OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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886 if (m_floatingObjects) | 886 if (m_floatingObjects) |
887 m_floatingObjects->setHorizontalWritingMode(isHorizontalWritingMode()); | 887 m_floatingObjects->setHorizontalWritingMode(isHorizontalWritingMode()); |
888 | 888 |
889 HashSet<LayoutBox*> oldIntrudingFloatSet; | 889 HashSet<LayoutBox*> oldIntrudingFloatSet; |
890 if (!childrenInline() && m_floatingObjects) { | 890 if (!childrenInline() && m_floatingObjects) { |
891 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 891 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
892 FloatingObjectSetIterator end = floatingObjectSet.end(); | 892 FloatingObjectSetIterator end = floatingObjectSet.end(); |
893 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end
; ++it) { | 893 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end
; ++it) { |
894 FloatingObject* floatingObject = it->get(); | 894 FloatingObject* floatingObject = it->get(); |
895 if (!floatingObject->isDescendant()) | 895 if (!floatingObject->isDescendant()) |
896 oldIntrudingFloatSet.add(floatingObject->renderer()); | 896 oldIntrudingFloatSet.add(floatingObject->layoutObject()); |
897 } | 897 } |
898 } | 898 } |
899 | 899 |
900 // Inline blocks are covered by the isReplaced() check in the avoidFloats me
thod. | 900 // Inline blocks are covered by the isReplaced() check in the avoidFloats me
thod. |
901 if (avoidsFloats() || isDocumentElement() || isLayoutView() || isFloatingOrO
utOfFlowPositioned() || isTableCell()) { | 901 if (avoidsFloats() || isDocumentElement() || isLayoutView() || isFloatingOrO
utOfFlowPositioned() || isTableCell()) { |
902 if (m_floatingObjects) { | 902 if (m_floatingObjects) { |
903 m_floatingObjects->clear(); | 903 m_floatingObjects->clear(); |
904 } | 904 } |
905 if (!oldIntrudingFloatSet.isEmpty()) | 905 if (!oldIntrudingFloatSet.isEmpty()) |
906 markAllDescendantsWithFloatsForLayout(); | 906 markAllDescendantsWithFloatsForLayout(); |
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950 } | 950 } |
951 | 951 |
952 if (childrenInline()) { | 952 if (childrenInline()) { |
953 LayoutUnit changeLogicalTop = LayoutUnit::max(); | 953 LayoutUnit changeLogicalTop = LayoutUnit::max(); |
954 LayoutUnit changeLogicalBottom = LayoutUnit::min(); | 954 LayoutUnit changeLogicalBottom = LayoutUnit::min(); |
955 if (m_floatingObjects) { | 955 if (m_floatingObjects) { |
956 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(
); | 956 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(
); |
957 FloatingObjectSetIterator end = floatingObjectSet.end(); | 957 FloatingObjectSetIterator end = floatingObjectSet.end(); |
958 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it !=
end; ++it) { | 958 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it !=
end; ++it) { |
959 FloatingObject* floatingObject = it->get(); | 959 FloatingObject* floatingObject = it->get(); |
960 FloatingObject* oldFloatingObject = floatMap.get(floatingObject-
>renderer()); | 960 FloatingObject* oldFloatingObject = floatMap.get(floatingObject-
>layoutObject()); |
961 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject)
; | 961 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject)
; |
962 if (oldFloatingObject) { | 962 if (oldFloatingObject) { |
963 LayoutUnit oldLogicalBottom = logicalBottomForFloat(oldFloat
ingObject); | 963 LayoutUnit oldLogicalBottom = logicalBottomForFloat(oldFloat
ingObject); |
964 if (logicalWidthForFloat(floatingObject) != logicalWidthForF
loat(oldFloatingObject) || logicalLeftForFloat(floatingObject) != logicalLeftFor
Float(oldFloatingObject)) { | 964 if (logicalWidthForFloat(floatingObject) != logicalWidthForF
loat(oldFloatingObject) || logicalLeftForFloat(floatingObject) != logicalLeftFor
Float(oldFloatingObject)) { |
965 changeLogicalTop = 0; | 965 changeLogicalTop = 0; |
966 changeLogicalBottom = std::max(changeLogicalBottom, std:
:max(logicalBottom, oldLogicalBottom)); | 966 changeLogicalBottom = std::max(changeLogicalBottom, std:
:max(logicalBottom, oldLogicalBottom)); |
967 } else { | 967 } else { |
968 if (logicalBottom != oldLogicalBottom) { | 968 if (logicalBottom != oldLogicalBottom) { |
969 changeLogicalTop = std::min(changeLogicalTop, std::m
in(logicalBottom, oldLogicalBottom)); | 969 changeLogicalTop = std::min(changeLogicalTop, std::m
in(logicalBottom, oldLogicalBottom)); |
970 changeLogicalBottom = std::max(changeLogicalBottom,
std::max(logicalBottom, oldLogicalBottom)); | 970 changeLogicalBottom = std::max(changeLogicalBottom,
std::max(logicalBottom, oldLogicalBottom)); |
971 } | 971 } |
972 LayoutUnit logicalTop = logicalTopForFloat(floatingObjec
t); | 972 LayoutUnit logicalTop = logicalTopForFloat(floatingObjec
t); |
973 LayoutUnit oldLogicalTop = logicalTopForFloat(oldFloatin
gObject); | 973 LayoutUnit oldLogicalTop = logicalTopForFloat(oldFloatin
gObject); |
974 if (logicalTop != oldLogicalTop) { | 974 if (logicalTop != oldLogicalTop) { |
975 changeLogicalTop = std::min(changeLogicalTop, std::m
in(logicalTop, oldLogicalTop)); | 975 changeLogicalTop = std::min(changeLogicalTop, std::m
in(logicalTop, oldLogicalTop)); |
976 changeLogicalBottom = std::max(changeLogicalBottom,
std::max(logicalTop, oldLogicalTop)); | 976 changeLogicalBottom = std::max(changeLogicalBottom,
std::max(logicalTop, oldLogicalTop)); |
977 } | 977 } |
978 } | 978 } |
979 | 979 |
