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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/rotator/screen_rotation_animator.h" | |
6 | |
7 #include <string> | |
8 #include <vector> | |
9 | |
10 #include "ash/ash_switches.h" | |
11 #include "ash/display/display_controller.h" | |
12 #include "ash/display/display_info.h" | |
13 #include "ash/display/display_manager.h" | |
14 #include "ash/rotator/screen_rotation_animation.h" | |
15 #include "ash/shell.h" | |
16 #include "base/command_line.h" | |
17 #include "base/time/time.h" | |
18 #include "ui/aura/window.h" | |
19 #include "ui/compositor/layer.h" | |
20 #include "ui/compositor/layer_animation_observer.h" | |
21 #include "ui/compositor/layer_animation_sequence.h" | |
22 #include "ui/compositor/layer_animator.h" | |
23 #include "ui/compositor/layer_owner.h" | |
24 #include "ui/compositor/layer_tree_owner.h" | |
25 #include "ui/gfx/animation/tween.h" | |
26 #include "ui/gfx/display.h" | |
27 #include "ui/gfx/geometry/point.h" | |
28 #include "ui/gfx/geometry/rect.h" | |
29 #include "ui/gfx/geometry/rect_f.h" | |
30 #include "ui/gfx/transform.h" | |
31 #include "ui/gfx/transform_util.h" | |
32 | |
33 namespace ash { | |
34 | |
35 namespace { | |
36 | |
37 // The number of degrees the partial rotation animations animate through. | |
38 const int kPartialRotationDegrees = 20; | |
39 | |
40 // The time it takes for the normal speed rotation animations to run. | |
41 const int kRotationDurationInMs = 250; | |
42 | |
43 // The time it takes for the slow speed rotation animations to run. | |
44 const int kRotationDurationSlowInMs = 2500; | |
45 | |
46 // Clones all child layers of |to_clone| and adds the clones as children to | |
47 // |parent|. Recurses on each child of |to_clone|. | |
48 void CloneChildren(ui::Layer* to_clone, ui::Layer* parent) { | |
49 typedef std::vector<ui::Layer*> Layers; | |
50 // Make a copy of the children since RecreateLayer() mutates it. | |
51 Layers children(to_clone->children()); | |
52 for (Layers::const_iterator i = children.begin(); i != children.end(); ++i) { | |
53 ui::LayerOwner* owner = (*i)->owner(); | |
54 ui::Layer* clone = owner ? owner->RecreateLayer().release() : NULL; | |
55 if (clone) { | |
56 parent->Add(clone); | |
57 // RecreateLayer() moves the existing children to the new layer. Create a | |
58 // copy of those. | |
59 CloneChildren(owner->layer(), clone); | |
60 } | |
61 } | |
62 } | |
63 | |
64 // Clones the layer tree owned by |window| and adds the cloned layer tree as a | |
65 // child of |window|'s layer. | |
66 scoped_ptr<ui::LayerTreeOwner> CloneWindowLayers(aura::Window* window) { | |
oshima
2015/03/04 21:31:35
Can you use wm::RecreateLayers in ui/wm/core/windo
bruthig
2015/03/06 16:00:33
Not with the current implementation of wm::Recreat
| |
67 scoped_ptr<ui::LayerTreeOwner> cloned_layer_tree( | |
68 new ui::LayerTreeOwner(new ui::Layer())); | |
69 CloneChildren(window->layer(), cloned_layer_tree->root()); | |
70 | |
71 DCHECK(cloned_layer_tree->root()); | |
72 DCHECK(window->layer()); | |
73 | |
74 // Add the cloned layer tree into the root, so it will be rendered. | |
75 window->layer()->Add(cloned_layer_tree->root()); | |
76 window->layer()->StackAtTop(cloned_layer_tree->root()); | |
77 | |
78 return cloned_layer_tree.Pass(); | |
79 } | |
80 | |
81 // Gets the current display rotation for the display with the specified | |
82 // |display_id|. | |
83 gfx::Display::Rotation GetCurrentRotation(int64 display_id) { | |
84 return Shell::GetInstance() | |
85 ->display_manager() | |
86 ->GetDisplayInfo(display_id) | |
