| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
| 6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 52 BLEND_MODE_DIFFERENCE, | 52 BLEND_MODE_DIFFERENCE, |
| 53 BLEND_MODE_EXCLUSION, | 53 BLEND_MODE_EXCLUSION, |
| 54 BLEND_MODE_MULTIPLY, | 54 BLEND_MODE_MULTIPLY, |
| 55 BLEND_MODE_HUE, | 55 BLEND_MODE_HUE, |
| 56 BLEND_MODE_SATURATION, | 56 BLEND_MODE_SATURATION, |
| 57 BLEND_MODE_COLOR, | 57 BLEND_MODE_COLOR, |
| 58 BLEND_MODE_LUMINOSITY, | 58 BLEND_MODE_LUMINOSITY, |
| 59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY | 59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY |
| 60 }; | 60 }; |
| 61 | 61 |
| 62 struct ShaderLocations { |
| 63 int sampler = -1; |
| 64 int quad = -1; |
| 65 int edge = -1; |
| 66 int viewport = -1; |
| 67 int mask_sampler = -1; |
| 68 int mask_tex_coord_scale = -1; |
| 69 int mask_tex_coord_offset = -1; |
| 70 int matrix = -1; |
| 71 int alpha = -1; |
| 72 int color_matrix = -1; |
| 73 int color_offset = -1; |
| 74 int tex_transform = -1; |
| 75 int backdrop = -1; |
| 76 int backdrop_rect = -1; |
| 77 }; |
| 78 |
| 62 // Note: The highp_threshold_cache must be provided by the caller to make | 79 // Note: The highp_threshold_cache must be provided by the caller to make |
| 63 // the caching multi-thread/context safe in an easy low-overhead manner. | 80 // the caching multi-thread/context safe in an easy low-overhead manner. |
| 64 // The caller must make sure to clear highp_threshold_cache to 0, so it can be | 81 // The caller must make sure to clear highp_threshold_cache to 0, so it can be |
| 65 // reinitialized, if a new or different context is used. | 82 // reinitialized, if a new or different context is used. |
| 66 CC_EXPORT TexCoordPrecision | 83 CC_EXPORT TexCoordPrecision |
| 67 TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, | 84 TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, |
| 68 int* highp_threshold_cache, | 85 int* highp_threshold_cache, |
| 69 int highp_threshold_min, | 86 int highp_threshold_min, |
| 70 const gfx::Point& max_coordinate); | 87 const gfx::Point& max_coordinate); |
| 71 | 88 |
| (...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 149 class VertexShaderPosTexTransform { | 166 class VertexShaderPosTexTransform { |
| 150 public: | 167 public: |
| 151 VertexShaderPosTexTransform(); | 168 VertexShaderPosTexTransform(); |
| 152 | 169 |
| 153 void Init(gpu::gles2::GLES2Interface* context, | 170 void Init(gpu::gles2::GLES2Interface* context, |
| 154 unsigned program, | 171 unsigned program, |
| 155 int* base_uniform_index); | 172 int* base_uniform_index); |
| 156 std::string GetShaderString() const; | 173 std::string GetShaderString() const; |
| 157 static std::string GetShaderHead(); | 174 static std::string GetShaderHead(); |
| 158 static std::string GetShaderBody(); | 175 static std::string GetShaderBody(); |
| 176 void FillLocations(ShaderLocations* locations) const; |
| 159 | 177 |
| 160 int matrix_location() const { return matrix_location_; } | 178 int matrix_location() const { return matrix_location_; } |
| 161 int tex_transform_location() const { return tex_transform_location_; } | 179 int tex_transform_location() const { return tex_transform_location_; } |
| 162 int vertex_opacity_location() const { return vertex_opacity_location_; } | 180 int vertex_opacity_location() const { return vertex_opacity_location_; } |
| 163 | 181 |
| 164 private: | 182 private: |
| 165 int matrix_location_; | 183 int matrix_location_; |
| 166 int tex_transform_location_; | 184 int tex_transform_location_; |
| 167 int vertex_opacity_location_; | 185 int vertex_opacity_location_; |
| 168 | 186 |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 221 class VertexShaderQuadTexTransformAA { | 239 class VertexShaderQuadTexTransformAA { |
