Index: Source/core/layout/LayoutBlockFlow.cpp |
diff --git a/Source/core/layout/LayoutBlockFlow.cpp b/Source/core/layout/LayoutBlockFlow.cpp |
index b3efd41dd02b9168b375819d223b74dedfec4f51..c2b73c373e41bb5fd63076fbf8eeec8d3b19032b 100644 |
--- a/Source/core/layout/LayoutBlockFlow.cpp |
+++ b/Source/core/layout/LayoutBlockFlow.cpp |
@@ -893,7 +893,7 @@ void LayoutBlockFlow::rebuildFloatsFromIntruding() |
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
FloatingObject* floatingObject = it->get(); |
if (!floatingObject->isDescendant()) |
- oldIntrudingFloatSet.add(floatingObject->renderer()); |
+ oldIntrudingFloatSet.add(floatingObject->layoutObject()); |
} |
} |
@@ -957,7 +957,7 @@ void LayoutBlockFlow::rebuildFloatsFromIntruding() |
FloatingObjectSetIterator end = floatingObjectSet.end(); |
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
FloatingObject* floatingObject = it->get(); |
- FloatingObject* oldFloatingObject = floatMap.get(floatingObject->renderer()); |
+ FloatingObject* oldFloatingObject = floatMap.get(floatingObject->layoutObject()); |
LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject); |
if (oldFloatingObject) { |
LayoutUnit oldLogicalBottom = logicalBottomForFloat(oldFloatingObject); |
@@ -978,11 +978,11 @@ void LayoutBlockFlow::rebuildFloatsFromIntruding() |
} |
if (oldFloatingObject->originatingLine() && !selfNeedsLayout()) { |
- ASSERT(oldFloatingObject->originatingLine()->renderer() == this); |
+ ASSERT(oldFloatingObject->originatingLine()->layoutObject() == this); |
oldFloatingObject->originatingLine()->markDirty(); |
} |
- floatMap.remove(floatingObject->renderer()); |
+ floatMap.remove(floatingObject->layoutObject()); |
} else { |
changeLogicalTop = 0; |
changeLogicalBottom = std::max(changeLogicalBottom, logicalBottom); |
@@ -1009,7 +1009,7 @@ void LayoutBlockFlow::rebuildFloatsFromIntruding() |
const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
FloatingObjectSetIterator end = floatingObjectSet.end(); |
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end && !oldIntrudingFloatSet.isEmpty(); ++it) |
- oldIntrudingFloatSet.remove((*it)->renderer()); |
+ oldIntrudingFloatSet.remove((*it)->layoutObject()); |
if (!oldIntrudingFloatSet.isEmpty()) |
markAllDescendantsWithFloatsForLayout(); |
} |
@@ -1784,7 +1784,7 @@ void LayoutBlockFlow::addOverflowFromFloats() |
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
FloatingObject* floatingObject = it->get(); |
if (floatingObject->isDescendant()) |
- addOverflowFromChild(floatingObject->renderer(), LayoutSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject))); |
+ addOverflowFromChild(floatingObject->layoutObject(), LayoutSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject))); |
} |
} |
@@ -1858,7 +1858,7 @@ void LayoutBlockFlow::markSiblingsWithFloatsForLayout(LayoutBox* floatToRemove) |
LayoutBlockFlow* nextBlock = toLayoutBlockFlow(next); |
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
- LayoutBox* floatingBox = (*it)->renderer(); |
+ LayoutBox* floatingBox = (*it)->layoutObject(); |
if (floatToRemove && floatingBox != floatToRemove) |
continue; |
if (nextBlock->containsFloat(floatingBox)) |
@@ -1961,7 +1961,7 @@ void LayoutBlockFlow::styleDidChange(StyleDifference diff, const LayoutStyle* ol |
if (currBlock->hasOverhangingFloats()) { |
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
- LayoutBox* renderer = (*it)->renderer(); |
+ LayoutBox* renderer = (*it)->layoutObject(); |
if (currBlock->hasOverhangingFloat(renderer)) { |
parentBlockFlow = currBlock; |
break; |
@@ -2056,7 +2056,7 @@ void LayoutBlockFlow::moveAllChildrenIncludingFloatsTo(LayoutBlock* toBlock, boo |
FloatingObject* floatingObject = it->get(); |
// Don't insert the object again if it's already in the list |
- if (toBlockFlow->containsFloat(floatingObject->renderer())) |
+ if (toBlockFlow->containsFloat(floatingObject->layoutObject())) |
continue; |
toBlockFlow->m_floatingObjects->add(floatingObject->unsafeClone()); |
@@ -2080,10 +2080,10 @@ void LayoutBlockFlow::invalidatePaintForOverhangingFloats(bool paintAllDescendan |
// is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter |
// condition is replaced with being a descendant of us. |
if (logicalBottomForFloat(floatingObject) > logicalHeight() |
