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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 53 if (!visible && !m_timer.isActive()) { | 53 if (!visible && !m_timer.isActive()) { |
| 54 m_timer.startOneShot(0, FROM_HERE); | 54 m_timer.startOneShot(0, FROM_HERE); |
| 55 } | 55 } |
| 56 } | 56 } |
| 57 | 57 |
| 58 bool CompositorPendingAnimations::update(bool startOnCompositor) | 58 bool CompositorPendingAnimations::update(bool startOnCompositor) |
| 59 { | 59 { |
| 60 WillBeHeapVector<RawPtrWillBeMember<AnimationPlayer>> waitingForStartTime; | 60 WillBeHeapVector<RawPtrWillBeMember<AnimationPlayer>> waitingForStartTime; |
| 61 bool startedSynchronizedOnCompositor = false; | 61 bool startedSynchronizedOnCompositor = false; |
| 62 | 62 |
| 63 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players; | 63 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> players; |
| 64 players.swap(m_pending); | 64 players.swap(m_pending); |
| 65 int compositorGroup = ++m_compositorGroup; | 65 int compositorGroup = ++m_compositorGroup; |
| 66 if (compositorGroup == 0) { | 66 if (compositorGroup == 0) { |
| 67 // Wrap around, skipping 0. | 67 // Wrap around, skipping 0. |
| 68 compositorGroup = ++m_compositorGroup; | 68 compositorGroup = ++m_compositorGroup; |
| 69 } | 69 } |
| 70 | 70 |
| 71 for (auto& player : players) { | 71 for (auto& player : players) { |
| 72 bool hadCompositorAnimation = player->hasActiveAnimationsOnCompositor(); | 72 bool hadCompositorAnimation = player->hasActiveAnimationsOnCompositor(); |
| 73 player->preCommit(compositorGroup, startOnCompositor); | 73 player->preCommit(compositorGroup, startOnCompositor); |
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| 118 // If not, go ahead and start any animations that were waiting. | 118 // If not, go ahead and start any animations that were waiting. |
| 119 notifyCompositorAnimationStarted(monotonicallyIncreasingTime()); | 119 notifyCompositorAnimationStarted(monotonicallyIncreasingTime()); |
| 120 | 120 |
| 121 ASSERT(m_pending.isEmpty()); | 121 ASSERT(m_pending.isEmpty()); |
| 122 return false; | 122 return false; |
| 123 } | 123 } |
| 124 | 124 |
| 125 void CompositorPendingAnimations::notifyCompositorAnimationStarted(double monoto
nicAnimationStartTime, int compositorGroup) | 125 void CompositorPendingAnimations::notifyCompositorAnimationStarted(double monoto
nicAnimationStartTime, int compositorGroup) |
| 126 { | 126 { |
| 127 TRACE_EVENT0("blink", "CompositorPendingAnimations::notifyCompositorAnimatio
nStarted"); | 127 TRACE_EVENT0("blink", "CompositorPendingAnimations::notifyCompositorAnimatio
nStarted"); |
| 128 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players; | 128 WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer>> players; |
| 129 players.swap(m_waitingForCompositorAnimationStart); | 129 players.swap(m_waitingForCompositorAnimationStart); |
| 130 | 130 |
| 131 for (auto player : players) { | 131 for (auto player : players) { |
| 132 if (player->hasStartTime() || player->playStateInternal() != AnimationPl
ayer::Pending) { | 132 if (player->hasStartTime() || player->playStateInternal() != AnimationPl
ayer::Pending) { |
| 133 // Already started or no longer relevant. | 133 // Already started or no longer relevant. |
| 134 continue; | 134 continue; |
| 135 } | 135 } |
| 136 if (compositorGroup && player->compositorGroup() != compositorGroup) { | 136 if (compositorGroup && player->compositorGroup() != compositorGroup) { |
| 137 // Still waiting. | 137 // Still waiting. |
| 138 m_waitingForCompositorAnimationStart.append(player); | 138 m_waitingForCompositorAnimationStart.append(player); |
| 139 continue; | 139 continue; |
| 140 } | 140 } |
| 141 player->notifyCompositorStartTime(monotonicAnimationStartTime - player->
timeline()->zeroTime()); | 141 player->notifyCompositorStartTime(monotonicAnimationStartTime - player->
timeline()->zeroTime()); |
| 142 } | 142 } |
| 143 | 143 |
| 144 } | 144 } |
| 145 | 145 |
| 146 DEFINE_TRACE(CompositorPendingAnimations) | 146 DEFINE_TRACE(CompositorPendingAnimations) |
| 147 { | 147 { |
| 148 visitor->trace(m_pending); | 148 visitor->trace(m_pending); |
| 149 visitor->trace(m_waitingForCompositorAnimationStart); | 149 visitor->trace(m_waitingForCompositorAnimationStart); |
| 150 } | 150 } |
| 151 | 151 |
| 152 } // namespace | 152 } // namespace |
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