| 222 public: | 240 public: |
| 223 VertexShaderQuadTexTransformAA(); | 241 VertexShaderQuadTexTransformAA(); |
| 224 | 242 |
| 225 void Init(gpu::gles2::GLES2Interface* context, | 243 void Init(gpu::gles2::GLES2Interface* context, |
| 226 unsigned program, | 244 unsigned program, |
| 227 int* base_uniform_index); | 245 int* base_uniform_index); |
| 228 std::string GetShaderString() const; | 246 std::string GetShaderString() const; |
| 229 static std::string GetShaderHead(); | 247 static std::string GetShaderHead(); |
| 230 static std::string GetShaderBody(); | 248 static std::string GetShaderBody(); |
| 249 void FillLocations(ShaderLocations* locations) const; |
| 231 | 250 |
| 232 int matrix_location() const { return matrix_location_; } | 251 int matrix_location() const { return matrix_location_; } |
| 233 int viewport_location() const { return viewport_location_; } | 252 int viewport_location() const { return viewport_location_; } |
| 234 int quad_location() const { return quad_location_; } | 253 int quad_location() const { return quad_location_; } |
| 235 int edge_location() const { return edge_location_; } | 254 int edge_location() const { return edge_location_; } |
| 236 int tex_transform_location() const { return tex_transform_location_; } | 255 int tex_transform_location() const { return tex_transform_location_; } |
| 237 | 256 |
| 238 private: | 257 private: |
| 239 int matrix_location_; | 258 int matrix_location_; |
| 240 int viewport_location_; | 259 int viewport_location_; |
| (...skipping 212 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 453 static std::string GetShaderHead(); | 472 static std::string GetShaderHead(); |
| 454 static std::string GetShaderBody(); | 473 static std::string GetShaderBody(); |
| 455 }; | 474 }; |
| 456 | 475 |
| 457 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { | 476 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { |
| 458 public: | 477 public: |
| 459 std::string GetShaderString( | 478 std::string GetShaderString( |
| 460 TexCoordPrecision precision, SamplerType sampler) const; | 479 TexCoordPrecision precision, SamplerType sampler) const; |
| 461 static std::string GetShaderHead(); | 480 static std::string GetShaderHead(); |
| 462 static std::string GetShaderBody(); | 481 static std::string GetShaderBody(); |
| 482 void FillLocations(ShaderLocations* locations) const; |
| 463 }; | 483 }; |
| 464 | 484 |
| 465 class FragmentShaderRGBATexColorMatrixAlpha | 485 class FragmentShaderRGBATexColorMatrixAlpha |
| 466 : public FragmentTexColorMatrixAlphaBinding { | 486 : public FragmentTexColorMatrixAlphaBinding { |
| 467 public: | 487 public: |
| 468 std::string GetShaderString(TexCoordPrecision precision, | 488 std::string GetShaderString(TexCoordPrecision precision, |
| 469 SamplerType sampler) const; | 489 SamplerType sampler) const; |
| 470 static std::string GetShaderHead(); | 490 static std::string GetShaderHead(); |
| 471 static std::string GetShaderBody(); | 491 static std::string GetShaderBody(); |
| 492 void FillLocations(ShaderLocations* locations) const; |
| 472 }; | 493 }; |
| 473 | 494 |
| 474 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { | 495 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { |
| 475 public: | 496 public: |
| 476 std::string GetShaderString( | 497 std::string GetShaderString( |
| 477 TexCoordPrecision precision, SamplerType sampler) const; | 498 TexCoordPrecision precision, SamplerType sampler) const; |
| 478 static std::string GetShaderHead(); | 499 static std::string GetShaderHead(); |
| 479 static std::string GetShaderBody(); | 500 static std::string GetShaderBody(); |
| 480 }; | 501 }; |
