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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/rotator/screen_rotation_animator.h" | |
| 6 | |
| 7 #include <string> | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "ash/ash_switches.h" | |
| 11 #include "ash/display/display_controller.h" | |
| 12 #include "ash/display/display_info.h" | |
| 13 #include "ash/display/display_manager.h" | |
| 14 #include "ash/rotator/screen_rotation_animation.h" | |
| 15 #include "ash/shell.h" | |
| 16 #include "base/command_line.h" | |
| 17 #include "base/time/time.h" | |
| 18 #include "ui/aura/window.h" | |
| 19 #include "ui/compositor/layer.h" | |
| 20 #include "ui/compositor/layer_animation_observer.h" | |
| 21 #include "ui/compositor/layer_animation_sequence.h" | |
| 22 #include "ui/compositor/layer_animator.h" | |
| 23 #include "ui/compositor/layer_owner.h" | |
| 24 #include "ui/compositor/layer_tree_owner.h" | |
| 25 #include "ui/gfx/animation/tween.h" | |
| 26 #include "ui/gfx/display.h" | |
| 27 #include "ui/gfx/geometry/point.h" | |
| 28 #include "ui/gfx/geometry/rect.h" | |
| 29 #include "ui/gfx/geometry/rect_f.h" | |
| 30 #include "ui/gfx/transform.h" | |
| 31 #include "ui/gfx/transform_util.h" | |
| 32 #include "ui/wm/core/window_util.h" | |
| 33 | |
| 34 namespace ash { | |
| 35 | |
| 36 namespace { | |
| 37 | |
| 38 // Switch value for an animation that will rotate the initial orientation's | |
| 39 // layer towards the new orientation and the new orientation's layer in to | |
| 40 // position from the initial orientation through an arc of | |
| 41 // |kPartialRotationDegrees| degrees. The initial orientation's layer will be | |
| 42 // faded out as well. | |
| 43 const char kPartialRotation[] = "partial-rotation"; | |
| 44 | |
| 45 // Switch value for the same animation as |kPartialRotation| but with a much | |
| 46 // longer duration. | |
| 47 const char kPartialRotationSlow[] = "partial-rotation-slow"; | |
| 48 | |
| 49 // Switch value for an animation that will rotate both the initial and target | |
| 50 // orientation's layers from the initial orientation into the target | |
| 51 // orientation. The initial orientation's layer will be faded out as well and an | |
| 52 // interpolated scaling factor is applied to the animation so that the initial | |
| 53 // and target layers are both the same size throughout the animation. | |
| 54 const char kFullRotation[] = "full-rotation"; | |
| 55 | |
| 56 // Switch value for the same animation as |kFullRotation| but with a much longer | |
| 57 // duration. | |
| 58 const char kFullRotationSlow[] = "full-rotation-slow"; | |
| 59 | |
| 60 // The number of degrees the partial rotation animations animate through. | |
| 61 const int kPartialRotationDegrees = 20; | |
| 62 | |
| 63 // The time it takes for the normal speed rotation animations to run. | |
| 64 const int kRotationDurationInMs = 250; | |
| 65 | |
| 66 // The time it takes for the slow speed rotation animations to run. | |
| 67 const int kRotationDurationSlowInMs = 2500; | |
| 68 | |
| 69 // Gets the current display rotation for the display with the specified | |
| 70 // |display_id|. | |
| 71 gfx::Display::Rotation GetCurrentRotation(int64 display_id) { | |
