Chromium Code Reviews| Index: ash/rotator/screen_rotation_animator.cc |
| diff --git a/ash/rotator/screen_rotation_animator.cc b/ash/rotator/screen_rotation_animator.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..9568890b33d630c262a6a947eae673d8be4ece9d |
| --- /dev/null |
| +++ b/ash/rotator/screen_rotation_animator.cc |
| @@ -0,0 +1,329 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ash/rotator/screen_rotation_animator.h" |
| + |
| +#include <string> |
| +#include <vector> |
| + |
| +#include "ash/ash_switches.h" |
| +#include "ash/display/display_controller.h" |
| +#include "ash/display/display_info.h" |
| +#include "ash/display/display_manager.h" |
| +#include "ash/rotator/screen_rotation_animation.h" |
| +#include "ash/shell.h" |
| +#include "base/command_line.h" |
| +#include "base/time/time.h" |
| +#include "ui/aura/window.h" |
| +#include "ui/compositor/layer.h" |
| +#include "ui/compositor/layer_animation_observer.h" |
| +#include "ui/compositor/layer_animation_sequence.h" |
| +#include "ui/compositor/layer_animator.h" |
| +#include "ui/compositor/layer_owner.h" |
| +#include "ui/compositor/layer_tree_owner.h" |
| +#include "ui/gfx/animation/tween.h" |
| +#include "ui/gfx/display.h" |
| +#include "ui/gfx/geometry/point.h" |
| +#include "ui/gfx/geometry/rect.h" |
| +#include "ui/gfx/geometry/rect_f.h" |
| +#include "ui/gfx/transform.h" |
| +#include "ui/gfx/transform_util.h" |
| + |
| +namespace ash { |
| + |
| +namespace { |
| + |
| +// The number of degrees the partial rotation animations animate through. |
| +const int kPartialRotationDegrees = 20; |
| + |
| +// The time it takes for the normal speed rotation animations to run. |
| +const int kRotationDurationInMs = 250; |
| + |
| +// The time it takes for the slow speed rotation animations to run. |
| +const int kRotationDurationSlowInMs = 2500; |
| + |
| +// Clones all child layers of |to_clone| and adds the clones as children to |
| +// |parent|. Recurses on each child of |to_clone|. |
| +void CloneChildren(ui::Layer* to_clone, ui::Layer* parent) { |
| + typedef std::vector<ui::Layer*> Layers; |
| + // Make a copy of the children since RecreateLayer() mutates it. |
| + Layers children(to_clone->children()); |
| + for (Layers::const_iterator i = children.begin(); i != children.end(); ++i) { |
| + ui::LayerOwner* owner = (*i)->owner(); |
| + ui::Layer* clone = owner ? owner->RecreateLayer().release() : NULL; |
| + if (clone) { |
| + parent->Add(clone); |
| + // RecreateLayer() moves the existing children to the new layer. Create a |
| + // copy of those. |
| + CloneChildren(owner->layer(), clone); |
| + } |
| + } |
| +} |
| + |
| +// Clones the layer tree owned by |window| and adds the cloned layer tree as a |
| +// child of |window|'s layer. |
| +scoped_ptr<ui::LayerTreeOwner> CloneWindowLayers(aura::Window* window) { |
|
oshima
2015/03/04 21:31:35
Can you use wm::RecreateLayers in ui/wm/core/windo
bruthig
2015/03/06 16:00:33
Not with the current implementation of wm::Recreat
|
| + scoped_ptr<ui::LayerTreeOwner> cloned_layer_tree( |
| + new ui::LayerTreeOwner(new ui::Layer())); |
| + CloneChildren(window->layer(), cloned_layer_tree->root()); |
| + |
| + DCHECK(cloned_layer_tree->root()); |
| + DCHECK(window->layer()); |
| + |
| + // Add the cloned layer tree into the root, so it will be rendered. |
| + window->layer()->Add(cloned_layer_tree->root()); |
| + window->layer()->StackAtTop(cloned_layer_tree->root()); |
| + |
| + return cloned_layer_tree.Pass(); |