| 481 | 502 |
| (...skipping 27 matching lines...) Expand all Loading... |
| 509 public: | 530 public: |
| 510 FragmentShaderRGBATexAlphaAA(); | 531 FragmentShaderRGBATexAlphaAA(); |
| 511 | 532 |
| 512 void Init(gpu::gles2::GLES2Interface* context, | 533 void Init(gpu::gles2::GLES2Interface* context, |
| 513 unsigned program, | 534 unsigned program, |
| 514 int* base_uniform_index); | 535 int* base_uniform_index); |
| 515 std::string GetShaderString( | 536 std::string GetShaderString( |
| 516 TexCoordPrecision precision, SamplerType sampler) const; | 537 TexCoordPrecision precision, SamplerType sampler) const; |
| 517 static std::string GetShaderHead(); | 538 static std::string GetShaderHead(); |
| 518 static std::string GetShaderBody(); | 539 static std::string GetShaderBody(); |
| 540 void FillLocations(ShaderLocations* locations) const; |
| 519 | 541 |
| 520 int alpha_location() const { return alpha_location_; } | 542 int alpha_location() const { return alpha_location_; } |
| 521 int sampler_location() const { return sampler_location_; } | 543 int sampler_location() const { return sampler_location_; } |
| 522 | 544 |
| 523 private: | 545 private: |
| 524 int sampler_location_; | 546 int sampler_location_; |
| 525 int alpha_location_; | 547 int alpha_location_; |
| 526 | 548 |
| 527 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); | 549 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); |
| 528 }; | 550 }; |
| (...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 567 static std::string GetShaderBody(); | 589 static std::string GetShaderBody(); |
| 568 }; | 590 }; |
| 569 | 591 |
| 570 class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { | 592 class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { |
| 571 public: | 593 public: |
| 572 FragmentShaderRGBATexAlphaMask(); | 594 FragmentShaderRGBATexAlphaMask(); |
| 573 std::string GetShaderString( | 595 std::string GetShaderString( |
| 574 TexCoordPrecision precision, SamplerType sampler) const; | 596 TexCoordPrecision precision, SamplerType sampler) const; |
| 575 static std::string GetShaderHead(); | 597 static std::string GetShaderHead(); |
| 576 static std::string GetShaderBody(); | 598 static std::string GetShaderBody(); |
| 577 | 599 void FillLocations(ShaderLocations* locations) const; |
| 578 void Init(gpu::gles2::GLES2Interface* context, | 600 void Init(gpu::gles2::GLES2Interface* context, |
| 579 unsigned program, | 601 unsigned program, |
| 580 int* base_uniform_index); | 602 int* base_uniform_index); |
| 581 int alpha_location() const { return alpha_location_; } | 603 int alpha_location() const { return alpha_location_; } |
| 582 int sampler_location() const { return sampler_location_; } | 604 int sampler_location() const { return sampler_location_; } |
| 583 int mask_sampler_location() const { return mask_sampler_location_; } | 605 int mask_sampler_location() const { return mask_sampler_location_; } |
| 584 int mask_tex_coord_scale_location() const { | 606 int mask_tex_coord_scale_location() const { |
| 585 return mask_tex_coord_scale_location_; | 607 return mask_tex_coord_scale_location_; |
| 586 } | 608 } |
| 587 int mask_tex_coord_offset_location() const { | 609 int mask_tex_coord_offset_location() const { |
| (...skipping 10 matching lines...) Expand all Loading... |
| 598 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); | 620 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); |
| 599 }; | 621 }; |
| 600 | 622 |
| 601 class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { | 623 class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { |
| 602 public: | 624 public: |
| 603 FragmentShaderRGBATexAlphaMaskAA(); | 625 FragmentShaderRGBATexAlphaMaskAA(); |