87 .rotation(); | |
88 } | |
89 | |
90 // Returns true if the rotation between |initial_rotation| and |new_rotation| is | |
91 // 180 degrees. | |
92 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, | |
93 gfx::Display::Rotation new_rotation) { | |
94 return (initial_rotation + 2) % 4 == new_rotation; | |
95 } | |
96 | |
97 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when | |
98 // notified that a layer animation has ended or was aborted. | |
99 class LayerCleanupObserver : public ui::LayerAnimationObserver { | |
100 public: | |
101 explicit LayerCleanupObserver( | |
102 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner); | |
103 ~LayerCleanupObserver() override; | |
104 | |
105 // Get the root layer of the owned layer tree. | |
106 ui::Layer* GetRootLayer(); | |
107 | |
108 // ui::LayerAnimationObserver: | |
109 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; | |
110 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; | |
111 void OnLayerAnimationScheduled( | |
112 ui::LayerAnimationSequence* sequence) override {} | |
113 | |
114 protected: | |
115 // ui::LayerAnimationObserver: | |
116 bool RequiresNotificationWhenAnimatorDestroyed() const override { | |
117 return true; | |
118 } | |
119 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; | |
120 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; | |
121 | |
122 private: | |
123 // The owned layer tree. | |
124 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner_; | |
125 | |
126 // The LayerAnimationSequence that |this| has been attached to. Defaults to | |
127 // nullptr. | |
128 ui::LayerAnimationSequence* sequence_; | |
129 | |
130 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); | |
131 }; | |
132 | |
133 LayerCleanupObserver::LayerCleanupObserver( | |
134 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner) | |
135 : layer_tree_owner_(layer_tree_owner.Pass()), sequence_(nullptr) { | |
136 } | |
137 | |
138 LayerCleanupObserver::~LayerCleanupObserver() { | |
139 // We must eplicitly detach from |sequence_| because we return true from | |
140 // RequiresNotificationWhenAnimatorDestroyed. | |
141 if (sequence_) | |
142 sequence_->RemoveObserver(this); | |
143 } | |
144 | |
145 ui::Layer* LayerCleanupObserver::GetRootLayer() { | |
146 return layer_tree_owner_->root(); | |
147 } | |
148 | |
149 void LayerCleanupObserver::OnLayerAnimationEnded( | |
150 ui::LayerAnimationSequence* sequence) { | |
151 delete this; | |
152 } | |
153 | |
154 void LayerCleanupObserver::OnLayerAnimationAborted( | |
155 ui::LayerAnimationSequence* sequence) { | |
156 delete this; | |
157 } | |
158 | |
159 void LayerCleanupObserver::OnAttachedToSequence( | |
160 ui::LayerAnimationSequence* sequence) { | |
161 sequence_ = sequence; | |
162 } | |
163 | |
164 void LayerCleanupObserver::OnDetachedFromSequence( | |
165 ui::LayerAnimationSequence* sequence) { | |
166 DCHECK(sequence == sequence_); | |
167 sequence_ = nullptr; | |
168 } | |
169 | |
170 // Set the screen orientation for the given |display| to |new_rotation| and | |
171 // animate the change. | |
172 void RotateScreen(gfx::Display display, | |
173 gfx::Display::Rotation new_rotation, | |
174 base::TimeDelta duration, | |
175 int rotation_degrees, | |
176 int rotation_degree_offset, | |
177 gfx::Tween::Type tween_type, | |
178 bool should_scale) { | |
179 aura::Window* root_window = | |
180 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( | |
181 display.id()); | |
182 | |
183 const gfx::RectF original_screen_bounds = root_window->GetTargetBounds(); | |
oshima