980 if (oldFloatingObject->originatingLine() && !selfNeedsLayout
()) { | 980 if (oldFloatingObject->originatingLine() && !selfNeedsLayout
()) { |
981 ASSERT(oldFloatingObject->originatingLine()->renderer()
== this); | 981 ASSERT(oldFloatingObject->originatingLine()->layoutObjec
t() == this); |
982 oldFloatingObject->originatingLine()->markDirty(); | 982 oldFloatingObject->originatingLine()->markDirty(); |
983 } | 983 } |
984 | 984 |
985 floatMap.remove(floatingObject->renderer()); | 985 floatMap.remove(floatingObject->layoutObject()); |
986 } else { | 986 } else { |
987 changeLogicalTop = 0; | 987 changeLogicalTop = 0; |
988 changeLogicalBottom = std::max(changeLogicalBottom, logicalB
ottom); | 988 changeLogicalBottom = std::max(changeLogicalBottom, logicalB
ottom); |
989 } | 989 } |
990 } | 990 } |
991 } | 991 } |
992 | 992 |
993 RendererToFloatInfoMap::iterator end = floatMap.end(); | 993 RendererToFloatInfoMap::iterator end = floatMap.end(); |
994 for (RendererToFloatInfoMap::iterator it = floatMap.begin(); it != end;
++it) { | 994 for (RendererToFloatInfoMap::iterator it = floatMap.begin(); it != end;
++it) { |
995 OwnPtr<FloatingObject>& floatingObject = it->value; | 995 OwnPtr<FloatingObject>& floatingObject = it->value; |
996 if (!floatingObject->isDescendant()) { | 996 if (!floatingObject->isDescendant()) { |
997 changeLogicalTop = 0; | 997 changeLogicalTop = 0; |
998 changeLogicalBottom = std::max(changeLogicalBottom, logicalBotto
mForFloat(floatingObject.get())); | 998 changeLogicalBottom = std::max(changeLogicalBottom, logicalBotto
mForFloat(floatingObject.get())); |
999 } | 999 } |
1000 } | 1000 } |
1001 | 1001 |
1002 markLinesDirtyInBlockRange(changeLogicalTop, changeLogicalBottom); | 1002 markLinesDirtyInBlockRange(changeLogicalTop, changeLogicalBottom); |
1003 } else if (!oldIntrudingFloatSet.isEmpty()) { | 1003 } else if (!oldIntrudingFloatSet.isEmpty()) { |
1004 // If there are previously intruding floats that no longer intrude, then
children with floats | 1004 // If there are previously intruding floats that no longer intrude, then
children with floats |
1005 // should also get layout because they might need their floating object
lists cleared. | 1005 // should also get layout because they might need their floating object
lists cleared. |
1006 if (m_floatingObjects->set().size() < oldIntrudingFloatSet.size()) { | 1006 if (m_floatingObjects->set().size() < oldIntrudingFloatSet.size()) { |
1007 markAllDescendantsWithFloatsForLayout(); | 1007 markAllDescendantsWithFloatsForLayout(); |
1008 } else { | 1008 } else { |
1009 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(
); | 1009 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(
); |
1010 FloatingObjectSetIterator end = floatingObjectSet.end(); | 1010 FloatingObjectSetIterator end = floatingObjectSet.end(); |
1011 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it !=
end && !oldIntrudingFloatSet.isEmpty(); ++it) | 1011 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it !=
end && !oldIntrudingFloatSet.isEmpty(); ++it) |
1012 oldIntrudingFloatSet.remove((*it)->renderer()); | 1012 oldIntrudingFloatSet.remove((*it)->layoutObject()); |
1013 if (!oldIntrudingFloatSet.isEmpty()) | 1013 if (!oldIntrudingFloatSet.isEmpty()) |
1014 markAllDescendantsWithFloatsForLayout(); | 1014 markAllDescendantsWithFloatsForLayout(); |
1015 } | 1015 } |
1016 } | 1016 } |
1017 } | 1017 } |
1018 | 1018 |
1019 void LayoutBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutSc
ope& layoutScope, LayoutUnit beforeEdge, LayoutUnit afterEdge) | 1019 void LayoutBlockFlow::layoutBlockChildren(bool relayoutChildren, SubtreeLayoutSc
ope& layoutScope, LayoutUnit beforeEdge, LayoutUnit afterEdge) |
1020 { | 1020 { |
1021 dirtyForLayoutFromPercentageHeightDescendants(layoutScope); | 1021 dirtyForLayoutFromPercentageHeightDescendants(layoutScope); |
1022 | 1022 |
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1777 void LayoutBlockFlow::addOverflowFromFloats() | 1777 void LayoutBlockFlow::addOverflowFromFloats() |
1778 { | 1778 { |
1779 if (!m_floatingObjects) | 1779 if (!m_floatingObjects) |
1780 return; | 1780 return; |
1781 | 1781 |
1782 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 1782 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
1783 FloatingObjectSetIterator end = floatingObjectSet.end(); | 1783 FloatingObjectSetIterator end = floatingObjectSet.end(); |
1784 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++
it) { | 1784 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++
it) { |
1785 FloatingObject* floatingObject = it->get(); | 1785 FloatingObject* floatingObject = it->get(); |
1786 if (floatingObject->isDescendant()) | 1786 if (floatingObject->isDescendant()) |
1787 addOverflowFromChild(floatingObject->renderer(), LayoutSize(xPositio
nForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(float
ingObject))); | 1787 addOverflowFromChild(floatingObject->layoutObject(), LayoutSize(xPos
itionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(f
loatingObject))); |
1788 } | 1788 } |
1789 } | 1789 } |
1790 | 1790 |
1791 void LayoutBlockFlow::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomp
uteFloats) | 1791 void LayoutBlockFlow::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomp
uteFloats) |
1792 { | 1792 { |
1793 LayoutBlock::computeOverflow(oldClientAfterEdge, recomputeFloats); | 1793 LayoutBlock::computeOverflow(oldClientAfterEdge, recomputeFloats); |