| 604 std::string GetShaderString( | 626 std::string GetShaderString( |
| 605 TexCoordPrecision precision, SamplerType sampler) const; | 627 TexCoordPrecision precision, SamplerType sampler) const; |
| 606 static std::string GetShaderHead(); | 628 static std::string GetShaderHead(); |
| 607 static std::string GetShaderBody(); | 629 static std::string GetShaderBody(); |
| 608 | 630 void FillLocations(ShaderLocations* locations) const; |
| 609 void Init(gpu::gles2::GLES2Interface* context, | 631 void Init(gpu::gles2::GLES2Interface* context, |
| 610 unsigned program, | 632 unsigned program, |
| 611 int* base_uniform_index); | 633 int* base_uniform_index); |
| 612 int alpha_location() const { return alpha_location_; } | 634 int alpha_location() const { return alpha_location_; } |
| 613 int sampler_location() const { return sampler_location_; } | 635 int sampler_location() const { return sampler_location_; } |
| 614 int mask_sampler_location() const { return mask_sampler_location_; } | 636 int mask_sampler_location() const { return mask_sampler_location_; } |
| 615 int mask_tex_coord_scale_location() const { | 637 int mask_tex_coord_scale_location() const { |
| 616 return mask_tex_coord_scale_location_; | 638 return mask_tex_coord_scale_location_; |
| 617 } | 639 } |
| 618 int mask_tex_coord_offset_location() const { | 640 int mask_tex_coord_offset_location() const { |
| (...skipping 11 matching lines...) Expand all Loading... |
| 630 }; | 652 }; |
| 631 | 653 |
| 632 class FragmentShaderRGBATexAlphaMaskColorMatrixAA | 654 class FragmentShaderRGBATexAlphaMaskColorMatrixAA |
| 633 : public FragmentTexBlendMode { | 655 : public FragmentTexBlendMode { |
| 634 public: | 656 public: |
| 635 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); | 657 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); |
| 636 std::string GetShaderString( | 658 std::string GetShaderString( |
| 637 TexCoordPrecision precision, SamplerType sampler) const; | 659 TexCoordPrecision precision, SamplerType sampler) const; |
| 638 static std::string GetShaderHead(); | 660 static std::string GetShaderHead(); |
| 639 static std::string GetShaderBody(); | 661 static std::string GetShaderBody(); |
| 640 | 662 void FillLocations(ShaderLocations* locations) const; |
| 641 void Init(gpu::gles2::GLES2Interface* context, | 663 void Init(gpu::gles2::GLES2Interface* context, |
| 642 unsigned program, | 664 unsigned program, |
| 643 int* base_uniform_index); | 665 int* base_uniform_index); |
| 644 int alpha_location() const { return alpha_location_; } | 666 int alpha_location() const { return alpha_location_; } |
| 645 int sampler_location() const { return sampler_location_; } | 667 int sampler_location() const { return sampler_location_; } |
| 646 int mask_sampler_location() const { return mask_sampler_location_; } | 668 int mask_sampler_location() const { return mask_sampler_location_; } |
| 647 int mask_tex_coord_scale_location() const { | 669 int mask_tex_coord_scale_location() const { |
| 648 return mask_tex_coord_scale_location_; | 670 return mask_tex_coord_scale_location_; |
| 649 } | 671 } |
| 650 int mask_tex_coord_offset_location() const { | 672 int mask_tex_coord_offset_location() const { |
| (...skipping 12 matching lines...) Expand all Loading... |
| 663 int color_offset_location_; | 685 int color_offset_location_; |
| 664 }; | 686 }; |
| 665 | 687 |
| 666 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { | 688 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { |
| 667 public: | 689 public: |
| 668 FragmentShaderRGBATexAlphaColorMatrixAA(); | 690 FragmentShaderRGBATexAlphaColorMatrixAA(); |
| 669 std::string GetShaderString( | 691 std::string GetShaderString( |
