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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SampledEffect_h | 5 #ifndef SampledEffect_h |
| 6 #define SampledEffect_h | 6 #define SampledEffect_h |
| 7 | 7 |
| 8 #include "core/animation/Animation.h" | 8 #include "core/animation/Animation.h" |
| 9 #include "core/animation/AnimationPlayer.h" | 9 #include "core/animation/AnimationPlayer.h" |
| 10 #include "core/animation/Interpolation.h" | 10 #include "core/animation/Interpolation.h" |
| 11 #include "wtf/BitArray.h" | 11 #include "wtf/BitArray.h" |
| 12 #include "wtf/Vector.h" | 12 #include "wtf/Vector.h" |
| 13 | 13 |
| 14 namespace blink { | 14 namespace blink { |
| 15 | 15 |
| 16 class SampledEffect : public NoBaseWillBeGarbageCollected<SampledEffect> { | 16 class SampledEffect : public NoBaseWillBeGarbageCollected<SampledEffect> { |
| 17 public: | 17 public: |
| 18 static PassOwnPtrWillBeRawPtr<SampledEffect> create(Animation* animation, Pa
ssOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > inte
rpolations) | 18 static PassOwnPtrWillBeRawPtr<SampledEffect> create(Animation* animation, Pa
ssOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> interp
olations) |
| 19 { | 19 { |
| 20 return adoptPtrWillBeNoop(new SampledEffect(animation, interpolations)); | 20 return adoptPtrWillBeNoop(new SampledEffect(animation, interpolations)); |
| 21 } | 21 } |
| 22 | 22 |
| 23 void clear(); | 23 void clear(); |
| 24 | 24 |
| 25 const WillBeHeapVector<RefPtrWillBeMember<Interpolation> >& interpolations()
const { return *m_interpolations; } | 25 const WillBeHeapVector<RefPtrWillBeMember<Interpolation>>& interpolations()
const { return *m_interpolations; } |
| 26 #if ENABLE(OILPAN) | 26 #if ENABLE(OILPAN) |
| 27 RawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> mutableInterpola
tions() { return m_interpolations.get(); } | 27 RawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> mutableInterpola
tions() { return m_interpolations.get(); } |
| 28 #else | 28 #else |
| 29 PassOwnPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> mutableInter
polations() { return m_interpolations.release(); } | 29 PassOwnPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> mutableInter
polations() { return m_interpolations.release(); } |
| 30 #endif | 30 #endif |
| 31 | 31 |
| 32 void setInterpolations(PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeM
ember<Interpolation> > > interpolations) { m_interpolations = interpolations; } | 32 void setInterpolations(PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeM
ember<Interpolation>>> interpolations) { m_interpolations = interpolations; } |
| 33 | 33 |
| 34 Animation* animation() const { return m_animation; } | 34 Animation* animation() const { return m_animation; } |
| 35 unsigned sequenceNumber() const { return m_sequenceNumber; } | 35 unsigned sequenceNumber() const { return m_sequenceNumber; } |
| 36 Animation::Priority priority() const { return m_priority; } | 36 Animation::Priority priority() const { return m_priority; } |
| 37 | 37 |
| 38 DECLARE_TRACE(); | 38 DECLARE_TRACE(); |
| 39 | 39 |
| 40 private: | 40 private: |
| 41 SampledEffect(Animation*, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWill
BeMember<Interpolation> > >); | 41 SampledEffect(Animation*, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWill
BeMember<Interpolation>>>); |
| 42 | 42 |
| 43 RawPtrWillBeWeakMember<Animation> m_animation; | 43 RawPtrWillBeWeakMember<Animation> m_animation; |
| 44 RefPtrWillBeMember<AnimationPlayer> m_player; | 44 RefPtrWillBeMember<AnimationPlayer> m_player; |
| 45 OwnPtrWillBeMember<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> m_in
terpolations; | 45 OwnPtrWillBeMember<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>> m_in
terpolations; |
| 46 const unsigned m_sequenceNumber; | 46 const unsigned m_sequenceNumber; |
| 47 Animation::Priority m_priority; | 47 Animation::Priority m_priority; |
| 48 }; | 48 }; |
| 49 | 49 |
| 50 } // namespace blink | 50 } // namespace blink |
| 51 | 51 |
| 52 #endif // SampledEffect_h | 52 #endif // SampledEffect_h |
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