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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 5 #ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
6 #define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 6 #define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
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56 | 56 |
57 size_t GetMappedMemoryLimit(); | 57 size_t GetMappedMemoryLimit(); |
58 | 58 |
59 bool InitializeOnCurrentThread(); | 59 bool InitializeOnCurrentThread(); |
60 void SetLock(base::Lock* lock); | 60 void SetLock(base::Lock* lock); |
61 | 61 |
62 //---------------------------------------------------------------------- | 62 //---------------------------------------------------------------------- |
63 // WebGraphicsContext3D methods | 63 // WebGraphicsContext3D methods |
64 virtual bool isContextLost(); | 64 virtual bool isContextLost(); |
65 | 65 |
66 virtual WGC3Denum getGraphicsResetStatusARB(); | 66 virtual blink::WGC3Denum getGraphicsResetStatusARB(); |
67 | 67 |
68 ::gpu::ContextSupport* GetContextSupport(); | 68 ::gpu::ContextSupport* GetContextSupport(); |
69 | 69 |
70 ::gpu::gles2::GLES2Implementation* GetImplementation() { | 70 ::gpu::gles2::GLES2Implementation* GetImplementation() { |
71 return real_gl_; | 71 return real_gl_; |
72 } | 72 } |
73 | 73 |
74 private: | 74 private: |
75 WebGraphicsContext3DInProcessCommandBufferImpl( | 75 WebGraphicsContext3DInProcessCommandBufferImpl( |
76 scoped_ptr< ::gpu::GLInProcessContext> context, | 76 scoped_ptr< ::gpu::GLInProcessContext> context, |
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97 | 97 |
98 // The context we use for OpenGL rendering. | 98 // The context we use for OpenGL rendering. |
99 scoped_ptr< ::gpu::GLInProcessContext> context_; | 99 scoped_ptr< ::gpu::GLInProcessContext> context_; |
100 // The GLES2Implementation we use for OpenGL rendering. | 100 // The GLES2Implementation we use for OpenGL rendering. |
101 ::gpu::gles2::GLES2Implementation* real_gl_; | 101 ::gpu::gles2::GLES2Implementation* real_gl_; |
102 }; | 102 }; |
103 | 103 |
104 } // namespace gpu_blink | 104 } // namespace gpu_blink |
105 | 105 |
106 #endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 106 #endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
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