| 670 TexCoordPrecision precision, SamplerType sampler) const; | 692 TexCoordPrecision precision, SamplerType sampler) const; |
| 671 static std::string GetShaderHead(); | 693 static std::string GetShaderHead(); |
| 672 static std::string GetShaderBody(); | 694 static std::string GetShaderBody(); |
| 673 | 695 void FillLocations(ShaderLocations* locations) const; |
| 674 void Init(gpu::gles2::GLES2Interface* context, | 696 void Init(gpu::gles2::GLES2Interface* context, |
| 675 unsigned program, | 697 unsigned program, |
| 676 int* base_uniform_index); | 698 int* base_uniform_index); |
| 677 int alpha_location() const { return alpha_location_; } | 699 int alpha_location() const { return alpha_location_; } |
| 678 int sampler_location() const { return sampler_location_; } | 700 int sampler_location() const { return sampler_location_; } |
| 679 int color_matrix_location() const { return color_matrix_location_; } | 701 int color_matrix_location() const { return color_matrix_location_; } |
| 680 int color_offset_location() const { return color_offset_location_; } | 702 int color_offset_location() const { return color_offset_location_; } |
| 681 | 703 |
| 682 private: | 704 private: |
| 683 int sampler_location_; | 705 int sampler_location_; |
| 684 int alpha_location_; | 706 int alpha_location_; |
| 685 int color_matrix_location_; | 707 int color_matrix_location_; |
| 686 int color_offset_location_; | 708 int color_offset_location_; |
| 687 }; | 709 }; |
| 688 | 710 |
| 689 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { | 711 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { |
| 690 public: | 712 public: |
| 691 FragmentShaderRGBATexAlphaMaskColorMatrix(); | 713 FragmentShaderRGBATexAlphaMaskColorMatrix(); |
| 692 std::string GetShaderString( | 714 std::string GetShaderString( |
| 693 TexCoordPrecision precision, SamplerType sampler) const; | 715 TexCoordPrecision precision, SamplerType sampler) const; |
| 694 static std::string GetShaderHead(); | 716 static std::string GetShaderHead(); |
| 695 static std::string GetShaderBody(); | 717 static std::string GetShaderBody(); |
| 696 | 718 void FillLocations(ShaderLocations* locations) const; |
| 697 void Init(gpu::gles2::GLES2Interface* context, | 719 void Init(gpu::gles2::GLES2Interface* context, |
| 698 unsigned program, | 720 unsigned program, |
| 699 int* base_uniform_index); | 721 int* base_uniform_index); |
| 700 int alpha_location() const { return alpha_location_; } | 722 int alpha_location() const { return alpha_location_; } |
| 701 int sampler_location() const { return sampler_location_; } | 723 int sampler_location() const { return sampler_location_; } |
| 702 int mask_sampler_location() const { return mask_sampler_location_; } | 724 int mask_sampler_location() const { return mask_sampler_location_; } |
| 703 int mask_tex_coord_scale_location() const { | 725 int mask_tex_coord_scale_location() const { |
| 704 return mask_tex_coord_scale_location_; | 726 return mask_tex_coord_scale_location_; |
| 705 } | 727 } |
| 706 int mask_tex_coord_offset_location() const { | 728 int mask_tex_coord_offset_location() const { |
| (...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 843 int tex_transform_location_; | 865 int tex_transform_location_; |
| 844 int frequency_location_; | 866 int frequency_location_; |
| 845 int color_location_; | 867 int color_location_; |
| 846 | 868 |
| 847 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); | 869 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); |
| 848 }; | 870 }; |
| 849 | 871 |
| 850 } // namespace cc | 872 } // namespace cc |
| 851 | 873 |
| 852 #endif // CC_OUTPUT_SHADER_H_ | 874 #endif // CC_OUTPUT_SHADER_H_ |
| OLD | NEW |