| 72 return Shell::GetInstance() | |
| 73 ->display_manager() | |
| 74 ->GetDisplayInfo(display_id) | |
| 75 .rotation(); | |
| 76 } | |
| 77 | |
| 78 // Returns true if the rotation between |initial_rotation| and |new_rotation| is | |
| 79 // 180 degrees. | |
| 80 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, | |
| 81 gfx::Display::Rotation new_rotation) { | |
| 82 return (initial_rotation + 2) % 4 == new_rotation; | |
| 83 } | |
| 84 | |
| 85 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when | |
| 86 // notified that a layer animation has ended or was aborted. | |
| 87 class LayerCleanupObserver : public ui::LayerAnimationObserver { | |
| 88 public: | |
| 89 explicit LayerCleanupObserver( | |
| 90 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner); | |
| 91 ~LayerCleanupObserver() override; | |
| 92 | |
| 93 // Get the root layer of the owned layer tree. | |
| 94 ui::Layer* GetRootLayer(); | |
| 95 | |
| 96 // ui::LayerAnimationObserver: | |
| 97 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; | |
| 98 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; | |
| 99 void OnLayerAnimationScheduled( | |
| 100 ui::LayerAnimationSequence* sequence) override {} | |
| 101 | |
| 102 protected: | |
| 103 // ui::LayerAnimationObserver: | |
| 104 bool RequiresNotificationWhenAnimatorDestroyed() const override { | |
| 105 return true; | |
| 106 } | |
| 107 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; | |
| 108 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; | |
| 109 | |
| 110 private: | |
| 111 // The owned layer tree. | |
| 112 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner_; | |
| 113 | |
| 114 // The LayerAnimationSequence that |this| has been attached to. Defaults to | |
| 115 // nullptr. | |
| 116 ui::LayerAnimationSequence* sequence_; | |
| 117 | |
| 118 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); | |
| 119 }; | |
| 120 | |
| 121 LayerCleanupObserver::LayerCleanupObserver( | |
| 122 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner) | |
| 123 : layer_tree_owner_(layer_tree_owner.Pass()), sequence_(nullptr) { | |
| 124 } | |
| 125 | |
| 126 LayerCleanupObserver::~LayerCleanupObserver() { | |
| 127 // We must eplicitly detach from |sequence_| because we return true from | |
| 128 // RequiresNotificationWhenAnimatorDestroyed. | |
| 129 if (sequence_) | |
| 130 sequence_->RemoveObserver(this); | |
| 131 } | |
| 132 | |
| 133 ui::Layer* LayerCleanupObserver::GetRootLayer() { | |
| 134 return layer_tree_owner_->root(); | |
| 135 } | |
| 136 | |
| 137 void LayerCleanupObserver::OnLayerAnimationEnded( | |
| 138 ui::LayerAnimationSequence* sequence) { | |
| 139 delete this; | |
| 140 } | |
| 141 | |
| 142 void LayerCleanupObserver::OnLayerAnimationAborted( | |
| 143 ui::LayerAnimationSequence* sequence) { | |
| 144 delete this; | |
| 145 } | |
| 146 | |
| 147 void LayerCleanupObserver::OnAttachedToSequence( | |
| 148 ui::LayerAnimationSequence* sequence) { | |
| 149 sequence_ = sequence; | |
| 150 } | |
| 151 | |
| 152 void LayerCleanupObserver::OnDetachedFromSequence( | |
| 153 ui::LayerAnimationSequence* sequence) { | |
| 154 DCHECK(sequence == sequence_); | |
|
oshima
2015/03/06 20:59:32
nit: DCHECK_EQ
bruthig
2015/03/09 21:04:27
Done.
