Chromium Code Reviews| Index: cc/output/overlay_strategy_underlay.cc |
| diff --git a/cc/output/overlay_strategy_underlay.cc b/cc/output/overlay_strategy_underlay.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..c3242c20ca5df6d0a52b514db28d7e3578bcb351 |
| --- /dev/null |
| +++ b/cc/output/overlay_strategy_underlay.cc |
| @@ -0,0 +1,86 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "cc/output/overlay_strategy_underlay.h" |
| + |
| +#include "cc/quads/draw_quad.h" |
| +#include "cc/quads/solid_color_draw_quad.h" |
| +#include "cc/quads/stream_video_draw_quad.h" |
| +#include "ui/gfx/geometry/rect_conversions.h" |
| +#include "ui/gfx/transform.h" |
| + |
| +namespace cc { |
| + |
| +OverlayStrategyUnderlay::OverlayStrategyUnderlay( |
| + OverlayCandidateValidator* capability_checker, |
| + ResourceProvider* resource_provider) |
| + : OverlayStrategyCommon(resource_provider), |
| + capability_checker_(capability_checker) { |
| +} |
| + |
| +bool OverlayStrategyUnderlay::IsOverlayQuad(const DrawQuad* draw_quad) { |
| + switch (draw_quad->material) { |
| + case DrawQuad::STREAM_VIDEO_CONTENT: |
|
alexst (slow to review)
2015/03/05 14:12:00
We can allow WebGL here as well, I think.
achaulk
2015/03/18 16:31:26
Done.
|
| + return resource_provider_->AllowOverlay( |
| + StreamVideoDrawQuad::MaterialCast(draw_quad)->resource_id); |
| + default: |
| + return false; |
| + } |
| +} |
| + |
| +bool OverlayStrategyUnderlay::Attempt( |
| + RenderPassList* render_passes_in_draw_order, |
| + OverlayCandidateList* candidate_list) { |
| + if (!capability_checker_) |
| + return false; |
| + |
| + RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
| + DCHECK(root_render_pass); |
| + |
| + OverlayCandidate candidate; |
| + QuadList& quad_list = root_render_pass->quad_list; |
| + auto candidate_iterator = quad_list.end(); |
| + for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { |
|
alexst (slow to review)
2015/03/05 14:12:00
(auto it : quad_list) instead for simplicity?
|
| + const DrawQuad* draw_quad = *it; |
| + if (IsOverlayQuad(draw_quad) && |
| + GetCandidateQuadInfo(*draw_quad, &candidate)) { |
| + candidate_iterator = it; |
| + break; |
| + } |
| + } |
| + if (candidate_iterator == quad_list.end()) |
| + return false; |
| + |
| + // Add our primary surface. |
| + OverlayCandidateList candidates; |
| + OverlayCandidate main_image; |
| + main_image.display_rect = root_render_pass->output_rect; |
| + candidates.push_back(main_image); |
| + |
| + // Add the overlay. |
| + candidate.plane_z_order = 1; |
|
alexst (slow to review)
2015/03/05 14:12:00
This should be -1 for the underlay.
|
| + candidates.push_back(candidate); |
| + |
| + // Check for support. |
| + capability_checker_->CheckOverlaySupport(&candidates); |
| + |
| + // If the candidate can be handled by an overlay, create a pass for it. We |
| + // need to switch out the video quad with a black transparent one. |
| + if (candidates[1].overlay_handled) { |
| + const SharedQuadState* shared_quad_state = |
| + candidate_iterator->shared_quad_state; |
| + gfx::Rect rect = candidate_iterator->rect, |
| + opaque = candidate_iterator->opaque_rect, |
|
alexst (slow to review)
2015/03/05 14:12:00
If we are punching a hole, shouldn't opaque parts
|
| + visible = candidate_iterator->visible_rect; |
| + SolidColorDrawQuad* replacement = |
| + new (*candidate_iterator) SolidColorDrawQuad(); |
| + replacement->SetAll(shared_quad_state, rect, opaque, visible, false, |
| + SK_ColorTRANSPARENT, true); |
|
halliwell
2015/03/05 18:51:35
I tried patching this change into my build this mo
achaulk
2015/03/05 18:53:04
Hmm, I just took the existing VIDEO_HOLE setup for
|
| + candidate_list->swap(candidates); |
| + return true; |
| + } |
| + return false; |
| +} |
| + |
| +} // namespace cc |