1794 if (!hasColumns() && (recomputeFloats || createsNewFormattingContext() || ha
sSelfPaintingLayer())) | 1794 if (!hasColumns() && (recomputeFloats || createsNewFormattingContext() || ha
sSelfPaintingLayer())) |
1795 addOverflowFromFloats(); | 1795 addOverflowFromFloats(); |
1796 } | 1796 } |
1797 | 1797 |
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1851 | 1851 |
1852 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 1852 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
1853 FloatingObjectSetIterator end = floatingObjectSet.end(); | 1853 FloatingObjectSetIterator end = floatingObjectSet.end(); |
1854 | 1854 |
1855 for (LayoutObject* next = nextSibling(); next; next = next->nextSibling()) { | 1855 for (LayoutObject* next = nextSibling(); next; next = next->nextSibling()) { |
1856 if (!next->isLayoutBlockFlow() || (!floatToRemove && (next->isFloatingOr
OutOfFlowPositioned() || toLayoutBlockFlow(next)->avoidsFloats()))) | 1856 if (!next->isLayoutBlockFlow() || (!floatToRemove && (next->isFloatingOr
OutOfFlowPositioned() || toLayoutBlockFlow(next)->avoidsFloats()))) |
1857 continue; | 1857 continue; |
1858 | 1858 |
1859 LayoutBlockFlow* nextBlock = toLayoutBlockFlow(next); | 1859 LayoutBlockFlow* nextBlock = toLayoutBlockFlow(next); |
1860 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end
; ++it) { | 1860 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end
; ++it) { |
1861 LayoutBox* floatingBox = (*it)->renderer(); | 1861 LayoutBox* floatingBox = (*it)->layoutObject(); |
1862 if (floatToRemove && floatingBox != floatToRemove) | 1862 if (floatToRemove && floatingBox != floatToRemove) |
1863 continue; | 1863 continue; |
1864 if (nextBlock->containsFloat(floatingBox)) | 1864 if (nextBlock->containsFloat(floatingBox)) |
1865 nextBlock->markAllDescendantsWithFloatsForLayout(floatingBox); | 1865 nextBlock->markAllDescendantsWithFloatsForLayout(floatingBox); |
1866 } | 1866 } |
1867 } | 1867 } |
1868 } | 1868 } |
1869 | 1869 |
1870 LayoutUnit LayoutBlockFlow::getClearDelta(LayoutBox* child, LayoutUnit logicalTo
p) | 1870 LayoutUnit LayoutBlockFlow::getClearDelta(LayoutBox* child, LayoutUnit logicalTo
p) |
1871 { | 1871 { |
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1954 LayoutBlockFlow* parentBlockFlow = this; | 1954 LayoutBlockFlow* parentBlockFlow = this; |
1955 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 1955 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
1956 FloatingObjectSetIterator end = floatingObjectSet.end(); | 1956 FloatingObjectSetIterator end = floatingObjectSet.end(); |
1957 | 1957 |
1958 for (LayoutObject* curr = parent(); curr && !curr->isLayoutView(); curr
= curr->parent()) { | 1958 for (LayoutObject* curr = parent(); curr && !curr->isLayoutView(); curr
= curr->parent()) { |
1959 if (curr->isLayoutBlockFlow()) { | 1959 if (curr->isLayoutBlockFlow()) { |
1960 LayoutBlockFlow* currBlock = toLayoutBlockFlow(curr); | 1960 LayoutBlockFlow* currBlock = toLayoutBlockFlow(curr); |
1961 | 1961 |
1962 if (currBlock->hasOverhangingFloats()) { | 1962 if (currBlock->hasOverhangingFloats()) { |
1963 for (FloatingObjectSetIterator it = floatingObjectSet.begin(
); it != end; ++it) { | 1963 for (FloatingObjectSetIterator it = floatingObjectSet.begin(
); it != end; ++it) { |
1964 LayoutBox* renderer = (*it)->renderer(); | 1964 LayoutBox* renderer = (*it)->layoutObject(); |
1965 if (currBlock->hasOverhangingFloat(renderer)) { | 1965 if (currBlock->hasOverhangingFloat(renderer)) { |
1966 parentBlockFlow = currBlock; | 1966 parentBlockFlow = currBlock; |
1967 break; | 1967 break; |
1968 } | 1968 } |
1969 } | 1969 } |
1970 } | 1970 } |
1971 } | 1971 } |
1972 } | 1972 } |
1973 | 1973 |
1974 parentBlockFlow->markAllDescendantsWithFloatsForLayout(); | 1974 parentBlockFlow->markAllDescendantsWithFloatsForLayout(); |
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2049 if (!toBlockFlow->m_floatingObjects) | 2049 if (!toBlockFlow->m_floatingObjects) |
2050 toBlockFlow->createFloatingObjects(); | 2050 toBlockFlow->createFloatingObjects(); |
2051 | 2051 |
2052 const FloatingObjectSet& fromFloatingObjectSet = m_floatingObjects->set(
); | 2052 const FloatingObjectSet& fromFloatingObjectSet = m_floatingObjects->set(
); |
2053 FloatingObjectSetIterator end = fromFloatingObjectSet.end(); | 2053 FloatingObjectSetIterator end = fromFloatingObjectSet.end(); |
2054 | 2054 |
2055 for (FloatingObjectSetIterator it = fromFloatingObjectSet.begin(); it !=
end; ++it) { | 2055 for (FloatingObjectSetIterator it = fromFloatingObjectSet.begin(); it !=
end; ++it) { |
2056 FloatingObject* floatingObject = it->get(); | 2056 FloatingObject* floatingObject = it->get(); |
2057 | 2057 |
2058 // Don't insert the object again if it's already in the list | 2058 // Don't insert the object again if it's already in the list |
2059 if (toBlockFlow->containsFloat(floatingObject->renderer())) | 2059 if (toBlockFlow->containsFloat(floatingObject->layoutObject())) |
2060 continue; | 2060 continue; |
2061 | 2061 |
2062 toBlockFlow->m_floatingObjects->add(floatingObject->unsafeClone()); | 2062 toBlockFlow->m_floatingObjects->add(floatingObject->unsafeClone()); |
2063 } | 2063 } |
2064 } | 2064 } |
2065 | 2065 |
2066 } | 2066 } |
2067 | 2067 |
2068 void LayoutBlockFlow::invalidatePaintForOverhangingFloats(bool paintAllDescendan
ts) | 2068 void LayoutBlockFlow::invalidatePaintForOverhangingFloats(bool paintAllDescendan
ts) |
2069 { | 2069 { |
