Index: Source/core/animation/SampledEffect.h |
diff --git a/Source/core/animation/SampledEffect.h b/Source/core/animation/SampledEffect.h |
index 2f090f3b8ee28434a363f691453b0523f6905243..ea4b71e0c9b17f91177278122b029a13ff47aa32 100644 |
--- a/Source/core/animation/SampledEffect.h |
+++ b/Source/core/animation/SampledEffect.h |
@@ -15,21 +15,21 @@ namespace blink { |
class SampledEffect : public NoBaseWillBeGarbageCollected<SampledEffect> { |
public: |
- static PassOwnPtrWillBeRawPtr<SampledEffect> create(Animation* animation, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > interpolations) |
+ static PassOwnPtrWillBeRawPtr<SampledEffect> create(Animation* animation, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> interpolations) |
{ |
return adoptPtrWillBeNoop(new SampledEffect(animation, interpolations)); |
} |
void clear(); |
- const WillBeHeapVector<RefPtrWillBeMember<Interpolation> >& interpolations() const { return *m_interpolations; } |
+ const WillBeHeapVector<RefPtrWillBeMember<Interpolation>>& interpolations() const { return *m_interpolations; } |
#if ENABLE(OILPAN) |
RawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> mutableInterpolations() { return m_interpolations.get(); } |
#else |
PassOwnPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> mutableInterpolations() { return m_interpolations.release(); } |
#endif |
- void setInterpolations(PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > interpolations) { m_interpolations = interpolations; } |
+ void setInterpolations(PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> interpolations) { m_interpolations = interpolations; } |
Animation* animation() const { return m_animation; } |
unsigned sequenceNumber() const { return m_sequenceNumber; } |
@@ -38,7 +38,7 @@ public: |
DECLARE_TRACE(); |
private: |
- SampledEffect(Animation*, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > >); |
+ SampledEffect(Animation*, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>>); |
RawPtrWillBeWeakMember<Animation> m_animation; |
RefPtrWillBeMember<AnimationPlayer> m_player; |