Chromium Code Reviews| Index: content/browser/compositor/buffer_queue.cc |
| diff --git a/content/browser/compositor/buffer_queue.cc b/content/browser/compositor/buffer_queue.cc |
| index 689288f6d63b75d10c0b329fb32205d234ee1140..e42d937e802b8e2c397e177b50603b72ce732639 100644 |
| --- a/content/browser/compositor/buffer_queue.cc |
| +++ b/content/browser/compositor/buffer_queue.cc |
| @@ -4,6 +4,7 @@ |
| #include "content/browser/compositor/buffer_queue.h" |
| +#include "base/memory/scoped_vector.h" |
| #include "content/browser/compositor/image_transport_factory.h" |
| #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" |
| #include "content/common/gpu/client/context_provider_command_buffer.h" |
| @@ -167,19 +168,32 @@ BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() { |
| // We don't want to allow anything more than triple buffering. |
| DCHECK_LT(allocated_count_, 4U); |
| - scoped_ptr<gfx::GpuMemoryBuffer> buffer( |
| - gpu_memory_buffer_manager_->AllocateGpuMemoryBufferForScanout( |
| - size_, gpu::ImageFactory::ImageFormatToGpuMemoryBufferFormat( |
| - internalformat_), |
| - surface_id_)); |
| - if (!buffer) { |
| - gl->DeleteTextures(1, &texture); |
| - DLOG(ERROR) << "Failed to allocate GPU memory buffer"; |
| - return AllocatedSurface(); |
| + std::vector<gfx::GpuMemoryBuffer::Format> gpu_memory_buffer_formats; |
| + gpu::ImageFactory::ImageFormatToGpuMemoryBufferFormats( |
| + internalformat_, &gpu_memory_buffer_formats); |
| + int num_buffers = gpu_memory_buffer_formats.size(); |
| + |
| + DCHECK_GE(num_buffers, 1); |
|
reveman
2015/03/05 19:35:32
I don't think this code need to support multiple p
emircan
2015/03/09 21:07:22
Done. Reverted to original single buffer usage. I
|
| + |
| + ScopedVector<gfx::GpuMemoryBuffer> buffers; |
| + ClientBuffer client_buffers[num_buffers]; |
| + for (int i = 0; i < num_buffers; ++i) { |
| + buffers.push_back( |
| + gpu_memory_buffer_manager_->AllocateGpuMemoryBufferForScanout( |
| + size_, gpu_memory_buffer_formats[i], |
| + surface_id_)); |
| + |
| + if (!buffers[i]) { |
| + gl->DeleteTextures(1, &texture); |
| + DLOG(ERROR) << "Failed to allocate GPU memory buffer"; |
| + return AllocatedSurface(); |
| + } |
| + |
| + client_buffers[i] = buffers[i]->AsClientBuffer(); |
| } |
| - unsigned int id = gl->CreateImageCHROMIUM( |
| - buffer->AsClientBuffer(), size_.width(), size_.height(), internalformat_); |
| + unsigned int id = gl->CreateImageCHROMIUM(client_buffers, size_.width(), |
| + size_.height(), internalformat_); |
| if (!id) { |
| LOG(ERROR) << "Failed to allocate backing image surface"; |