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Unified Diff: sky/engine/core/rendering/RenderLayer.cpp

Issue 961553003: Remove dead code from RenderLayer and inline filter methods. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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Index: sky/engine/core/rendering/RenderLayer.cpp
diff --git a/sky/engine/core/rendering/RenderLayer.cpp b/sky/engine/core/rendering/RenderLayer.cpp
index aaf7bd00e05cda339d155fd4bd6860fc8e97929b..041407529dd008d2eec2607e5e91ce57edc292d2 100644
--- a/sky/engine/core/rendering/RenderLayer.cpp
+++ b/sky/engine/core/rendering/RenderLayer.cpp
@@ -107,20 +107,6 @@ String RenderLayer::debugName() const
return renderer()->debugName();
}
-bool RenderLayer::paintsWithFilters() const
-{
- // FIXME(sky): Remove
- return renderer()->hasFilter();
-}
-
-bool RenderLayer::requiresFullLayerImageForFilters() const
-{
- if (!paintsWithFilters())
- return false;
- FilterEffectRenderer* filter = filterRenderer();
- return filter ? filter->hasFilterThatMovesPixels() : false;
-}
-
LayoutSize RenderLayer::subpixelAccumulation() const
{
return m_subpixelAccumulation;
@@ -730,25 +716,6 @@ bool RenderLayer::shouldBeSelfPaintingLayer() const
return m_layerType == NormalLayer;
}
-bool RenderLayer::hasNonEmptyChildRenderers() const
-{
- // Some HTML can cause whitespace text nodes to have renderers, like:
- // <div>
- // <img src=...>
- // </div>
- // so test for 0x0 RenderTexts here
- for (RenderObject* child = renderer()->slowFirstChild(); child; child = child->nextSibling()) {
- if (!child->hasLayer()) {
- if (child->isRenderInline() || !child->isBox())
- return true;
-
- if (toRenderBox(child)->width() > 0 || toRenderBox(child)->height() > 0)
- return true;
- }
- }
- return false;
-}
-
bool RenderLayer::hasBoxDecorationsOrBackground() const
{
return renderer()->style()->hasBoxDecorations() || renderer()->style()->hasBackground();
@@ -759,49 +726,11 @@ bool RenderLayer::hasVisibleBoxDecorations() const
return hasBoxDecorationsOrBackground();
}
-bool RenderLayer::isVisuallyNonEmpty() const
-{
- if (hasNonEmptyChildRenderers())
- return true;
-
- if (renderer()->isReplaced())
- return true;
-
- if (hasVisibleBoxDecorations())
- return true;
-
- return false;
-}
-
void RenderLayer::updateFilters(const RenderStyle* oldStyle, const RenderStyle* newStyle)
{
if (!newStyle->hasFilter() && (!oldStyle || !oldStyle->hasFilter()))
return;
- updateOrRemoveFilterClients();
- updateOrRemoveFilterEffectRenderer();
-}
-
-void RenderLayer::styleChanged(StyleDifference diff, const RenderStyle* oldStyle)
-{
- m_stackingNode->updateIsNormalFlowOnly();
- m_stackingNode->updateStackingNodesAfterStyleChange(oldStyle);
-
- // Overlay scrollbars can make this layer self-painting so we need
- // to recompute the bit once scrollbars have been updated.
- m_isSelfPaintingLayer = shouldBeSelfPaintingLayer();
-
- updateTransform(oldStyle, renderer()->style());
- updateFilters(oldStyle, renderer()->style());
-}
-
-FilterOperations RenderLayer::computeFilterOperations(const RenderStyle* style)
-{
- return style->filter();
-}
-
-void RenderLayer::updateOrRemoveFilterClients()
-{
if (!hasFilter()) {
removeFilterInfoIfNeeded();
return;
@@ -811,14 +740,11 @@ void RenderLayer::updateOrRemoveFilterClients()
ensureFilterInfo()->updateReferenceFilterClients(renderer()->style()->filter());
else if (hasFilterInfo())
filterInfo()->removeReferenceFilterClients();
-}
-void RenderLayer::updateOrRemoveFilterEffectRenderer()
-{
// FilterEffectRenderer is only used to render the filters in software mode,
// so we always need to run updateOrRemoveFilterEffectRenderer after the composited
// mode might have changed for this layer.
- if (!paintsWithFilters()) {
+ if (!renderer()->hasFilter()) {
// Don't delete the whole filter info here, because we might use it
// for loading CSS shader files.
if (RenderLayerFilterInfo* filterInfo = this->filterInfo())
@@ -838,8 +764,21 @@ void RenderLayer::updateOrRemoveFilterEffectRenderer()
// If the filter fails to build, remove it from the layer. It will still attempt to
// go through regular processing (e.g. compositing), but never apply anything.
- if (!filterInfo->renderer()->build(renderer(), computeFilterOperations(renderer()->style())))
+ if (!filterInfo->renderer()->build(renderer(), renderer()->style()->filter()))
filterInfo->setRenderer(nullptr);
}
+void RenderLayer::styleChanged(StyleDifference diff, const RenderStyle* oldStyle)
+{
+ m_stackingNode->updateIsNormalFlowOnly();
+ m_stackingNode->updateStackingNodesAfterStyleChange(oldStyle);
+
+ // Overlay scrollbars can make this layer self-painting so we need
+ // to recompute the bit once scrollbars have been updated.
+ m_isSelfPaintingLayer = shouldBeSelfPaintingLayer();
+
+ updateTransform(oldStyle, renderer()->style());
+ updateFilters(oldStyle, renderer()->style());
+}
+
} // namespace blink
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