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Side by Side Diff: content/browser/compositor/buffer_queue.cc

Issue 962723002: Change CHROMIUM_image declarations to support multi planar input. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: ImageFactory::CreateImageForGpuMemoryBuffer interface changes. Created 5 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/compositor/buffer_queue.h" 5 #include "content/browser/compositor/buffer_queue.h"
6 6
7 #include "base/memory/scoped_vector.h"
7 #include "content/browser/compositor/image_transport_factory.h" 8 #include "content/browser/compositor/image_transport_factory.h"
8 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" 9 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
9 #include "content/common/gpu/client/context_provider_command_buffer.h" 10 #include "content/common/gpu/client/context_provider_command_buffer.h"
10 #include "content/common/gpu/client/gl_helper.h" 11 #include "content/common/gpu/client/gl_helper.h"
11 #include "gpu/GLES2/gl2extchromium.h" 12 #include "gpu/GLES2/gl2extchromium.h"
12 #include "gpu/command_buffer/client/gles2_interface.h" 13 #include "gpu/command_buffer/client/gles2_interface.h"
13 #include "gpu/command_buffer/service/image_factory.h" 14 #include "gpu/command_buffer/service/image_factory.h"
14 #include "third_party/skia/include/core/SkRect.h" 15 #include "third_party/skia/include/core/SkRect.h"
15 #include "third_party/skia/include/core/SkRegion.h" 16 #include "third_party/skia/include/core/SkRegion.h"
16 #include "ui/gfx/gpu_memory_buffer.h" 17 #include "ui/gfx/gpu_memory_buffer.h"
(...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after
160 161
161 unsigned int texture = 0; 162 unsigned int texture = 0;
162 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); 163 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
163 gl->GenTextures(1, &texture); 164 gl->GenTextures(1, &texture);
164 if (!texture) 165 if (!texture)
165 return AllocatedSurface(); 166 return AllocatedSurface();
166 167
167 // We don't want to allow anything more than triple buffering. 168 // We don't want to allow anything more than triple buffering.
168 DCHECK_LT(allocated_count_, 4U); 169 DCHECK_LT(allocated_count_, 4U);
169 170
170 scoped_ptr<gfx::GpuMemoryBuffer> buffer( 171 std::vector<gfx::GpuMemoryBuffer::Format> gpu_memory_buffer_formats;
171 gpu_memory_buffer_manager_->AllocateGpuMemoryBufferForScanout( 172 gpu::ImageFactory::ImageFormatToGpuMemoryBufferFormats(
172 size_, gpu::ImageFactory::ImageFormatToGpuMemoryBufferFormat( 173 internalformat_, &gpu_memory_buffer_formats);
173 internalformat_), 174 int num_buffers = gpu_memory_buffer_formats.size();
174 surface_id_)); 175
175 if (!buffer) { 176 DCHECK_GE(num_buffers, 1);
reveman 2015/03/05 19:35:32 I don't think this code need to support multiple p
emircan 2015/03/09 21:07:22 Done. Reverted to original single buffer usage. I
176 gl->DeleteTextures(1, &texture); 177
177 DLOG(ERROR) << "Failed to allocate GPU memory buffer"; 178 ScopedVector<gfx::GpuMemoryBuffer> buffers;
178 return AllocatedSurface(); 179 ClientBuffer client_buffers[num_buffers];
180 for (int i = 0; i < num_buffers; ++i) {
181 buffers.push_back(
182 gpu_memory_buffer_manager_->AllocateGpuMemoryBufferForScanout(
183 size_, gpu_memory_buffer_formats[i],
184 surface_id_));
185
186 if (!buffers[i]) {
187 gl->DeleteTextures(1, &texture);
188 DLOG(ERROR) << "Failed to allocate GPU memory buffer";
189 return AllocatedSurface();
190 }
191
192 client_buffers[i] = buffers[i]->AsClientBuffer();
179 } 193 }
180 194
181 unsigned int id = gl->CreateImageCHROMIUM( 195 unsigned int id = gl->CreateImageCHROMIUM(client_buffers, size_.width(),
182 buffer->AsClientBuffer(), size_.width(), size_.height(), internalformat_); 196 size_.height(), internalformat_);
183 197
184 if (!id) { 198 if (!id) {
185 LOG(ERROR) << "Failed to allocate backing image surface"; 199 LOG(ERROR) << "Failed to allocate backing image surface";
186 gl->DeleteTextures(1, &texture); 200 gl->DeleteTextures(1, &texture);
187 return AllocatedSurface(); 201 return AllocatedSurface();
188 } 202 }
189 allocated_count_++; 203 allocated_count_++;
190 gl->BindTexture(GL_TEXTURE_2D, texture); 204 gl->BindTexture(GL_TEXTURE_2D, texture);
191 gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id); 205 gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id);
192 return AllocatedSurface(texture, id, gfx::Rect(size_)); 206 return AllocatedSurface(texture, id, gfx::Rect(size_));
193 } 207 }
194 208
195 } // namespace content 209 } // namespace content
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