Index: include/gpu/GrInvariantOutput.h |
diff --git a/include/gpu/GrInvariantOutput.h b/include/gpu/GrInvariantOutput.h |
index 4977333de4e80779432c0eb20289ad5065f47ae3..acc9cde2d9cecdf6c65288bc8d3f6e50f4fc2419 100644 |
--- a/include/gpu/GrInvariantOutput.h |
+++ b/include/gpu/GrInvariantOutput.h |
@@ -116,10 +116,66 @@ public: |
SkMulDiv255Round(GrColorUnpackG(fColor), alpha), |
SkMulDiv255Round(GrColorUnpackB(fColor), alpha), |
SkMulDiv255Round(GrColorUnpackA(fColor), alpha)); |
+ // We don't need to change fIsSingleComponent in this case |
} |
} |
} |
+ void mulByKnownFourComponents(GrColor color) { |
+ if (0 == color) { |
+ this->internalSetToTransparentBlack(); |
+ } else { |
+ if (color != 0xffffffff) { |
+ fColor = GrColorPackRGBA( |
+ SkMulDiv255Round(GrColorUnpackR(fColor), GrColorUnpackR(color)), |
+ SkMulDiv255Round(GrColorUnpackG(fColor), GrColorUnpackG(color)), |
+ SkMulDiv255Round(GrColorUnpackB(fColor), GrColorUnpackB(color)), |
+ SkMulDiv255Round(GrColorUnpackA(fColor), GrColorUnpackA(color))); |
+ this->updateIsSingleComponent(); |
egdaniel
2015/03/04 15:17:03
at least with what is in the updateISC function no
bsalomon
2015/03/04 19:43:36
Done.
|
+ } |
+ } |
+ } |
+ |
+ // Ignores the incoming color's RGB and muls its alpha by color. |
+ void mulAlphaByKnownFourComponents(GrColor color) { |
+ if (0 == color || 0 == this->hasZeroAlpha()) { |
+ this->internalSetToTransparentBlack(); |
+ } else { |
+ if (fValidFlags & kA_GrColorComponentFlag) { |
+ GrColor alpha = GrColorUnpackA(fColor); |
+ fColor = GrColorPackRGBA( |
+ SkMulDiv255Round(alpha, GrColorUnpackR(color)), |
+ SkMulDiv255Round(alpha, GrColorUnpackG(color)), |
+ SkMulDiv255Round(alpha, GrColorUnpackB(color)), |
+ SkMulDiv255Round(alpha, GrColorUnpackA(color))); |
+ fValidFlags = kRGBA_GrColorComponentFlags; |
+ } else { |
+ fValidFlags = 0; |
+ } |
+ // If color is single channel then so are we. |
+ GrColor a = GrColorUnpackA(color); |
+ fIsSingleComponent = a == GrColorUnpackR(color) && a == GrColorUnpackG(color) && |
+ a == GrColorUnpackB(color); |
+ } |
+ } |
+ |
+ // Ignores the incoming color's RGB and muls its alpha by the alpha param. |
+ void mulAlphaByKnownSingleComponent(uint8_t alpha) { |
+ if (0 == alpha || 0 == this->hasZeroAlpha()) { |
+ this->internalSetToTransparentBlack(); |
+ } else { |
+ if (fValidFlags & kA_GrColorComponentFlag) { |
+ GrColor a = GrColorUnpackA(fColor); |
+ a = SkMulDiv255Round(alpha, a); |
+ fColor = GrColorPackRGBA(a, a, a, a); |
+ fValidFlags = kRGBA_GrColorComponentFlags; |
+ } else { |
+ fValidFlags = 0; |
+ } |
+ fIsSingleComponent = true; |
+ } |
+ } |
+ |
void invalidateComponents(uint8_t invalidateFlags, ReadInput readsInput) { |
fValidFlags &= ~invalidateFlags; |
fIsSingleComponent = false; |
@@ -205,6 +261,14 @@ private: |
return (fValidFlags == kRGBA_GrColorComponentFlags && 0xFFFFFFFF == fColor); |
} |
+ void updateIsSingleComponent() { |
egdaniel
2015/03/04 15:17:03
In general I am not a big fan of this function or
|
+ if (kRGBA_GrColorComponentFlags == fValidFlags) { |
+ GrColor a = GrColorUnpackA(fColor); |
+ fIsSingleComponent = a == GrColorUnpackR(fColor) && a == GrColorUnpackG(fColor) && |
+ a == GrColorUnpackB(fColor); |
+ } |
+ |
+ } |
bool isSingleComponent() const { return fIsSingleComponent; } |
bool willUseInputColor() const { return fWillUseInputColor; } |