2070 // Invalidate paint of any overhanging floats (if we know we're the one to p
aint them). | 2070 // Invalidate paint of any overhanging floats (if we know we're the one to p
aint them). |
2071 // Otherwise, bail out. | 2071 // Otherwise, bail out. |
2072 if (!hasOverhangingFloats()) | 2072 if (!hasOverhangingFloats()) |
2073 return; | 2073 return; |
2074 | 2074 |
2075 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 2075 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2076 FloatingObjectSetIterator end = floatingObjectSet.end(); | 2076 FloatingObjectSetIterator end = floatingObjectSet.end(); |
2077 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++
it) { | 2077 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++
it) { |
2078 FloatingObject* floatingObject = it->get(); | 2078 FloatingObject* floatingObject = it->get(); |
2079 // Only issue paint invaldiations for the object if it is overhanging, i
s not in its own layer, and | 2079 // Only issue paint invaldiations for the object if it is overhanging, i
s not in its own layer, and |
2080 // is our responsibility to paint (m_shouldPaint is set). When paintAllD
escendants is true, the latter | 2080 // is our responsibility to paint (m_shouldPaint is set). When paintAllD
escendants is true, the latter |
2081 // condition is replaced with being a descendant of us. | 2081 // condition is replaced with being a descendant of us. |
2082 if (logicalBottomForFloat(floatingObject) > logicalHeight() | 2082 if (logicalBottomForFloat(floatingObject) > logicalHeight() |
2083 && !floatingObject->renderer()->hasSelfPaintingLayer() | 2083 && !floatingObject->layoutObject()->hasSelfPaintingLayer() |
2084 && (floatingObject->shouldPaint() || (paintAllDescendants && floatin
gObject->renderer()->isDescendantOf(this)))) { | 2084 && (floatingObject->shouldPaint() || (paintAllDescendants && floatin
gObject->layoutObject()->isDescendantOf(this)))) { |
2085 | 2085 |
2086 LayoutBox* floatingRenderer = floatingObject->renderer(); | 2086 LayoutBox* floatingRenderer = floatingObject->layoutObject(); |
2087 floatingRenderer->setShouldDoFullPaintInvalidation(); | 2087 floatingRenderer->setShouldDoFullPaintInvalidation(); |
2088 floatingRenderer->invalidatePaintForOverhangingFloats(false); | 2088 floatingRenderer->invalidatePaintForOverhangingFloats(false); |
2089 } | 2089 } |
2090 } | 2090 } |
2091 } | 2091 } |
2092 | 2092 |
2093 void LayoutBlockFlow::invalidatePaintForOverflow() | 2093 void LayoutBlockFlow::invalidatePaintForOverflow() |
2094 { | 2094 { |
2095 // FIXME: We could tighten up the left and right invalidation points if we l
et layoutInlineChildren fill them in based off the particular lines | 2095 // FIXME: We could tighten up the left and right invalidation points if we l
et layoutInlineChildren fill them in based off the particular lines |
2096 // it had to lay out. We wouldn't need the hasOverflowClip() hack in that ca
se either. | 2096 // it had to lay out. We wouldn't need the hasOverflowClip() hack in that ca
se either. |
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2147 | 2147 |
2148 void LayoutBlockFlow::clipOutFloatingObjects(const LayoutBlock* rootBlock, const
PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const Layou
tSize& offsetFromRootBlock) const | 2148 void LayoutBlockFlow::clipOutFloatingObjects(const LayoutBlock* rootBlock, const
PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const Layou
tSize& offsetFromRootBlock) const |
2149 { | 2149 { |
2150 if (!m_floatingObjects) | 2150 if (!m_floatingObjects) |
2151 return; | 2151 return; |
2152 | 2152 |
2153 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 2153 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2154 FloatingObjectSetIterator end = floatingObjectSet.end(); | 2154 FloatingObjectSetIterator end = floatingObjectSet.end(); |
2155 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++
it) { | 2155 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++
it) { |
2156 FloatingObject* floatingObject = it->get(); | 2156 FloatingObject* floatingObject = it->get(); |
2157 LayoutRect floatBox(LayoutPoint(offsetFromRootBlock), floatingObject->re
nderer()->size()); | 2157 LayoutRect floatBox(LayoutPoint(offsetFromRootBlock), floatingObject->la
youtObject()->size()); |
2158 floatBox.move(positionForFloatIncludingMargin(floatingObject)); | 2158 floatBox.move(positionForFloatIncludingMargin(floatingObject)); |
2159 rootBlock->flipForWritingMode(floatBox); | 2159 rootBlock->flipForWritingMode(floatBox); |
2160 floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y
()); | 2160 floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y
()); |
2161 | 2161 |
2162 ASSERT(paintInfo->context->clipRecorderStack()); | 2162 ASSERT(paintInfo->context->clipRecorderStack()); |
2163 paintInfo->context->clipRecorderStack()->addClipRecorder(adoptPtr(new Cl
ipRecorder( | 2163 paintInfo->context->clipRecorderStack()->addClipRecorder(adoptPtr(new Cl
ipRecorder( |
2164 displayItemClient(), paintInfo->context, paintInfo->displayItemTypeF
orClipping(), floatBox, SkRegion::kDifference_Op))); | 2164 displayItemClient(), paintInfo->context, paintInfo->displayItemTypeF
orClipping(), floatBox, SkRegion::kDifference_Op))); |
2165 } | 2165 } |
2166 } | 2166 } |
2167 | 2167 |
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2203 | 2203 |
2204 LayoutPoint LayoutBlockFlow::flipFloatForWritingModeForChild(const FloatingObjec
