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Side by Side Diff: Source/platform/image-decoders/ImageAnimation.h

Issue 985583002: Don't cache any SkBitmaps in DeferredImageDecoder (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: done now Created 5 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. 2 * Copyright (C) 2015 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 *
25 */ 24 */
26 25
27 #ifndef ActiveDOMObject_h 26 #ifndef ImageAnimation_h
28 #define ActiveDOMObject_h 27 #define ImageAnimation_h
29
30 #include "core/dom/ContextLifecycleObserver.h"
31 #include "wtf/Assertions.h"
32 28
33 namespace blink { 29 namespace blink {
34 30
35 class ActiveDOMObject : public ContextLifecycleObserver { 31 // GIF and WebP support animation. The explanation below is in terms of GIF,
36 public: 32 // but the same constants are used for WebP, too.
37 ActiveDOMObject(ExecutionContext*); 33 // GIFs have an optional 16-bit unsigned loop count that describes how an
38 34 // animated GIF should be cycled. If the loop count is absent, the animation
39 // suspendIfNeeded() should be called exactly once after object construction to synchronize 35 // cycles once; if it is 0, the animation cycles infinitely; otherwise the
40 // the suspend state with that in ExecutionContext. 36 // animation plays n + 1 cycles (where n is the specified loop count). If the
41 void suspendIfNeeded(); 37 // GIF decoder defaults to cAnimationLoopOnce in the absence of any loop count
42 #if ENABLE(ASSERT) 38 // and translates an explicit "0" loop count to cAnimationLoopInfinite, then we
43 bool suspendIfNeededCalled() const { return m_suspendIfNeededCalled; } 39 // get a couple of nice side effects:
44 #endif 40 // * By making cAnimationLoopOnce be 0, we allow the animation cycling code in
45 41 // BitmapImage.cpp to avoid special-casing it, and simply treat all
46 // Should return true if there's any pending asynchronous activity, and so 42 // non-negative loop counts identically.
47 // this object must not be garbage collected. 43 // * By making the other two constants negative, we avoid conflicts with any
48 virtual bool hasPendingActivity() const; 44 // real loop count values.
49 45 const int cAnimationLoopOnce = 0;
50 // These methods have an empty default implementation so that subclasses 46 const int cAnimationLoopInfinite = -1;
51 // which don't need special treatment can skip implementation. 47 const int cAnimationNone = -2;
52 virtual void suspend();
53 virtual void resume();
54 virtual void stop();
55
56 void didMoveToNewExecutionContext(ExecutionContext*);
57
58 protected:
59 virtual ~ActiveDOMObject();
60
61 private:
62 #if ENABLE(ASSERT)
63 bool m_suspendIfNeededCalled;
64 #endif
65 };
66 48
67 } // namespace blink 49 } // namespace blink
68 50
69 #endif // ActiveDOMObject_h 51 #endif
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