| +} |
| + |
| +// Gets the current display rotation for the display with the specified |
| +// |display_id|. |
| +gfx::Display::Rotation GetCurrentRotation(int64 display_id) { |
| + return Shell::GetInstance() |
| + ->display_manager() |
| + ->GetDisplayInfo(display_id) |
| + .rotation(); |
| +} |
| + |
| +// Returns true if the rotation between |initial_rotation| and |new_rotation| is |
| +// 180 degrees. |
| +bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, |
| + gfx::Display::Rotation new_rotation) { |
| + return (initial_rotation + 2) % 4 == new_rotation; |
| +} |
| + |
| +// A LayerAnimationObserver that will destroy the contained LayerTreeOwner when |
| +// notified that a layer animation has ended or was aborted. |
| +class LayerCleanupObserver : public ui::LayerAnimationObserver { |
| + public: |
| + explicit LayerCleanupObserver( |
| + scoped_ptr<ui::LayerTreeOwner> layer_tree_owner); |
| + ~LayerCleanupObserver() override; |
| + |
| + // Get the root layer of the owned layer tree. |
| + ui::Layer* GetRootLayer(); |
| + |
| + // ui::LayerAnimationObserver: |
| + void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; |
| + void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; |
| + void OnLayerAnimationScheduled( |
| + ui::LayerAnimationSequence* sequence) override {} |
| + |
| + protected: |
| + // ui::LayerAnimationObserver: |
| + bool RequiresNotificationWhenAnimatorDestroyed() const override { |
| + return true; |
| + } |
| + void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; |
| + void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; |
| + |
| + private: |
| + // The owned layer tree. |
| + scoped_ptr<ui::LayerTreeOwner> layer_tree_owner_; |
| + |
| + // The LayerAnimationSequence that |this| has been attached to. Defaults to |
| + // nullptr. |
| + ui::LayerAnimationSequence* sequence_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); |
| +}; |
| + |
| +LayerCleanupObserver::LayerCleanupObserver( |
| + scoped_ptr<ui::LayerTreeOwner> layer_tree_owner) |
| + : layer_tree_owner_(layer_tree_owner.Pass()), sequence_(nullptr) { |
| +} |
| + |
| +LayerCleanupObserver::~LayerCleanupObserver() { |
| + // We must eplicitly detach from |sequence_| because we return true from |
| + // RequiresNotificationWhenAnimatorDestroyed. |
| + if (sequence_) |
| + sequence_->RemoveObserver(this); |
| +} |
| + |
| +ui::Layer* LayerCleanupObserver::GetRootLayer() { |
| + return layer_tree_owner_->root(); |
| +} |
| + |
| +void LayerCleanupObserver::OnLayerAnimationEnded( |
| + ui::LayerAnimationSequence* sequence) { |
| + delete this; |
| +} |
| + |
| +void LayerCleanupObserver::OnLayerAnimationAborted( |
| + ui::LayerAnimationSequence* sequence) { |
| + delete this; |
| +} |
| + |
| +void LayerCleanupObserver::OnAttachedToSequence( |
| + ui::LayerAnimationSequence* sequence) { |
| + sequence_ = sequence; |
| +} |
| + |
| +void LayerCleanupObserver::OnDetachedFromSequence( |
| + ui::LayerAnimationSequence* sequence) { |
| + DCHECK(sequence == sequence_); |
| + sequence_ = nullptr; |
| +} |
| + |
| +// Set the screen orientation for the given |display| to |new_rotation| and |
| +// animate the change. |
| +void RotateScreen(gfx::Display display, |
| + gfx::Display::Rotation new_rotation, |
| + base::TimeDelta duration, |
| + int rotation_degrees, |
| + int rotation_degree_offset, |
| + gfx::Tween::Type tween_type, |
| + bool should_scale) { |
| + aura::Window* root_window = |
| + Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( |
| + display.id()); |
| + |
| + const gfx::RectF original_screen_bounds = root_window->GetTargetBounds(); |
|
oshima
2015/03/04 21:31:35
What happens if the root window is destroyed while
bruthig
2015/03/06 16:00:33
As best I can tell, the RootWindow will complete a
|
| + // 180 degree rotations should animation clock-wise. |
| + const int rotation_factor = |
| + (GetCurrentRotation(display.id()) + 3) % 4 == new_rotation ? 1 : -1; |
| + scoped_ptr<LayerCleanupObserver> layer_cleanup_observer( |
| + new LayerCleanupObserver(CloneWindowLayers(root_window).Pass())); |
| + |
| + Shell::GetInstance()->display_manager()->SetDisplayRotation(display.id(), |
| + new_rotation); |
| + |
| + const gfx::RectF rotated_screen_bounds = root_window->GetTargetBounds(); |
| + const gfx::Point pivot = |
| + Is180DegreeFlip(GetCurrentRotation(display.id()), new_rotation) |
| + ? gfx::Point(rotated_screen_bounds.height() / 2, |
| + rotated_screen_bounds.width() / 2) |
| + : gfx::Point(rotated_screen_bounds.width() / 2, |
| + rotated_screen_bounds.height() / 2); |
| + |
| + gfx::Point3F new_layer_initial_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); |
| + gfx::Point3F old_layer_target_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); |
| + |
| + if (should_scale) { |
| + new_layer_initial_scale = gfx::Point3F( |
| + original_screen_bounds.width() / rotated_screen_bounds.width(), |
| + original_screen_bounds.height() / rotated_screen_bounds.height(), 1.0f); |
| + |
| + old_layer_target_scale = gfx::Point3F( |
| + rotated_screen_bounds.width() / original_screen_bounds.width(), |
| + rotated_screen_bounds.height() / original_screen_bounds.height(), 1.0f); |
| + } |
| + |
| + // We must animate each non-cloned child layer individually because the cloned |
| + // layer was added as a child to |root_window|'s layer so that it will be |
| + // rendered. |
| + for (ui::Layer* child_layer : root_window->layer()->children()) { |
| + // Skip the cloned layer because it has a different animation. |
| + if (child_layer == layer_cleanup_observer->GetRootLayer()) |
| + continue; |
| + |
| + scoped_ptr<ScreenRotationAnimation> screen_rotation( |
| + new ScreenRotationAnimation( |
| + child_layer, rotation_degrees * rotation_factor, |
| + 0 /* end_degrees */, new_layer_initial_scale, |
| + gfx::Point3F(1.0f, 1.0f, 1.0f), pivot, duration)); |
| + |
| + screen_rotation->set_tween_type(tween_type); |
| + screen_rotation->set_target_opacity(1.0f); |
| + |
| + ui::LayerAnimator* animator = child_layer->GetAnimator(); |
| + animator->set_preemption_strategy( |
| + ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| + scoped_ptr<ui::LayerAnimationSequence> animation_sequence( |
| + new ui::LayerAnimationSequence(screen_rotation.release())); |
| + animator->StartAnimation(animation_sequence.release()); |
| + } |
| + |
| + // The old layer will also be transformed into the new orientation. We will |
| + // translate it so that the old layer's center point aligns with the new |
| + // orientation's center point and use that center point as the pivot for the |
| + // rotation animation. |
| + gfx::Transform translate_transform = |
| + layer_cleanup_observer->GetRootLayer()->GetTargetTransform(); |
| + translate_transform.Translate( |
| + (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, |
| + (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); |
| + layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); |
| + |
