Chromium Code Reviews| Index: ash/rotator/screen_rotation_animator.cc |
| diff --git a/ash/rotator/screen_rotation_animator.cc b/ash/rotator/screen_rotation_animator.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..ef5ab46bb125279d316aa9a1bac39877bbd0b5e1 |
| --- /dev/null |
| +++ b/ash/rotator/screen_rotation_animator.cc |
| @@ -0,0 +1,325 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ash/rotator/screen_rotation_animator.h" |
| + |
| +#include <string> |
| +#include <vector> |
| + |
| +#include "ash/ash_switches.h" |
| +#include "ash/display/display_controller.h" |
| +#include "ash/display/display_info.h" |
| +#include "ash/display/display_manager.h" |
| +#include "ash/rotator/screen_rotation_animation.h" |
| +#include "ash/shell.h" |
| +#include "base/command_line.h" |
| +#include "base/time/time.h" |
| +#include "ui/aura/window.h" |
| +#include "ui/compositor/layer.h" |
| +#include "ui/compositor/layer_animation_observer.h" |
| +#include "ui/compositor/layer_animation_sequence.h" |
| +#include "ui/compositor/layer_animator.h" |
| +#include "ui/compositor/layer_owner.h" |
| +#include "ui/compositor/layer_tree_owner.h" |
| +#include "ui/gfx/animation/tween.h" |
| +#include "ui/gfx/display.h" |
| +#include "ui/gfx/geometry/point.h" |
| +#include "ui/gfx/geometry/rect.h" |
| +#include "ui/gfx/geometry/rect_f.h" |
| +#include "ui/gfx/transform.h" |
| +#include "ui/gfx/transform_util.h" |
| +#include "ui/wm/core/window_util.h" |
| + |
| +namespace ash { |
| + |
| +namespace { |
| + |
| +// Switch value for an animation that will rotate the initial orientation's |
| +// layer towards the new orientation and the new orientation's layer in to |
| +// position from the initial orientation through an arc of |
| +// |kPartialRotationDegrees| degrees. The initial orientation's layer will be |
| +// faded out as well. |
| +const char kPartialRotation[] = "partial-rotation"; |
| + |
| +// Switch value for the same animation as |kPartialRotation| but with a much |
| +// longer duration. |
| +const char kPartialRotationSlow[] = "partial-rotation-slow"; |
| + |
| +// Switch value for an animation that will rotate both the initial and target |
| +// orientation's layers from the initial orientation into the target |
| +// orientation. The initial orientation's layer will be faded out as well and an |
| +// interpolated scaling factor is applied to the animation so that the initial |
| +// and target layers are both the same size throughout the animation. |
| +const char kFullRotation[] = "full-rotation"; |
| + |
| +// Switch value for the same animation as |kFullRotation| but with a much longer |
| +// duration. |
| +const char kFullRotationSlow[] = "full-rotation-slow"; |
| + |
| +// The number of degrees the partial rotation animations animate through. |
| +const int kPartialRotationDegrees = 20; |
| + |
| +// The time it takes for the normal speed rotation animations to run. |
| +const int kRotationDurationInMs = 250; |
| + |
| +// The time it takes for the slow speed rotation animations to run. |
| +const int kRotationDurationSlowInMs = 2500; |
| + |
| +// Gets the current display rotation for the display with the specified |
| +// |display_id|. |
| +gfx::Display::Rotation GetCurrentRotation(int64 display_id) { |
| + return Shell::GetInstance() |
| + ->display_manager() |
| + ->GetDisplayInfo(display_id) |
| + .rotation(); |
| +} |
| + |
| +// Returns true if the rotation between |initial_rotation| and |new_rotation| is |
| +// 180 degrees. |
| +bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, |
| + gfx::Display::Rotation new_rotation) { |
| + return (initial_rotation + 2) % 4 == new_rotation; |
| +} |
| + |
| +// A LayerAnimationObserver that will destroy the contained LayerTreeOwner when |
| +// notified that a layer animation has ended or was aborted. |
| +class LayerCleanupObserver : public ui::LayerAnimationObserver { |
| + public: |
| + explicit LayerCleanupObserver( |
| + scoped_ptr<ui::LayerTreeOwner> layer_tree_owner); |
| + ~LayerCleanupObserver() override; |
| + |
| + // Get the root layer of the owned layer tree. |
| + ui::Layer* GetRootLayer(); |
| + |
| + // ui::LayerAnimationObserver: |
| + void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; |
| + void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; |
| + void OnLayerAnimationScheduled( |
| + ui::LayerAnimationSequence* sequence) override {} |
| + |
| + protected: |
