17:13:24 Will UMA stats arrive in a future CL?
Peter Beverloo 2015/03/11 18:01:25 Yes. I've clarified this in the header and added i
61 if (status != STATUS_OK)
62 return status;
cmumford 2015/03/11 17:13:24 FYI: leveldb supports the concept of a database re
Peter Beverloo 2015/03/11 18:01:26 That's a really good question actually - are we OK
cmumford 2015/03/11 18:24:33 If leveldb::DB::Open() returns an status.IsCorrupt
Peter Beverloo 2015/03/11 19:32:25 Right, thanks for the explanation! This is logic
63
64 state_ = STATE_INITIALIZED;
65 db_.reset(db);
66
67 return STATUS_OK;
68 }
69
70 NotificationDatabase::Status NotificationDatabase::Destroy() {
71 DCHECK(sequence_checker_.CalledOnValidSequencedThread());
72
73 leveldb::Options options;
74 if (IsInMemoryDatabase()) {
75 if (!env_)
76 return STATUS_OK; // The database has not been initialized.
77
78 options.env = env_.get();
79 }
80
81 state_ = STATE_DISABLED;
82 db_.reset();
83
84 return LevelDBStatusToStatus(
cmumford 2015/03/11 17:13:24 If you destroy an in-memory db then won't you stil
Peter Beverloo 2015/03/11 18:01:25 The |path_| is a reference, so AsUTF8Unsafe() will
85 leveldb::DestroyDB(path_.AsUTF8Unsafe(), options));
cmumford 2015/03/11 17:13:24 FYI: DestroyDB does leave behind non leveldb files
Peter Beverloo 2015/03/11 18:01:25 How does that happen? Reading the code, it looks l
cmumford 2015/03/11 18:24:33 ChromiumEnv::DeleteDir calls base::DeleteFile(...,
Peter Beverloo 2015/03/11 19:32:25 I see. I think this is OK, since non-database file
86 }
87
88 } // namespace content
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