t* child, const LayoutPoint& point) const | 2204 LayoutPoint LayoutBlockFlow::flipFloatForWritingModeForChild(const FloatingObjec
t* child, const LayoutPoint& point) const |
2205 { | 2205 { |
2206 if (!style()->isFlippedBlocksWritingMode()) | 2206 if (!style()->isFlippedBlocksWritingMode()) |
2207 return point; | 2207 return point; |
2208 | 2208 |
2209 // This is similar to LayoutBox::flipForWritingModeForChild. We have to subt
ract out our left/top offsets twice, since | 2209 // This is similar to LayoutBox::flipForWritingModeForChild. We have to subt
ract out our left/top offsets twice, since |
2210 // it's going to get added back in. We hide this complication here so that t
he calling code looks normal for the unflipped | 2210 // it's going to get added back in. We hide this complication here so that t
he calling code looks normal for the unflipped |
2211 // case. | 2211 // case. |
2212 if (isHorizontalWritingMode()) | 2212 if (isHorizontalWritingMode()) |
2213 return LayoutPoint(point.x(), point.y() + size().height() - child->rende
rer()->size().height() - 2 * yPositionForFloatIncludingMargin(child)); | 2213 return LayoutPoint(point.x(), point.y() + size().height() - child->layou
tObject()->size().height() - 2 * yPositionForFloatIncludingMargin(child)); |
2214 return LayoutPoint(point.x() + size().width() - child->renderer()->size().wi
dth() - 2 * xPositionForFloatIncludingMargin(child), point.y()); | 2214 return LayoutPoint(point.x() + size().width() - child->layoutObject()->size(
).width() - 2 * xPositionForFloatIncludingMargin(child), point.y()); |
2215 } | 2215 } |
2216 | 2216 |
2217 LayoutUnit LayoutBlockFlow::logicalLeftOffsetForPositioningFloat(LayoutUnit logi
calTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemainin
g) const | 2217 LayoutUnit LayoutBlockFlow::logicalLeftOffsetForPositioningFloat(LayoutUnit logi
calTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemainin
g) const |
2218 { | 2218 { |
2219 LayoutUnit offset = fixedOffset; | 2219 LayoutUnit offset = fixedOffset; |
2220 if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) | 2220 if (m_floatingObjects && m_floatingObjects->hasLeftObjects()) |
2221 offset = m_floatingObjects->logicalLeftOffsetForPositioningFloat(fixedOf
fset, logicalTop, heightRemaining); | 2221 offset = m_floatingObjects->logicalLeftOffsetForPositioningFloat(fixedOf
fset, logicalTop, heightRemaining); |
2222 return adjustLogicalLeftOffsetForLine(offset, applyTextIndent); | 2222 return adjustLogicalLeftOffsetForLine(offset, applyTextIndent); |
2223 } | 2223 } |
2224 | 2224 |
(...skipping 20 matching lines...) Expand all Loading... |
2245 LayoutUnit right = offsetFromFloats; | 2245 LayoutUnit right = offsetFromFloats; |
2246 | 2246 |
2247 if (applyTextIndent && !style()->isLeftToRightDirection()) | 2247 if (applyTextIndent && !style()->isLeftToRightDirection()) |
2248 right -= textIndentOffset(); | 2248 right -= textIndentOffset(); |
2249 | 2249 |
2250 return right; | 2250 return right; |
2251 } | 2251 } |
2252 | 2252 |
2253 LayoutPoint LayoutBlockFlow::computeLogicalLocationForFloat(const FloatingObject
* floatingObject, LayoutUnit logicalTopOffset) const | 2253 LayoutPoint LayoutBlockFlow::computeLogicalLocationForFloat(const FloatingObject
* floatingObject, LayoutUnit logicalTopOffset) const |
2254 { | 2254 { |
2255 LayoutBox* childBox = floatingObject->renderer(); | 2255 LayoutBox* childBox = floatingObject->layoutObject(); |
2256 LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); // Constant pa
rt of left offset. | 2256 LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(); // Constant pa
rt of left offset. |
2257 LayoutUnit logicalRightOffset; // Constant part of right offset. | 2257 LayoutUnit logicalRightOffset; // Constant part of right offset. |
2258 logicalRightOffset = logicalRightOffsetForContent(); | 2258 logicalRightOffset = logicalRightOffsetForContent(); |
2259 | 2259 |
2260 LayoutUnit floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject)
, logicalRightOffset - logicalLeftOffset); // The width we look for. | 2260 LayoutUnit floatLogicalWidth = std::min(logicalWidthForFloat(floatingObject)
, logicalRightOffset - logicalLeftOffset); // The width we look for. |
2261 | 2261 |
2262 LayoutUnit floatLogicalLeft; | 2262 LayoutUnit floatLogicalLeft; |
2263 | 2263 |
2264 bool insideFlowThread = flowThreadContainingBlock(); | 2264 bool insideFlowThread = flowThreadContainingBlock(); |
2265 | 2265 |
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
2354 if (logicalBottom < 0 || logicalBottom < logicalTop || logicalTo
p == LayoutUnit::max()) { | 2354 if (logicalBottom < 0 || logicalBottom < logicalTop || logicalTo
p == LayoutUnit::max()) { |
2355 logicalBottom = LayoutUnit::max(); | 2355 logicalBottom = LayoutUnit::max(); |
2356 } else { | 2356 } else { |
2357 // Special-case zero- and less-than-zero-height floats: thos
e don't touch | 2357 // Special-case zero- and less-than-zero-height floats: thos
e don't touch |
2358 // the line that they're on, but it still needs to be dirtie
d. This is | 2358 // the line that they're on, but it still needs to be dirtie
d. This is |
2359 // accomplished by pretending they have a height of 1. | 2359 // accomplished by pretending they have a height of 1. |
2360 logicalBottom = std::max(logicalBottom, logicalTop + 1); | 2360 logicalBottom = std::max(logicalBottom, logicalTop + 1); |
2361 } | 2361 } |