| + // ui::LayerAnimationObserver: |
| + bool RequiresNotificationWhenAnimatorDestroyed() const override { |
| + return true; |
| + } |
| + void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; |
| + void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; |
| + |
| + private: |
| + // The owned layer tree. |
| + scoped_ptr<ui::LayerTreeOwner> layer_tree_owner_; |
| + |
| + // The LayerAnimationSequence that |this| has been attached to. Defaults to |
| + // nullptr. |
| + ui::LayerAnimationSequence* sequence_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); |
| +}; |
| + |
| +LayerCleanupObserver::LayerCleanupObserver( |
| + scoped_ptr<ui::LayerTreeOwner> layer_tree_owner) |
| + : layer_tree_owner_(layer_tree_owner.Pass()), sequence_(nullptr) { |
| +} |
| + |
| +LayerCleanupObserver::~LayerCleanupObserver() { |
| + // We must eplicitly detach from |sequence_| because we return true from |
| + // RequiresNotificationWhenAnimatorDestroyed. |
| + if (sequence_) |
| + sequence_->RemoveObserver(this); |
| +} |
| + |
| +ui::Layer* LayerCleanupObserver::GetRootLayer() { |
| + return layer_tree_owner_->root(); |
| +} |
| + |
| +void LayerCleanupObserver::OnLayerAnimationEnded( |
| + ui::LayerAnimationSequence* sequence) { |
| + delete this; |
| +} |
| + |
| +void LayerCleanupObserver::OnLayerAnimationAborted( |
| + ui::LayerAnimationSequence* sequence) { |
| + delete this; |
| +} |
| + |
| +void LayerCleanupObserver::OnAttachedToSequence( |
| + ui::LayerAnimationSequence* sequence) { |
| + sequence_ = sequence; |
| +} |
| + |
| +void LayerCleanupObserver::OnDetachedFromSequence( |
| + ui::LayerAnimationSequence* sequence) { |
| + DCHECK(sequence == sequence_); |
|
oshima
2015/03/06 20:59:32
nit: DCHECK_EQ
bruthig
2015/03/09 21:04:27
Done.
|
| + sequence_ = nullptr; |
| +} |
| + |
| +// Set the screen orientation for the given |display| to |new_rotation| and |
| +// animate the change. |
| +void RotateScreen(gfx::Display display, |
| + gfx::Display::Rotation new_rotation, |
| + base::TimeDelta duration, |
| + int rotation_degrees, |
| + int rotation_degree_offset, |
| + gfx::Tween::Type tween_type, |
| + bool should_scale) { |
| + aura::Window* root_window = |
| + Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( |
| + display.id()); |
| + |
| + const gfx::Display::Rotation initial_orientation = |
| + GetCurrentRotation(display.id()); |
| + |
| + const gfx::RectF original_screen_bounds = root_window->GetTargetBounds(); |
| + // 180 degree rotations should animate clock-wise. |
| + const int rotation_factor = |
| + (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; |
| + |
| + scoped_ptr<ui::LayerTreeOwner> old_layer_tree = |
| + wm::RecreateLayers(root_window); |
| + |
| + // Add the cloned layer tree in to the root, so it will be rendered. |
| + root_window->layer()->Add(old_layer_tree->root()); |
| + root_window->layer()->StackAtTop(old_layer_tree->root()); |
| + |
| + scoped_ptr<LayerCleanupObserver> layer_cleanup_observer( |
| + new LayerCleanupObserver(old_layer_tree.Pass())); |
| + |
| + Shell::GetInstance()->display_manager()->SetDisplayRotation(display.id(), |
| + new_rotation); |
| + |
| + const gfx::RectF rotated_screen_bounds = root_window->GetTargetBounds(); |
| + const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
| + rotated_screen_bounds.height() / 2); |
| + |
| + gfx::Point3F new_layer_initial_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); |
| + gfx::Point3F old_layer_target_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); |
| + |
| + if (should_scale) { |
| + new_layer_initial_scale = gfx::Point3F( |
| + original_screen_bounds.width() / rotated_screen_bounds.width(), |
| + original_screen_bounds.height() / rotated_screen_bounds.height(), 1.0f); |
| + |
| + old_layer_target_scale = gfx::Point3F( |
| + rotated_screen_bounds.width() / original_screen_bounds.width(), |
| + rotated_screen_bounds.height() / original_screen_bounds.height(), 1.0f); |
| + } |
| + |
| + // We must animate each non-cloned child layer individually because the cloned |
| + // layer was added as a child to |root_window|'s layer so that it will be |
| + // rendered. |
|
oshima
2015/03/06 20:59:32
instead, can't we simply apply the transform to th
bruthig
2015/03/09 21:04:27
I'm hesitant to implement it like that for a coupl
oshima
2015/03/10 22:20:38
We can actually have a layer with NOT_DRAWN under
bruthig
2015/03/11 14:40:07
Added a TODO to implement this.
