| Index: src/core/SkPMFloat.h
|
| diff --git a/src/core/SkPMFloat.h b/src/core/SkPMFloat.h
|
| index 26bc9cce076b79c230c2da76e6095d4e057e10ae..d2d83d0068c1dc78b25c23c35115dd7ae05b2099 100644
|
| --- a/src/core/SkPMFloat.h
|
| +++ b/src/core/SkPMFloat.h
|
| @@ -4,15 +4,8 @@
|
| #include "SkTypes.h"
|
| #include "SkColor.h"
|
|
|
| -// As usual, there are two ways to increase alignment... the MSVC way and the everyone-else way.
|
| -#ifdef _MSC_VER
|
| - #define ALIGN(N) __declspec(align(N))
|
| -#else
|
| - #define ALIGN(N) __attribute__((aligned(N)))
|
| -#endif
|
| -
|
| // A pre-multiplied color in the same order as SkPMColor storing each component as a float.
|
| -struct ALIGN(16) SkPMFloat {
|
| +struct SK_STRUCT_ALIGN(16) SkPMFloat {
|
| float fColor[4];
|
|
|
| float a() const { return fColor[SK_A32_SHIFT / 8]; }
|
| @@ -37,7 +30,6 @@ struct ALIGN(16) SkPMFloat {
|
| && this->b() >= 0 && this->b() <= this->a();
|
| }
|
| };
|
| -#undef ALIGN
|
|
|
| #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
|
| #include "../opts/SkPMFloat_SSE2.h"
|
|
|