2362 if (floatingObject->originatingLine()) { | 2362 if (floatingObject->originatingLine()) { |
2363 if (!selfNeedsLayout()) { | 2363 if (!selfNeedsLayout()) { |
2364 ASSERT(floatingObject->originatingLine()->renderer() ==
this); | 2364 ASSERT(floatingObject->originatingLine()->layoutObject()
== this); |
2365 floatingObject->originatingLine()->markDirty(); | 2365 floatingObject->originatingLine()->markDirty(); |
2366 } | 2366 } |
2367 #if ENABLE(ASSERT) | 2367 #if ENABLE(ASSERT) |
2368 floatingObject->setOriginatingLine(0); | 2368 floatingObject->setOriginatingLine(0); |
2369 #endif | 2369 #endif |
2370 } | 2370 } |
2371 markLinesDirtyInBlockRange(0, logicalBottom); | 2371 markLinesDirtyInBlockRange(0, logicalBottom); |
2372 } | 2372 } |
2373 m_floatingObjects->remove(floatingObject); | 2373 m_floatingObjects->remove(floatingObject); |
2374 } | 2374 } |
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2424 // The float cannot start above the top position of the last positioned floa
t. | 2424 // The float cannot start above the top position of the last positioned floa
t. |
2425 if (lastPlacedFloatingObject) | 2425 if (lastPlacedFloatingObject) |
2426 logicalTop = std::max(logicalTopForFloat(lastPlacedFloatingObject), logi
calTop); | 2426 logicalTop = std::max(logicalTopForFloat(lastPlacedFloatingObject), logi
calTop); |
2427 | 2427 |
2428 FloatingObjectSetIterator end = floatingObjectSet.end(); | 2428 FloatingObjectSetIterator end = floatingObjectSet.end(); |
2429 // Now walk through the set of unpositioned floats and place them. | 2429 // Now walk through the set of unpositioned floats and place them. |
2430 for (; it != end; ++it) { | 2430 for (; it != end; ++it) { |
2431 FloatingObject* floatingObject = it->get(); | 2431 FloatingObject* floatingObject = it->get(); |
2432 // The containing block is responsible for positioning floats, so if we
have floats in our | 2432 // The containing block is responsible for positioning floats, so if we
have floats in our |
2433 // list that come from somewhere else, do not attempt to position them. | 2433 // list that come from somewhere else, do not attempt to position them. |
2434 if (floatingObject->renderer()->containingBlock() != this) | 2434 if (floatingObject->layoutObject()->containingBlock() != this) |
2435 continue; | 2435 continue; |
2436 | 2436 |
2437 LayoutBox* childBox = floatingObject->renderer(); | 2437 LayoutBox* childBox = floatingObject->layoutObject(); |
2438 | 2438 |
2439 // FIXME Investigate if this can be removed. crbug.com/370006 | 2439 // FIXME Investigate if this can be removed. crbug.com/370006 |
2440 childBox->setMayNeedPaintInvalidation(); | 2440 childBox->setMayNeedPaintInvalidation(); |
2441 | 2441 |
2442 LayoutUnit childLogicalLeftMargin = style()->isLeftToRightDirection() ?
marginStartForChild(*childBox) : marginEndForChild(*childBox); | 2442 LayoutUnit childLogicalLeftMargin = style()->isLeftToRightDirection() ?
marginStartForChild(*childBox) : marginEndForChild(*childBox); |
2443 if (childBox->style()->clear() & CLEFT) | 2443 if (childBox->style()->clear() & CLEFT) |
2444 logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::Float
Left), logicalTop); | 2444 logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::Float
Left), logicalTop); |
2445 if (childBox->style()->clear() & CRIGHT) | 2445 if (childBox->style()->clear() & CRIGHT) |
2446 logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::Float
Right), logicalTop); | 2446 logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::Float
Right), logicalTop); |
2447 | 2447 |
(...skipping 120 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
2568 // Floats that will remain the child's responsibility to paint should factor
into its | 2568 // Floats that will remain the child's responsibility to paint should factor
into its |
2569 // overflow. | 2569 // overflow. |
2570 FloatingObjectSetIterator childEnd = child->m_floatingObjects->set().end(); | 2570 FloatingObjectSetIterator childEnd = child->m_floatingObjects->set().end(); |
2571 for (FloatingObjectSetIterator childIt = child->m_floatingObjects->set().beg
in(); childIt != childEnd; ++childIt) { | 2571 for (FloatingObjectSetIterator childIt = child->m_floatingObjects->set().beg
in(); childIt != childEnd; ++childIt) { |
2572 FloatingObject* floatingObject = childIt->get(); | 2572 FloatingObject* floatingObject = childIt->get(); |
2573 LayoutUnit logicalBottomForFloat = std::min(this->logicalBottomForFloat(
floatingObject), LayoutUnit::max() - childLogicalTop); | 2573 LayoutUnit logicalBottomForFloat = std::min(this->logicalBottomForFloat(
floatingObject), LayoutUnit::max() - childLogicalTop); |
2574 LayoutUnit logicalBottom = childLogicalTop + logicalBottomForFloat; | 2574 LayoutUnit logicalBottom = childLogicalTop + logicalBottomForFloat; |
2575 | 2575 |
2576 if (logicalBottom > logicalHeight()) { | 2576 if (logicalBottom > logicalHeight()) { |
2577 // If the object is not in the list, we add it now. | 2577 // If the object is not in the list, we add it now. |
2578 if (!containsFloat(floatingObject->renderer())) { | 2578 if (!containsFloat(floatingObject->layoutObject())) { |
2579 LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(-chil
dLogicalLeft, -childLogicalTop) : LayoutSize(-childLogicalTop, -childLogicalLeft
); | 2579 LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(-chil
dLogicalLeft, -childLogicalTop) : LayoutSize(-childLogicalTop, -childLogicalLeft
); |