| |
| 155 sequence_ = nullptr; | |
| 156 } | |
| 157 | |
| 158 // Set the screen orientation for the given |display| to |new_rotation| and | |
| 159 // animate the change. | |
| 160 void RotateScreen(gfx::Display display, | |
| 161 gfx::Display::Rotation new_rotation, | |
| 162 base::TimeDelta duration, | |
| 163 int rotation_degrees, | |
| 164 int rotation_degree_offset, | |
| 165 gfx::Tween::Type tween_type, | |
| 166 bool should_scale) { | |
| 167 aura::Window* root_window = | |
| 168 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( | |
| 169 display.id()); | |
| 170 | |
| 171 const gfx::Display::Rotation initial_orientation = | |
| 172 GetCurrentRotation(display.id()); | |
| 173 | |
| 174 const gfx::RectF original_screen_bounds = root_window->GetTargetBounds(); | |
| 175 // 180 degree rotations should animate clock-wise. | |
| 176 const int rotation_factor = | |
| 177 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; | |
| 178 | |
| 179 scoped_ptr<ui::LayerTreeOwner> old_layer_tree = | |
| 180 wm::RecreateLayers(root_window); | |
| 181 | |
| 182 // Add the cloned layer tree in to the root, so it will be rendered. | |
| 183 root_window->layer()->Add(old_layer_tree->root()); | |
| 184 root_window->layer()->StackAtTop(old_layer_tree->root()); | |
| 185 | |
| 186 scoped_ptr<LayerCleanupObserver> layer_cleanup_observer( | |
| 187 new LayerCleanupObserver(old_layer_tree.Pass())); | |
| 188 | |
| 189 Shell::GetInstance()->display_manager()->SetDisplayRotation(display.id(), | |
| 190 new_rotation); | |
| 191 | |
| 192 const gfx::RectF rotated_screen_bounds = root_window->GetTargetBounds(); | |
| 193 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, | |
| 194 rotated_screen_bounds.height() / 2); | |
| 195 | |
| 196 gfx::Point3F new_layer_initial_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); | |
| 197 gfx::Point3F old_layer_target_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); | |
| 198 | |
| 199 if (should_scale) { | |
| 200 new_layer_initial_scale = gfx::Point3F( | |
| 201 original_screen_bounds.width() / rotated_screen_bounds.width(), | |
| 202 original_screen_bounds.height() / rotated_screen_bounds.height(), 1.0f); | |
| 203 | |
| 204 old_layer_target_scale = gfx::Point3F( | |
| 205 rotated_screen_bounds.width() / original_screen_bounds.width(), | |
| 206 rotated_screen_bounds.height() / original_screen_bounds.height(), 1.0f); | |
| 207 } | |
| 208 | |
| 209 // We must animate each non-cloned child layer individually because the cloned | |
| 210 // layer was added as a child to |root_window|'s layer so that it will be | |
| 211 // rendered. | |
|
oshima
2015/03/06 20:59:32
instead, can't we simply apply the transform to th
bruthig
2015/03/09 21:04:27
I'm hesitant to implement it like that for a coupl
oshima
2015/03/10 22:20:38
We can actually have a layer with NOT_DRAWN under
bruthig
2015/03/11 14:40:07
Added a TODO to implement this.
| |
| 212 for (ui::Layer* child_layer : root_window->layer()->children()) { | |
| 213 // Skip the cloned layer because it has a different animation. | |
| 214 if (child_layer == layer_cleanup_observer->GetRootLayer()) | |
| 215 continue; | |
|
oshima
2015/03/10 22:20:38
can you add old layer after animations are applied
bruthig
2015/03/11 14:40:07
Am I correct to assume that this was an alternativ
oshima
2015/03/11 22:43:43
Yes. If you're going to change, you may leave it a
| |
| 216 | |
| 217 scoped_ptr<ScreenRotationAnimation> screen_rotation( | |
| 218 new ScreenRotationAnimation( | |
| 219 child_layer, rotation_degrees * rotation_factor, | |
| 220 0 /* end_degrees */, child_layer->opacity(), | |
| 221 1.0f /* target_opacity */, new_layer_initial_scale, | |
| 222 gfx::Point3F(1.0f, 1.0f, 1.0f), pivot, duration, tween_type)); | |
| 223 | |
| 224 ui::LayerAnimator* animator = child_layer->GetAnimator(); | |
| 225 animator->set_preemption_strategy( | |
| 226 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | |
| 227 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( | |
| 228 new ui::LayerAnimationSequence(screen_rotation.release())); | |
| 229 animator->StartAnimation(animation_sequence.release()); | |
| 230 } | |
| 231 | |
| 232 // The old layer will also be transformed into the new orientation. We will | |
| 233 // translate it so that the old layer's center point aligns with the new | |
