Index: src/opts/SkPMFloat_SSSE3.h |
diff --git a/src/opts/SkPMFloat_SSSE3.h b/src/opts/SkPMFloat_SSSE3.h |
index fb5685c04547d618b6d23dffa07088dadbf084bc..c4fba400dc36863ce4ada1dba377082cce6b8a90 100644 |
--- a/src/opts/SkPMFloat_SSSE3.h |
+++ b/src/opts/SkPMFloat_SSSE3.h |
@@ -1,15 +1,15 @@ |
#include "SkColorPriv.h" |
#include <tmmintrin.h> |
-// For set(), we widen our 8 bit components (fix8) to 8-bit components in 32 bits (fix8_32), |
-// then convert those to floats. |
+// For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits |
+// (fix8_32), then convert those to floats. |
// get() does the opposite, working from floats to 8-bit-in-32-bits, then back to packed 8 bit. |
// clamped() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bit, with |
// _mm_packus_epi16() both clamping and narrowing. |
-inline void SkPMFloat::set(SkPMColor c) { |
+inline SkPMFloat::SkPMFloat(SkPMColor c) { |
SkPMColorAssert(c); |
const int _ = 255; // _ means to zero that byte. |
__m128i fix8 = _mm_set_epi32(0,0,0,c), |