- && !floatingObject->renderer()->hasSelfPaintingLayer() |
- && (floatingObject->shouldPaint() || (paintAllDescendants && floatingObject->renderer()->isDescendantOf(this)))) { |
+ && !floatingObject->layoutObject()->hasSelfPaintingLayer() |
+ && (floatingObject->shouldPaint() || (paintAllDescendants && floatingObject->layoutObject()->isDescendantOf(this)))) { |
- LayoutBox* floatingRenderer = floatingObject->renderer(); |
+ LayoutBox* floatingRenderer = floatingObject->layoutObject(); |
floatingRenderer->setShouldDoFullPaintInvalidation(); |
floatingRenderer->invalidatePaintForOverhangingFloats(false); |
} |
@@ -2154,7 +2154,7 @@ void LayoutBlockFlow::clipOutFloatingObjects(const LayoutBlock* rootBlock, const |
FloatingObjectSetIterator end = floatingObjectSet.end(); |
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
FloatingObject* floatingObject = it->get(); |
- LayoutRect floatBox(LayoutPoint(offsetFromRootBlock), floatingObject->renderer()->size()); |
+ LayoutRect floatBox(LayoutPoint(offsetFromRootBlock), floatingObject->layoutObject()->size()); |
floatBox.move(positionForFloatIncludingMargin(floatingObject)); |
rootBlock->flipForWritingMode(floatBox); |
floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y()); |
@@ -2210,8 +2210,8 @@ LayoutPoint LayoutBlockFlow::flipFloatForWritingModeForChild(const FloatingObjec |
// it's going to get added back in. We hide this complication here so that the calling code looks normal for the unflipped |
// case. |
if (isHorizontalWritingMode()) |
- return LayoutPoint(point.x(), point.y() + size().height() - child->renderer()->size().height() - 2 * yPositionForFloatIncludingMargin(child)); |
- return LayoutPoint(point.x() + size().width() - child->renderer()->size().width() - 2 * xPositionForFloatIncludingMargin(child), point.y()); |
+ return LayoutPoint(point.x(), point.y() + size().height() - child->layoutObject()->size().height() - 2 * yPositionForFloatIncludingMargin(child)); |
+ return LayoutPoint(point.x() + size().width() - child->layoutObject()->size().width() - 2 * xPositionForFloatIncludingMargin(child), point.y()); |
} |
LayoutUnit LayoutBlockFlow::logicalLeftOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const |
@@ -2252,7 +2252,7 @@ LayoutUnit LayoutBlockFlow::adjustLogicalRightOffsetForLine(LayoutUnit offsetFro |
LayoutPoint LayoutBlockFlow::computeLogicalLocationForFloat(const FloatingObject* floatingObject, LayoutUnit logicalTopOffset) const |
{ |
- LayoutBox* childBox = floatingObject->renderer(); |
+ LayoutBox* childBox = floatingObject->layoutObject(); |
LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); // Constant part of left offset. |
LayoutUnit logicalRightOffset; // Constant part of right offset. |
logicalRightOffset = logicalRightOffsetForContent(); |
@@ -2361,7 +2361,7 @@ void LayoutBlockFlow::removeFloatingObject(LayoutBox* floatBox) |
} |
if (floatingObject->originatingLine()) { |
if (!selfNeedsLayout()) { |
- ASSERT(floatingObject->originatingLine()->renderer() == this); |
+ ASSERT(floatingObject->originatingLine()->layoutObject() == this); |
floatingObject->originatingLine()->markDirty(); |
} |
#if ENABLE(ASSERT) |
@@ -2431,10 +2431,10 @@ bool LayoutBlockFlow::positionNewFloats(LineWidth* width) |
FloatingObject* floatingObject = it->get(); |
// The containing block is responsible for positioning floats, so if we have floats in our |
// list that come from somewhere else, do not attempt to position them. |
- if (floatingObject->renderer()->containingBlock() != this) |
+ if (floatingObject->layoutObject()->containingBlock() != this) |
continue; |
- LayoutBox* childBox = floatingObject->renderer(); |
+ LayoutBox* childBox = floatingObject->layoutObject(); |
// FIXME Investigate if this can be removed. crbug.com/370006 |
childBox->setMayNeedPaintInvalidation(); |
@@ -2575,7 +2575,7 @@ void LayoutBlockFlow::addOverhangingFloats(LayoutBlockFlow* child, bool makeChil |
if (logicalBottom > logicalHeight()) { |
// If the object is not in the list, we add it now. |
- if (!containsFloat(floatingObject->renderer())) { |
+ if (!containsFloat(floatingObject->layoutObject())) { |
LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(-childLogicalLeft, -childLogicalTop) : LayoutSize(-childLogicalTop, -childLogicalLeft); |
bool shouldPaint = false; |
