Index: cc/output/overlay_strategy_underlay.h |
diff --git a/cc/output/overlay_strategy_underlay.h b/cc/output/overlay_strategy_underlay.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..881e170535f755b597b1de21bf4611108ee67f10 |
--- /dev/null |
+++ b/cc/output/overlay_strategy_underlay.h |
@@ -0,0 +1,32 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_OUTPUT_OVERLAY_STRATEGY_UNDERLAY_H_ |
+#define CC_OUTPUT_OVERLAY_STRATEGY_UNDERLAY_H_ |
+ |
+#include "cc/output/overlay_strategy_common.h" |
+ |
+namespace cc { |
+class StreamVideoDrawQuad; |
+class TextureDrawQuad; |
+ |
+// The underlay strategy looks for a video quad without regard to quads above |
+// it. The video is "underlaid" through a black transparent quad substituted |
+// for the video quad. The overlay content can then be blended in by the |
+// hardware under the the scene. This is only valid for overlay contents that |
+// are fully opaque. |
+class CC_EXPORT OverlayStrategyUnderlay : public OverlayStrategyCommon { |
+ public: |
+ OverlayStrategyUnderlay(OverlayCandidateValidator* capability_checker, |
+ ResourceProvider* resource_provider); |
+ bool Attempt(RenderPassList* render_passes_in_draw_order, |
+ OverlayCandidateList* candidate_list) override; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(OverlayStrategyUnderlay); |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CC_OUTPUT_OVERLAY_STRATEGY_UNDERLAY_H_ |