2580 bool shouldPaint = false; | 2580 bool shouldPaint = false; |
2581 | 2581 |
2582 // The nearest enclosing layer always paints the float (so that
zindex and stacking | 2582 // The nearest enclosing layer always paints the float (so that
zindex and stacking |
2583 // behaves properly). We always want to propagate the desire to
paint the float as | 2583 // behaves properly). We always want to propagate the desire to
paint the float as |
2584 // far out as we can, to the outermost block that overlaps the f
loat, stopping only | 2584 // far out as we can, to the outermost block that overlaps the f
loat, stopping only |
2585 // if we hit a self-painting layer boundary. | 2585 // if we hit a self-painting layer boundary. |
2586 if (floatingObject->renderer()->enclosingFloatPaintingLayer() ==
enclosingFloatPaintingLayer()) { | 2586 if (floatingObject->layoutObject()->enclosingFloatPaintingLayer(
) == enclosingFloatPaintingLayer()) { |
2587 floatingObject->setShouldPaint(false); | 2587 floatingObject->setShouldPaint(false); |
2588 shouldPaint = true; | 2588 shouldPaint = true; |
2589 } | 2589 } |
2590 // We create the floating object list lazily. | 2590 // We create the floating object list lazily. |
2591 if (!m_floatingObjects) | 2591 if (!m_floatingObjects) |
2592 createFloatingObjects(); | 2592 createFloatingObjects(); |
2593 | 2593 |
2594 m_floatingObjects->add(floatingObject->copyToNewContainer(offset
, shouldPaint, true)); | 2594 m_floatingObjects->add(floatingObject->copyToNewContainer(offset
, shouldPaint, true)); |
2595 } | 2595 } |
2596 } else { | 2596 } else { |
2597 if (makeChildPaintOtherFloats && !floatingObject->shouldPaint() && !
floatingObject->renderer()->hasSelfPaintingLayer() | 2597 if (makeChildPaintOtherFloats && !floatingObject->shouldPaint() && !
floatingObject->layoutObject()->hasSelfPaintingLayer() |
2598 && floatingObject->renderer()->isDescendantOf(child) && floating
Object->renderer()->enclosingFloatPaintingLayer() == child->enclosingFloatPainti
ngLayer()) { | 2598 && floatingObject->layoutObject()->isDescendantOf(child) && floa
tingObject->layoutObject()->enclosingFloatPaintingLayer() == child->enclosingFlo
atPaintingLayer()) { |
2599 // The float is not overhanging from this block, so if it is a d
escendant of the child, the child should | 2599 // The float is not overhanging from this block, so if it is a d
escendant of the child, the child should |
2600 // paint it (the other case is that it is intruding into the chi
ld), unless it has its own layer or enclosing | 2600 // paint it (the other case is that it is intruding into the chi
ld), unless it has its own layer or enclosing |
2601 // layer. | 2601 // layer. |
2602 // If makeChildPaintOtherFloats is false, it means that the chil
d must already know about all the floats | 2602 // If makeChildPaintOtherFloats is false, it means that the chil
d must already know about all the floats |
2603 // it should paint. | 2603 // it should paint. |
2604 floatingObject->setShouldPaint(true); | 2604 floatingObject->setShouldPaint(true); |
2605 } | 2605 } |
2606 | 2606 |
2607 // Since the float doesn't overhang, it didn't get put into our list
. We need to go ahead and add its overflow in to the | 2607 // Since the float doesn't overhang, it didn't get put into our list
. We need to go ahead and add its overflow in to the |
2608 // child now. | 2608 // child now. |
2609 if (floatingObject->isDescendant()) | 2609 if (floatingObject->isDescendant()) |
2610 child->addOverflowFromChild(floatingObject->renderer(), LayoutSi
ze(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingM
argin(floatingObject))); | 2610 child->addOverflowFromChild(floatingObject->layoutObject(), Layo
utSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatInclud
ingMargin(floatingObject))); |
2611 } | 2611 } |
2612 } | 2612 } |
2613 } | 2613 } |
2614 | 2614 |
2615 LayoutUnit LayoutBlockFlow::lowestFloatLogicalBottom(FloatingObject::Type floatT
ype) const | 2615 LayoutUnit LayoutBlockFlow::lowestFloatLogicalBottom(FloatingObject::Type floatT
ype) const |
2616 { | 2616 { |
2617 if (!m_floatingObjects) | 2617 if (!m_floatingObjects) |
2618 return LayoutUnit(); | 2618 return LayoutUnit(); |
2619 | 2619 |
2620 return m_floatingObjects->lowestFloatLogicalBottom(floatType); | 2620 return m_floatingObjects->lowestFloatLogicalBottom(floatType); |
2621 } | 2621 } |
2622 | 2622 |
2623 LayoutUnit LayoutBlockFlow::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight
, ShapeOutsideFloatOffsetMode offsetMode) const | 2623 LayoutUnit LayoutBlockFlow::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight
, ShapeOutsideFloatOffsetMode offsetMode) const |
2624 { | 2624 { |
2625 if (!m_floatingObjects) | 2625 if (!m_floatingObjects) |
2626 return logicalHeight; | 2626 return logicalHeight; |
2627 | 2627 |
2628 LayoutUnit logicalBottom; | 2628 LayoutUnit logicalBottom; |
2629 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 2629 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2630 FloatingObjectSetIterator end = floatingObjectSet.end(); | 2630 FloatingObjectSetIterator end = floatingObjectSet.end(); |
2631 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++
it) { | 2631 for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++
it) { |
2632 FloatingObject* floatingObject = it->get(); | 2632 FloatingObject* floatingObject = it->get(); |
