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Unified Diff: Source/core/animation/CompositorPendingAnimations.cpp

Issue 984153002: Fix template angle bracket syntax in animation (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 9 months ago
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Index: Source/core/animation/CompositorPendingAnimations.cpp
diff --git a/Source/core/animation/CompositorPendingAnimations.cpp b/Source/core/animation/CompositorPendingAnimations.cpp
index 332e3f1d88ad9e7ed53839f0fcc0bbb9b74ed350..1a51be1019ecdd2264196e5dcf53b838e756dc1e 100644
--- a/Source/core/animation/CompositorPendingAnimations.cpp
+++ b/Source/core/animation/CompositorPendingAnimations.cpp
@@ -60,7 +60,7 @@ bool CompositorPendingAnimations::update(bool startOnCompositor)
WillBeHeapVector<RawPtrWillBeMember<AnimationPlayer>> waitingForStartTime;
bool startedSynchronizedOnCompositor = false;
- WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players;
+ WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> players;
players.swap(m_pending);
int compositorGroup = ++m_compositorGroup;
if (compositorGroup == 0) {
@@ -125,7 +125,7 @@ bool CompositorPendingAnimations::update(bool startOnCompositor)
void CompositorPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnimationStartTime, int compositorGroup)
{
TRACE_EVENT0("blink", "CompositorPendingAnimations::notifyCompositorAnimationStarted");
- WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players;
+ WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> players;
players.swap(m_waitingForCompositorAnimationStart);
for (auto player : players) {
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