2015/03/04 21:31:35
What happens if the root window is destroyed while
bruthig
2015/03/06 16:00:33
As best I can tell, the RootWindow will complete a
| |
184 // 180 degree rotations should animation clock-wise. | |
185 const int rotation_factor = | |
186 (GetCurrentRotation(display.id()) + 3) % 4 == new_rotation ? 1 : -1; | |
187 scoped_ptr<LayerCleanupObserver> layer_cleanup_observer( | |
188 new LayerCleanupObserver(CloneWindowLayers(root_window).Pass())); | |
189 | |
190 Shell::GetInstance()->display_manager()->SetDisplayRotation(display.id(), | |
191 new_rotation); | |
192 | |
193 const gfx::RectF rotated_screen_bounds = root_window->GetTargetBounds(); | |
194 const gfx::Point pivot = | |
195 Is180DegreeFlip(GetCurrentRotation(display.id()), new_rotation) | |
196 ? gfx::Point(rotated_screen_bounds.height() / 2, | |
197 rotated_screen_bounds.width() / 2) | |
198 : gfx::Point(rotated_screen_bounds.width() / 2, | |
199 rotated_screen_bounds.height() / 2); | |
200 | |
201 gfx::Point3F new_layer_initial_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); | |
202 gfx::Point3F old_layer_target_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); | |
203 | |
204 if (should_scale) { | |
205 new_layer_initial_scale = gfx::Point3F( | |
206 original_screen_bounds.width() / rotated_screen_bounds.width(), | |
207 original_screen_bounds.height() / rotated_screen_bounds.height(), 1.0f); | |
208 | |
209 old_layer_target_scale = gfx::Point3F( | |
210 rotated_screen_bounds.width() / original_screen_bounds.width(), | |
211 rotated_screen_bounds.height() / original_screen_bounds.height(), 1.0f); | |
212 } | |
213 | |
214 // We must animate each non-cloned child layer individually because the cloned | |
215 // layer was added as a child to |root_window|'s layer so that it will be | |
216 // rendered. | |
217 for (ui::Layer* child_layer : root_window->layer()->children()) { | |
218 // Skip the cloned layer because it has a different animation. | |
219 if (child_layer == layer_cleanup_observer->GetRootLayer()) | |
220 continue; | |
221 | |
222 scoped_ptr<ScreenRotationAnimation> screen_rotation( | |
223 new ScreenRotationAnimation( | |
224 child_layer, rotation_degrees * rotation_factor, | |
225 0 /* end_degrees */, new_layer_initial_scale, | |
226 gfx::Point3F(1.0f, 1.0f, 1.0f), pivot, duration)); | |
227 | |
228 screen_rotation->set_tween_type(tween_type); | |
229 screen_rotation->set_target_opacity(1.0f); | |
230 | |
231 ui::LayerAnimator* animator = child_layer->GetAnimator(); | |
232 animator->set_preemption_strategy( | |
233 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | |
234 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( | |
235 new ui::LayerAnimationSequence(screen_rotation.release())); | |
236 animator->StartAnimation(animation_sequence.release()); | |
237 } | |
238 | |
239 // The old layer will also be transformed into the new orientation. We will | |
240 // translate it so that the old layer's center point aligns with the new | |
241 // orientation's center point and use that center point as the pivot for the | |
242 // rotation animation. | |
243 gfx::Transform translate_transform = | |
244 layer_cleanup_observer->GetRootLayer()->GetTargetTransform(); | |
245 translate_transform.Translate( | |
246 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, | |
247 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); | |
248 layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); | |
249 | |
250 scoped_ptr<ScreenRotationAnimation> screen_rotation( | |
251 new ScreenRotationAnimation( | |
252 layer_cleanup_observer->GetRootLayer(), | |
