| Index: cc/output/overlay_strategy_underlay.h
|
| diff --git a/cc/output/overlay_strategy_underlay.h b/cc/output/overlay_strategy_underlay.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..881e170535f755b597b1de21bf4611108ee67f10
|
| --- /dev/null
|
| +++ b/cc/output/overlay_strategy_underlay.h
|
| @@ -0,0 +1,32 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CC_OUTPUT_OVERLAY_STRATEGY_UNDERLAY_H_
|
| +#define CC_OUTPUT_OVERLAY_STRATEGY_UNDERLAY_H_
|
| +
|
| +#include "cc/output/overlay_strategy_common.h"
|
| +
|
| +namespace cc {
|
| +class StreamVideoDrawQuad;
|
| +class TextureDrawQuad;
|
| +
|
| +// The underlay strategy looks for a video quad without regard to quads above
|
| +// it. The video is "underlaid" through a black transparent quad substituted
|
| +// for the video quad. The overlay content can then be blended in by the
|
| +// hardware under the the scene. This is only valid for overlay contents that
|
| +// are fully opaque.
|
| +class CC_EXPORT OverlayStrategyUnderlay : public OverlayStrategyCommon {
|
| + public:
|
| + OverlayStrategyUnderlay(OverlayCandidateValidator* capability_checker,
|
| + ResourceProvider* resource_provider);
|
| + bool Attempt(RenderPassList* render_passes_in_draw_order,
|
| + OverlayCandidateList* candidate_list) override;
|
| +
|
| + private:
|
| + DISALLOW_COPY_AND_ASSIGN(OverlayStrategyUnderlay);
|
| +};
|
| +
|
| +} // namespace cc
|
| +
|
| +#endif // CC_OUTPUT_OVERLAY_STRATEGY_UNDERLAY_H_
|
|
|