@@ -2583,7 +2583,7 @@ void LayoutBlockFlow::addOverhangingFloats(LayoutBlockFlow* child, bool makeChil |
// behaves properly). We always want to propagate the desire to paint the float as |
// far out as we can, to the outermost block that overlaps the float, stopping only |
// if we hit a self-painting layer boundary. |
- if (floatingObject->renderer()->enclosingFloatPaintingLayer() == enclosingFloatPaintingLayer()) { |
+ if (floatingObject->layoutObject()->enclosingFloatPaintingLayer() == enclosingFloatPaintingLayer()) { |
floatingObject->setShouldPaint(false); |
shouldPaint = true; |
} |
@@ -2594,8 +2594,8 @@ void LayoutBlockFlow::addOverhangingFloats(LayoutBlockFlow* child, bool makeChil |
m_floatingObjects->add(floatingObject->copyToNewContainer(offset, shouldPaint, true)); |
} |
} else { |
- if (makeChildPaintOtherFloats && !floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer() |
- && floatingObject->renderer()->isDescendantOf(child) && floatingObject->renderer()->enclosingFloatPaintingLayer() == child->enclosingFloatPaintingLayer()) { |
+ if (makeChildPaintOtherFloats && !floatingObject->shouldPaint() && !floatingObject->layoutObject()->hasSelfPaintingLayer() |
+ && floatingObject->layoutObject()->isDescendantOf(child) && floatingObject->layoutObject()->enclosingFloatPaintingLayer() == child->enclosingFloatPaintingLayer()) { |
// The float is not overhanging from this block, so if it is a descendant of the child, the child should |
// paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing |
// layer. |
@@ -2607,7 +2607,7 @@ void LayoutBlockFlow::addOverhangingFloats(LayoutBlockFlow* child, bool makeChil |
// Since the float doesn't overhang, it didn't get put into our list. We need to go ahead and add its overflow in to the |
// child now. |
if (floatingObject->isDescendant()) |
- child->addOverflowFromChild(floatingObject->renderer(), LayoutSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject))); |
+ child->addOverflowFromChild(floatingObject->layoutObject(), LayoutSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject))); |
} |
} |
} |
@@ -2631,9 +2631,9 @@ LayoutUnit LayoutBlockFlow::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight |
for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) { |
FloatingObject* floatingObject = it->get(); |
LayoutUnit floatLogicalBottom = logicalBottomForFloat(floatingObject); |
- ShapeOutsideInfo* shapeOutside = floatingObject->renderer()->shapeOutsideInfo(); |
+ ShapeOutsideInfo* shapeOutside = floatingObject->layoutObject()->shapeOutsideInfo(); |
if (shapeOutside && (offsetMode == ShapeOutsideFloatShapeOffset)) { |
- LayoutUnit shapeLogicalBottom = logicalTopForFloat(floatingObject) + marginBeforeForChild(*(floatingObject->renderer())) + shapeOutside->shapeLogicalBottom(); |
+ LayoutUnit shapeLogicalBottom = logicalTopForFloat(floatingObject) + marginBeforeForChild(*(floatingObject->layoutObject())) + shapeOutside->shapeLogicalBottom(); |
// Use the shapeLogicalBottom unless it extends outside of the margin box, in which case it is clipped. |
if (shapeLogicalBottom < floatLogicalBottom) |
floatLogicalBottom = shapeLogicalBottom; |
@@ -2661,11 +2661,11 @@ bool LayoutBlockFlow::hitTestFloats(const HitTestRequest& request, HitTestResult |
for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) { |
--it; |
FloatingObject* floatingObject = it->get(); |
- if (floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()) { |
- LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->location().x(); |
- LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->location().y(); |
+ if (floatingObject->shouldPaint() && !floatingObject->layoutObject()->hasSelfPaintingLayer()) { |
+ LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->layoutObject()->location().x(); |
+ LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - floatingObject->layoutObject()->location().y(); |
LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset)); |
- if (floatingObject->renderer()->hitTest(request, result, locationInContainer, childPoint)) { |
+ if (floatingObject->layoutObject()->hitTest(request, result, locationInContainer, childPoint)) { |
updateHitTestResult(result, locationInContainer.point() - toLayoutSize(childPoint)); |
return true; |
} |