| Index: cc/output/shader.h
|
| diff --git a/cc/output/shader.h b/cc/output/shader.h
|
| index 93407d4cc892a12bfd375cde7e89514ce6ec8928..f3ca89c7a2fefb8b1e1c63b2e314eab96479b534 100644
|
| --- a/cc/output/shader.h
|
| +++ b/cc/output/shader.h
|
| @@ -59,6 +59,23 @@ enum BlendMode {
|
| LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY
|
| };
|
|
|
| +struct ShaderLocations {
|
| + int sampler = -1;
|
| + int quad = -1;
|
| + int edge = -1;
|
| + int viewport = -1;
|
| + int mask_sampler = -1;
|
| + int mask_tex_coord_scale = -1;
|
| + int mask_tex_coord_offset = -1;
|
| + int matrix = -1;
|
| + int alpha = -1;
|
| + int color_matrix = -1;
|
| + int color_offset = -1;
|
| + int tex_transform = -1;
|
| + int backdrop = -1;
|
| + int backdrop_rect = -1;
|
| +};
|
| +
|
| // Note: The highp_threshold_cache must be provided by the caller to make
|
| // the caching multi-thread/context safe in an easy low-overhead manner.
|
| // The caller must make sure to clear highp_threshold_cache to 0, so it can be
|
| @@ -156,6 +173,7 @@ class VertexShaderPosTexTransform {
|
| std::string GetShaderString() const;
|
| static std::string GetShaderHead();
|
| static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
|
|
| int matrix_location() const { return matrix_location_; }
|
| int tex_transform_location() const { return tex_transform_location_; }
|
| @@ -228,6 +246,7 @@ class VertexShaderQuadTexTransformAA {
|
| std::string GetShaderString() const;
|
| static std::string GetShaderHead();
|
| static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
|
|
| int matrix_location() const { return matrix_location_; }
|
| int viewport_location() const { return viewport_location_; }
|
| @@ -460,6 +479,7 @@ class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding {
|
| TexCoordPrecision precision, SamplerType sampler) const;
|
| static std::string GetShaderHead();
|
| static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| };
|
|
|
| class FragmentShaderRGBATexColorMatrixAlpha
|
| @@ -469,6 +489,7 @@ class FragmentShaderRGBATexColorMatrixAlpha
|
| SamplerType sampler) const;
|
| static std::string GetShaderHead();
|
| static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
| };
|
|
|
| class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding {
|
| @@ -516,6 +537,7 @@ class FragmentShaderRGBATexAlphaAA : public FragmentTexBlendMode {
|
| TexCoordPrecision precision, SamplerType sampler) const;
|
| static std::string GetShaderHead();
|
| static std::string GetShaderBody();
|
| + void FillLocations(ShaderLocations* locations) const;
|
|
|
| int alpha_location() const { return alpha_location_; }
|
| int sampler_location() const { return sampler_location_; }
|
| @@ -574,7 +596,7 @@ class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode {
|
| TexCoordPrecision precision, SamplerType sampler) const;
|
| static std::string GetShaderHead();
|
| static std::string GetShaderBody();
|
| -
|
| + void FillLocations(ShaderLocations* locations) const;
|
| void Init(gpu::gles2::GLES2Interface* context,
|
| unsigned program,
|
| int* base_uniform_index);
|
| @@ -605,7 +627,7 @@ class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode {
|
| TexCoordPrecision precision, SamplerType sampler) const;
|
| static std::string GetShaderHead();
|
| static std::string GetShaderBody();
|
| -
|
| + void FillLocations(ShaderLocations* locations) const;
|
| void Init(gpu::gles2::GLES2Interface* context,
|
| unsigned program,
|
| int* base_uniform_index);
|
| @@ -637,7 +659,7 @@ class FragmentShaderRGBATexAlphaMaskColorMatrixAA
|
| TexCoordPrecision precision, SamplerType sampler) const;
|
| static std::string GetShaderHead();
|
| static std::string GetShaderBody();
|
| -
|
| + void FillLocations(ShaderLocations* locations) const;
|
| void Init(gpu::gles2::GLES2Interface* context,
|
| unsigned program,
|
| int* base_uniform_index);
|
| @@ -670,7 +692,7 @@ class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode {
|
| TexCoordPrecision precision, SamplerType sampler) const;
|
| static std::string GetShaderHead();
|
| static std::string GetShaderBody();
|
| -
|
| + void FillLocations(ShaderLocations* locations) const;
|
| void Init(gpu::gles2::GLES2Interface* context,
|
| unsigned program,
|
| int* base_uniform_index);
|
| @@ -693,7 +715,7 @@ class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode {
|
| TexCoordPrecision precision, SamplerType sampler) const;
|
| static std::string GetShaderHead();
|
| static std::string GetShaderBody();
|
| -
|
| + void FillLocations(ShaderLocations* locations) const;
|
| void Init(gpu::gles2::GLES2Interface* context,
|
| unsigned program,
|
| int* base_uniform_index);
|
|
|