253 (rotation_degrees + rotation_degree_offset) * rotation_factor, | |
254 rotation_degree_offset * rotation_factor, | |
255 gfx::Point3F(1.0f, 1.0f, 1.0f), old_layer_target_scale, pivot, | |
256 duration)); | |
257 | |
258 screen_rotation->set_tween_type(tween_type); | |
259 screen_rotation->set_target_opacity(0.0f); | |
260 | |
261 ui::LayerAnimator* animator = | |
262 layer_cleanup_observer->GetRootLayer()->GetAnimator(); | |
263 animator->set_preemption_strategy( | |
264 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | |
265 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( | |
266 new ui::LayerAnimationSequence(screen_rotation.release())); | |
267 // Add an observer so that the cloned layers can be cleaned up with the | |
268 // animation completes/aborts. | |
269 animation_sequence->AddObserver(layer_cleanup_observer.release()); | |
270 animator->StartAnimation(animation_sequence.release()); | |
271 } | |
272 | |
273 } // namespace | |
274 | |
275 ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id) | |
276 : display_(Shell::GetInstance()->display_manager()->GetDisplayForId( | |
277 display_id)) { | |
278 } | |
279 | |
280 ScreenRotationAnimator::ScreenRotationAnimator(gfx::Display display) | |
281 : display_(display) { | |
282 } | |
283 | |
284 ScreenRotationAnimator::~ScreenRotationAnimator() { | |
285 } | |
286 | |
287 void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation) { | |
288 const gfx::Display::Rotation current_rotation = | |
289 GetCurrentRotation(display_.id()); | |
290 | |
291 if (current_rotation == new_rotation) | |
292 return; | |
293 | |
294 const std::string switch_value = | |
295 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII( | |
296 switches::kAshEnableScreenRotationAnimation); | |
297 | |
298 if ("" == switch_value) { | |
oshima
2015/03/04 21:31:35
switch_value.empty()
bruthig
2015/03/06 16:00:33
Done.
| |
299 Shell::GetInstance()->display_manager()->SetDisplayRotation(display_.id(), | |
300 new_rotation); | |
301 return; | |
302 } | |
303 | |
304 if ("partial-rotation" == switch_value || | |
305 "partial-rotation-slow" == switch_value) { | |
oshima
2015/03/04 21:31:35
can you define const with the comments that explai
bruthig
2015/03/06 16:00:33
Done.
| |
306 RotateScreen( | |
307 display_, new_rotation, | |
308 base::TimeDelta::FromMilliseconds("partial-rotation" == switch_value | |
309 ? kRotationDurationInMs | |
310 : kRotationDurationSlowInMs), | |
311 kPartialRotationDegrees, Is180DegreeFlip(current_rotation, new_rotation) | |
312 ? 180 - kPartialRotationDegrees | |
313 : 90 - kPartialRotationDegrees, | |
oshima
2015/03/04 21:31:35
can you move this out of constructor to make this
bruthig
2015/03/06 16:00:33
Done.
| |
314 gfx::Tween::FAST_OUT_LINEAR_IN, false /* should_scale */); | |
315 } else if ("full-rotation" == switch_value || | |
316 "full-rotation-slow" == switch_value) { | |
317 RotateScreen(display_, new_rotation, base::TimeDelta::FromMilliseconds( | |
318 "full-rotation" == switch_value | |
319 ? kRotationDurationInMs | |
320 : kRotationDurationSlowInMs), | |
oshima
2015/03/04 21:31:35
ditto
bruthig
2015/03/06 16:00:33
Done.
| |
321 Is180DegreeFlip(current_rotation, new_rotation) ? 180 : 90, | |
322 0 /* rotation_degree_offset */, gfx::Tween::FAST_OUT_LINEAR_IN, | |
323 true /* should_scale */); | |
324 } else { | |
325 DCHECK(false); | |
oshima
2015/03/04 21:31:35
NOTREACHED()
bruthig
2015/03/06 16:00:33
Done.
| |
326 } | |
327 } | |
328 | |
329 } // namespace ash | |
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