| 234 // orientation's center point and use that center point as the pivot for the | |
| 235 // rotation animation. | |
| 236 gfx::Transform translate_transform; | |
| 237 translate_transform.Translate( | |
| 238 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, | |
| 239 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); | |
| 240 layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); | |
| 241 | |
| 242 scoped_ptr<ScreenRotationAnimation> screen_rotation( | |
| 243 new ScreenRotationAnimation( | |
| 244 layer_cleanup_observer->GetRootLayer(), | |
| 245 (rotation_degrees + rotation_degree_offset) * rotation_factor, | |
| 246 rotation_degree_offset * rotation_factor, | |
| 247 layer_cleanup_observer->GetRootLayer()->opacity(), | |
| 248 0.0f /* target_opacity */, gfx::Point3F(1.0f, 1.0f, 1.0f), | |
| 249 old_layer_target_scale, pivot, duration, tween_type)); | |
| 250 | |
| 251 ui::LayerAnimator* animator = | |
| 252 layer_cleanup_observer->GetRootLayer()->GetAnimator(); | |
| 253 animator->set_preemption_strategy( | |
| 254 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | |
| 255 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( | |
| 256 new ui::LayerAnimationSequence(screen_rotation.release())); | |
| 257 // Add an observer so that the cloned layers can be cleaned up with the | |
| 258 // animation completes/aborts. | |
| 259 animation_sequence->AddObserver(layer_cleanup_observer.release()); | |
| 260 animator->StartAnimation(animation_sequence.release()); | |
| 261 } | |
| 262 | |
| 263 } // namespace | |
| 264 | |
| 265 ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id) | |
| 266 : display_(Shell::GetInstance()->display_manager()->GetDisplayForId( | |
| 267 display_id)) { | |
| 268 } | |
| 269 | |
| 270 ScreenRotationAnimator::ScreenRotationAnimator(gfx::Display display) | |
| 271 : display_(display) { | |
| 272 } | |
| 273 | |
| 274 ScreenRotationAnimator::~ScreenRotationAnimator() { | |
| 275 } | |
| 276 | |
| 277 void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation) { | |
| 278 const gfx::Display::Rotation current_rotation = | |
| 279 GetCurrentRotation(display_.id()); | |
| 280 | |
| 281 if (current_rotation == new_rotation) | |
| 282 return; | |
| 283 | |
| 284 const std::string switch_value = | |
| 285 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII( | |
| 286 switches::kAshEnableScreenRotationAnimation); | |
| 287 | |
| 288 if (switch_value.empty()) { | |
| 289 Shell::GetInstance()->display_manager()->SetDisplayRotation(display_.id(), | |
| 290 new_rotation); | |
| 291 return; | |
| 292 } | |
| 293 | |
| 294 if (kPartialRotation == switch_value || | |
| 295 kPartialRotationSlow == switch_value) { | |
| 296 const int durationInMs = (kPartialRotation == switch_value) | |
| 297 ? kRotationDurationInMs | |
| 298 : kRotationDurationSlowInMs; | |
| 299 const int rotation_degree_offset = | |
| 300 Is180DegreeFlip(current_rotation, new_rotation) | |
| 301 ? 180 - kPartialRotationDegrees | |
| 302 : 90 - kPartialRotationDegrees; | |
| 303 | |
| 304 RotateScreen(display_, new_rotation, | |
| 305 base::TimeDelta::FromMilliseconds(durationInMs), | |
| 306 kPartialRotationDegrees, rotation_degree_offset, | |
| 307 gfx::Tween::FAST_OUT_LINEAR_IN, false /* should_scale */); | |
| 308 } else if (kFullRotation == switch_value || | |
| 309 kFullRotationSlow == switch_value) { | |
| 310 const int durationInMs = (kFullRotation == switch_value) | |
| 311 ? kRotationDurationInMs | |
| 312 : kRotationDurationSlowInMs; | |
| 313 const int rotation_degrees = | |
| 314 Is180DegreeFlip(current_rotation, new_rotation) ? 180 : 90; | |
| 315 | |
| 316 RotateScreen(display_, new_rotation, | |
| 317 base::TimeDelta::FromMilliseconds(durationInMs), | |
| 318 rotation_degrees, 0 /* rotation_degree_offset */, | |
| 319 gfx::Tween::FAST_OUT_LINEAR_IN, true /* should_scale */); | |
|
oshima
2015/03/06 20:59:32
showing stretched image sounds a bit weird. Didn'
bruthig
2015/03/09 21:04:27
I showed that implementation to some developers cl
oshima
2015/03/10 22:20:38
I tried it on my desktop and showing stretched ima
| |
| 320 } else { | |
| 321 NOTREACHED(); | |
| 322 } | |
| 323 } | |
| 324 | |
| 325 } // namespace ash | |
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