|
| + for (ui::Layer* child_layer : root_window->layer()->children()) { |
| + // Skip the cloned layer because it has a different animation. |
| + if (child_layer == layer_cleanup_observer->GetRootLayer()) |
| + continue; |
|
oshima
2015/03/10 22:20:38
can you add old layer after animations are applied
bruthig
2015/03/11 14:40:07
Am I correct to assume that this was an alternativ
oshima
2015/03/11 22:43:43
Yes. If you're going to change, you may leave it a
|
| + |
| + scoped_ptr<ScreenRotationAnimation> screen_rotation( |
| + new ScreenRotationAnimation( |
| + child_layer, rotation_degrees * rotation_factor, |
| + 0 /* end_degrees */, child_layer->opacity(), |
| + 1.0f /* target_opacity */, new_layer_initial_scale, |
| + gfx::Point3F(1.0f, 1.0f, 1.0f), pivot, duration, tween_type)); |
| + |
| + ui::LayerAnimator* animator = child_layer->GetAnimator(); |
| + animator->set_preemption_strategy( |
| + ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| + scoped_ptr<ui::LayerAnimationSequence> animation_sequence( |
| + new ui::LayerAnimationSequence(screen_rotation.release())); |
| + animator->StartAnimation(animation_sequence.release()); |
| + } |
| + |
| + // The old layer will also be transformed into the new orientation. We will |
| + // translate it so that the old layer's center point aligns with the new |
| + // orientation's center point and use that center point as the pivot for the |
| + // rotation animation. |
| + gfx::Transform translate_transform; |
| + translate_transform.Translate( |
| + (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, |
| + (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); |
| + layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); |
| + |
| + scoped_ptr<ScreenRotationAnimation> screen_rotation( |
| + new ScreenRotationAnimation( |
| + layer_cleanup_observer->GetRootLayer(), |
| + (rotation_degrees + rotation_degree_offset) * rotation_factor, |
| + rotation_degree_offset * rotation_factor, |
| + layer_cleanup_observer->GetRootLayer()->opacity(), |
| + 0.0f /* target_opacity */, gfx::Point3F(1.0f, 1.0f, 1.0f), |
| + old_layer_target_scale, pivot, duration, tween_type)); |
| + |
| + ui::LayerAnimator* animator = |
| + layer_cleanup_observer->GetRootLayer()->GetAnimator(); |
| + animator->set_preemption_strategy( |
| + ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| + scoped_ptr<ui::LayerAnimationSequence> animation_sequence( |
| + new ui::LayerAnimationSequence(screen_rotation.release())); |
| + // Add an observer so that the cloned layers can be cleaned up with the |
| + // animation completes/aborts. |
| + animation_sequence->AddObserver(layer_cleanup_observer.release()); |
| + animator->StartAnimation(animation_sequence.release()); |
| +} |
| + |
| +} // namespace |
| + |
| +ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id) |
| + : display_(Shell::GetInstance()->display_manager()->GetDisplayForId( |
| + display_id)) { |
| +} |
| + |
| +ScreenRotationAnimator::ScreenRotationAnimator(gfx::Display display) |
| + : display_(display) { |
| +} |
| + |
| +ScreenRotationAnimator::~ScreenRotationAnimator() { |
| +} |
| + |
| +void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation) { |
| + const gfx::Display::Rotation current_rotation = |
| + GetCurrentRotation(display_.id()); |
| + |
| + if (current_rotation == new_rotation) |
| + return; |
| + |
| + const std::string switch_value = |
| + base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII( |
| + switches::kAshEnableScreenRotationAnimation); |
| + |
| + if (switch_value.empty()) { |
| + Shell::GetInstance()->display_manager()->SetDisplayRotation(display_.id(), |
| + new_rotation); |
| + return; |
| + } |
| + |
| + if (kPartialRotation == switch_value || |
| + kPartialRotationSlow == switch_value) { |
| + const int durationInMs = (kPartialRotation == switch_value) |
| + ? kRotationDurationInMs |
| + : kRotationDurationSlowInMs; |
| + const int rotation_degree_offset = |
| + Is180DegreeFlip(current_rotation, new_rotation) |
| + ? 180 - kPartialRotationDegrees |
| + : 90 - kPartialRotationDegrees; |
| + |
| + RotateScreen(display_, new_rotation, |
| + base::TimeDelta::FromMilliseconds(durationInMs), |
| + kPartialRotationDegrees, rotation_degree_offset, |
| + gfx::Tween::FAST_OUT_LINEAR_IN, false /* should_scale */); |
| + } else if (kFullRotation == switch_value || |
| + kFullRotationSlow == switch_value) { |
| + const int durationInMs = (kFullRotation == switch_value) |
| + ? kRotationDurationInMs |
| + : kRotationDurationSlowInMs; |
| + const int rotation_degrees = |
| + Is180DegreeFlip(current_rotation, new_rotation) ? 180 : 90; |
| + |
| + RotateScreen(display_, new_rotation, |
| + base::TimeDelta::FromMilliseconds(durationInMs), |
| + rotation_degrees, 0 /* rotation_degree_offset */, |
| + gfx::Tween::FAST_OUT_LINEAR_IN, true /* should_scale */); |
|
oshima
2015/03/06 20:59:32
showing stretched image sounds a bit weird. Didn'
bruthig
2015/03/09 21:04:27
I showed that implementation to some developers cl
oshima
2015/03/10 22:20:38
I tried it on my desktop and showing stretched ima
|
| + } else { |
| + NOTREACHED(); |
| + } |
| +} |
| + |
| +} // namespace ash |