| + scoped_ptr<ScreenRotationAnimation> screen_rotation( |
| + new ScreenRotationAnimation( |
| + layer_cleanup_observer->GetRootLayer(), |
| + (rotation_degrees + rotation_degree_offset) * rotation_factor, |
| + rotation_degree_offset * rotation_factor, |
| + gfx::Point3F(1.0f, 1.0f, 1.0f), old_layer_target_scale, pivot, |
| + duration)); |
| + |
| + screen_rotation->set_tween_type(tween_type); |
| + screen_rotation->set_target_opacity(0.0f); |
| + |
| + ui::LayerAnimator* animator = |
| + layer_cleanup_observer->GetRootLayer()->GetAnimator(); |
| + animator->set_preemption_strategy( |
| + ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| + scoped_ptr<ui::LayerAnimationSequence> animation_sequence( |
| + new ui::LayerAnimationSequence(screen_rotation.release())); |
| + // Add an observer so that the cloned layers can be cleaned up with the |
| + // animation completes/aborts. |
| + animation_sequence->AddObserver(layer_cleanup_observer.release()); |
| + animator->StartAnimation(animation_sequence.release()); |
| +} |
| + |
| +} // namespace |
| + |
| +ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id) |
| + : display_(Shell::GetInstance()->display_manager()->GetDisplayForId( |
| + display_id)) { |
| +} |
| + |
| +ScreenRotationAnimator::ScreenRotationAnimator(gfx::Display display) |
| + : display_(display) { |
| +} |
| + |
| +ScreenRotationAnimator::~ScreenRotationAnimator() { |
| +} |
| + |
| +void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation) { |
| + const gfx::Display::Rotation current_rotation = |
| + GetCurrentRotation(display_.id()); |
| + |
| + if (current_rotation == new_rotation) |
| + return; |
| + |
| + const std::string switch_value = |
| + base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII( |
| + switches::kAshEnableScreenRotationAnimation); |
| + |
| + if ("" == switch_value) { |
|
oshima
2015/03/04 21:31:35
switch_value.empty()
bruthig
2015/03/06 16:00:33
Done.
|
| + Shell::GetInstance()->display_manager()->SetDisplayRotation(display_.id(), |
| + new_rotation); |
| + return; |
| + } |
| + |
| + if ("partial-rotation" == switch_value || |
| + "partial-rotation-slow" == switch_value) { |
|
oshima
2015/03/04 21:31:35
can you define const with the comments that explai
bruthig
2015/03/06 16:00:33
Done.
|
| + RotateScreen( |
| + display_, new_rotation, |
| + base::TimeDelta::FromMilliseconds("partial-rotation" == switch_value |
| + ? kRotationDurationInMs |
| + : kRotationDurationSlowInMs), |
| + kPartialRotationDegrees, Is180DegreeFlip(current_rotation, new_rotation) |
| + ? 180 - kPartialRotationDegrees |
| + : 90 - kPartialRotationDegrees, |
|
oshima
2015/03/04 21:31:35
can you move this out of constructor to make this
bruthig
2015/03/06 16:00:33
Done.
|
| + gfx::Tween::FAST_OUT_LINEAR_IN, false /* should_scale */); |
| + } else if ("full-rotation" == switch_value || |
| + "full-rotation-slow" == switch_value) { |
| + RotateScreen(display_, new_rotation, base::TimeDelta::FromMilliseconds( |
| + "full-rotation" == switch_value |
| + ? kRotationDurationInMs |
| + : kRotationDurationSlowInMs), |
|
oshima
2015/03/04 21:31:35
ditto
bruthig
2015/03/06 16:00:33
Done.
|
| + Is180DegreeFlip(current_rotation, new_rotation) ? 180 : 90, |
| + 0 /* rotation_degree_offset */, gfx::Tween::FAST_OUT_LINEAR_IN, |
| + true /* should_scale */); |
| + } else { |
| + DCHECK(false); |
|
oshima
2015/03/04 21:31:35
NOTREACHED()
bruthig
2015/03/06 16:00:33
Done.
|
| + } |
| +} |
| + |
| +} // namespace ash |