2633 LayoutUnit floatLogicalBottom = logicalBottomForFloat(floatingObject); | 2633 LayoutUnit floatLogicalBottom = logicalBottomForFloat(floatingObject); |
2634 ShapeOutsideInfo* shapeOutside = floatingObject->renderer()->shapeOutsid
eInfo(); | 2634 ShapeOutsideInfo* shapeOutside = floatingObject->layoutObject()->shapeOu
tsideInfo(); |
2635 if (shapeOutside && (offsetMode == ShapeOutsideFloatShapeOffset)) { | 2635 if (shapeOutside && (offsetMode == ShapeOutsideFloatShapeOffset)) { |
2636 LayoutUnit shapeLogicalBottom = logicalTopForFloat(floatingObject) +
marginBeforeForChild(*(floatingObject->renderer())) + shapeOutside->shapeLogica
lBottom(); | 2636 LayoutUnit shapeLogicalBottom = logicalTopForFloat(floatingObject) +
marginBeforeForChild(*(floatingObject->layoutObject())) + shapeOutside->shapeLo
gicalBottom(); |
2637 // Use the shapeLogicalBottom unless it extends outside of the margi
n box, in which case it is clipped. | 2637 // Use the shapeLogicalBottom unless it extends outside of the margi
n box, in which case it is clipped. |
2638 if (shapeLogicalBottom < floatLogicalBottom) | 2638 if (shapeLogicalBottom < floatLogicalBottom) |
2639 floatLogicalBottom = shapeLogicalBottom; | 2639 floatLogicalBottom = shapeLogicalBottom; |
2640 } | 2640 } |
2641 if (floatLogicalBottom > logicalHeight) | 2641 if (floatLogicalBottom > logicalHeight) |
2642 logicalBottom = logicalBottom ? std::min(floatLogicalBottom, logical
Bottom) : floatLogicalBottom; | 2642 logicalBottom = logicalBottom ? std::min(floatLogicalBottom, logical
Bottom) : floatLogicalBottom; |
2643 } | 2643 } |
2644 | 2644 |
2645 return logicalBottom; | 2645 return logicalBottom; |
2646 } | 2646 } |
2647 | 2647 |
2648 bool LayoutBlockFlow::hitTestFloats(const HitTestRequest& request, HitTestResult
& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumul
atedOffset) | 2648 bool LayoutBlockFlow::hitTestFloats(const HitTestRequest& request, HitTestResult
& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumul
atedOffset) |
2649 { | 2649 { |
2650 if (!m_floatingObjects) | 2650 if (!m_floatingObjects) |
2651 return false; | 2651 return false; |
2652 | 2652 |
2653 LayoutPoint adjustedLocation = accumulatedOffset; | 2653 LayoutPoint adjustedLocation = accumulatedOffset; |
2654 if (isLayoutView()) { | 2654 if (isLayoutView()) { |
2655 DoublePoint position = toLayoutView(this)->frameView()->scrollPositionDo
uble(); | 2655 DoublePoint position = toLayoutView(this)->frameView()->scrollPositionDo
uble(); |
2656 adjustedLocation.move(position.x(), position.y()); | 2656 adjustedLocation.move(position.x(), position.y()); |
2657 } | 2657 } |
2658 | 2658 |
2659 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); | 2659 const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set(); |
2660 FloatingObjectSetIterator begin = floatingObjectSet.begin(); | 2660 FloatingObjectSetIterator begin = floatingObjectSet.begin(); |
2661 for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) { | 2661 for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) { |
2662 --it; | 2662 --it; |
2663 FloatingObject* floatingObject = it->get(); | 2663 FloatingObject* floatingObject = it->get(); |
2664 if (floatingObject->shouldPaint() && !floatingObject->renderer()->hasSel
fPaintingLayer()) { | 2664 if (floatingObject->shouldPaint() && !floatingObject->layoutObject()->ha
sSelfPaintingLayer()) { |
2665 LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject
) - floatingObject->renderer()->location().x(); | 2665 LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject
) - floatingObject->layoutObject()->location().x(); |
2666 LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject
) - floatingObject->renderer()->location().y(); | 2666 LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject
) - floatingObject->layoutObject()->location().y(); |
2667 LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObj
ect, adjustedLocation + LayoutSize(xOffset, yOffset)); | 2667 LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObj
ect, adjustedLocation + LayoutSize(xOffset, yOffset)); |
2668 if (floatingObject->renderer()->hitTest(request, result, locationInC
ontainer, childPoint)) { | 2668 if (floatingObject->layoutObject()->hitTest(request, result, locatio
nInContainer, childPoint)) { |
2669 updateHitTestResult(result, locationInContainer.point() - toLayo
utSize(childPoint)); | 2669 updateHitTestResult(result, locationInContainer.point() - toLayo
utSize(childPoint)); |
2670 return true; | 2670 return true; |
2671 } | 2671 } |
2672 } | 2672 } |
2673 } | 2673 } |
2674 | 2674 |
2675 return false; | 2675 return false; |
2676 } | 2676 } |
2677 | 2677 |
2678 LayoutUnit LayoutBlockFlow::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop,
LayoutUnit fixedOffset, LayoutUnit logicalHeight) const | 2678 LayoutUnit LayoutBlockFlow::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop,
LayoutUnit fixedOffset, LayoutUnit logicalHeight) const |
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3156 } | 3156 } |
3157 if (isAnonymous()) | 3157 if (isAnonymous()) |
3158 return "LayoutBlockFlow (generated)"; | 3158 return "LayoutBlockFlow (generated)"; |
3159 if (isRelPositioned()) | 3159 if (isRelPositioned()) |
3160 return "LayoutBlockFlow (relative positioned)"; | 3160 return "LayoutBlockFlow (relative positioned)"; |
3161 return "LayoutBlockFlow"; | 3161 return "LayoutBlockFlow"; |
3162 } | 3162 } |
3163 | 3163 |
3164 | 3164 |
3165 } // namespace blink | 3165 } // namespace blink |
OLD | NEW |