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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/output/overlay_strategy_underlay.h" | |
6 | |
7 #include "cc/quads/draw_quad.h" | |
8 #include "cc/quads/solid_color_draw_quad.h" | |
9 #include "cc/quads/stream_video_draw_quad.h" | |
10 #include "ui/gfx/geometry/rect_conversions.h" | |
11 #include "ui/gfx/transform.h" | |
12 | |
13 namespace cc { | |
14 | |
15 OverlayStrategyUnderlay::OverlayStrategyUnderlay( | |
16 OverlayCandidateValidator* capability_checker, | |
17 ResourceProvider* resource_provider) | |
18 : OverlayStrategyCommon(resource_provider), | |
19 capability_checker_(capability_checker) { | |
20 } | |
21 | |
22 bool OverlayStrategyUnderlay::IsOverlayQuad(const DrawQuad* draw_quad) { | |
23 switch (draw_quad->material) { | |
24 case DrawQuad::STREAM_VIDEO_CONTENT: | |
alexst (slow to review)
2015/03/05 14:12:00
We can allow WebGL here as well, I think.
achaulk
2015/03/18 16:31:26
Done.
| |
25 return resource_provider_->AllowOverlay( | |
26 StreamVideoDrawQuad::MaterialCast(draw_quad)->resource_id); | |
27 default: | |
28 return false; | |
29 } | |
30 } | |
31 | |
32 bool OverlayStrategyUnderlay::Attempt( | |
33 RenderPassList* render_passes_in_draw_order, | |
34 OverlayCandidateList* candidate_list) { | |
35 if (!capability_checker_) | |
36 return false; | |
37 | |
38 RenderPass* root_render_pass = render_passes_in_draw_order->back(); | |
39 DCHECK(root_render_pass); | |
40 | |
41 OverlayCandidate candidate; | |
42 QuadList& quad_list = root_render_pass->quad_list; | |
43 auto candidate_iterator = quad_list.end(); | |
44 for (auto it = quad_list.begin(); it != quad_list.end(); ++it) { | |
alexst (slow to review)
2015/03/05 14:12:00
(auto it : quad_list) instead for simplicity?
| |
45 const DrawQuad* draw_quad = *it; | |
46 if (IsOverlayQuad(draw_quad) && | |
47 GetCandidateQuadInfo(*draw_quad, &candidate)) { | |
48 candidate_iterator = it; | |
49 break; | |
50 } | |
51 } | |
52 if (candidate_iterator == quad_list.end()) | |
53 return false; | |
54 | |
55 // Add our primary surface. | |
56 OverlayCandidateList candidates; | |
57 OverlayCandidate main_image; | |
58 main_image.display_rect = root_render_pass->output_rect; | |
59 candidates.push_back(main_image); | |
60 | |
61 // Add the overlay. | |
62 candidate.plane_z_order = 1; | |
alexst (slow to review)
2015/03/05 14:12:00
This should be -1 for the underlay.
| |
63 candidates.push_back(candidate); | |
64 | |
65 // Check for support. | |
66 capability_checker_->CheckOverlaySupport(&candidates); | |
67 | |
68 // If the candidate can be handled by an overlay, create a pass for it. We | |
69 // need to switch out the video quad with a black transparent one. | |
70 if (candidates[1].overlay_handled) { | |
71 const SharedQuadState* shared_quad_state = | |
72 candidate_iterator->shared_quad_state; | |
73 gfx::Rect rect = candidate_iterator->rect, | |
74 opaque = candidate_iterator->opaque_rect, | |
alexst (slow to review)
2015/03/05 14:12:00
If we are punching a hole, shouldn't opaque parts
| |
75 visible = candidate_iterator->visible_rect; | |
76 SolidColorDrawQuad* replacement = | |
77 new (*candidate_iterator) SolidColorDrawQuad(); | |
78 replacement->SetAll(shared_quad_state, rect, opaque, visible, false, | |
79 SK_ColorTRANSPARENT, true); | |
halliwell
2015/03/05 18:51:35
I tried patching this change into my build this mo
achaulk
2015/03/05 18:53:04
Hmm, I just took the existing VIDEO_HOLE setup for
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80 candidate_list->swap(candidates); | |
81 return true; | |
82 } | |
83 return false; | |
84 } | |
85 | |
86 } // namespace cc | |
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