Index: src/core/Sk4x_sse.h |
diff --git a/src/core/Sk4x_sse.h b/src/core/Sk4x_sse.h |
index 246abd31f96465ea0340d241f766d0921545b6c3..10a0a830dfe27bb0460fd1057f2ce97f03c19e27 100644 |
--- a/src/core/Sk4x_sse.h |
+++ b/src/core/Sk4x_sse.h |
@@ -21,10 +21,10 @@ |
// These are all free, zero instructions. |
// MSVC insists we use _mm_castA_B(a) instead of (B)a. |
- static __m128 as_4f(__m128i v) { return _mm_castsi128_ps(v); } |
- static __m128 as_4f(__m128 v) { return v ; } |
- static __m128i as_4i(__m128i v) { return v ; } |
- static __m128i as_4i(__m128 v) { return _mm_castps_si128(v); } |
+ static inline __m128 as_4f(__m128i v) { return _mm_castsi128_ps(v); } |
+ static inline __m128 as_4f(__m128 v) { return v ; } |
+ static inline __m128i as_4i(__m128i v) { return v ; } |
+ static inline __m128i as_4i(__m128 v) { return _mm_castps_si128(v); } |
#elif defined(SK4X_PRIVATE) |
// It'd be slightly faster to call _mm_cmpeq_epi32() on an unintialized register and itself, |
@@ -83,11 +83,11 @@ M(Sk4f) LoadAligned(const float fs[4]) { return _mm_load_ps (fs); } |
M(void) store (float fs[4]) const { _mm_storeu_ps(fs, fVec); } |
M(void) storeAligned(float fs[4]) const { _mm_store_ps (fs, fVec); } |
-template <> template <> |
-Sk4i Sk4f::reinterpret<Sk4i>() const { return as_4i(fVec); } |
+template <> |
+M(Sk4i) reinterpret<Sk4i>() const { return as_4i(fVec); } |
-template <> template <> |
-Sk4i Sk4f::cast<Sk4i>() const { return _mm_cvtps_epi32(fVec); } |
+template <> |
+M(Sk4i) cast<Sk4i>() const { return _mm_cvtps_epi32(fVec); } |
// We're going to try a little experiment here and skip allTrue(), anyTrue(), and bit-manipulators |
// for Sk4f. Code that calls them probably does so accidentally. |
@@ -120,11 +120,11 @@ M(Sk4i) LoadAligned(const int32_t is[4]) { return _mm_load_si128 ((const __m128i |
M(void) store (int32_t is[4]) const { _mm_storeu_si128((__m128i*)is, fVec); } |
M(void) storeAligned(int32_t is[4]) const { _mm_store_si128 ((__m128i*)is, fVec); } |
-template <> template <> |
-Sk4f Sk4i::reinterpret<Sk4f>() const { return as_4f(fVec); } |
+template <> |
+M(Sk4f) reinterpret<Sk4f>() const { return as_4f(fVec); } |
-template <> template <> |
-Sk4f Sk4i::cast<Sk4f>() const { return _mm_cvtepi32_ps(fVec); } |
+template <> |
+M(Sk4f) cast<Sk4f>() const { return _mm_cvtepi32_ps(fVec); } |
M(bool) allTrue() const { return 0xf == _mm_movemask_ps(as_4f(fVec)); } |
M(bool) anyTrue() const { return 0x0 != _mm_movemask_ps(as_4f(fVec)); } |