Index: sky/engine/core/rendering/RenderObject.h |
diff --git a/sky/engine/core/rendering/RenderObject.h b/sky/engine/core/rendering/RenderObject.h |
index c2f51dc9ef55f79335cc6e4636c37ff521d08446..abd90249658d3f6c47a1e6c8993f1b0febd35ef0 100644 |
--- a/sky/engine/core/rendering/RenderObject.h |
+++ b/sky/engine/core/rendering/RenderObject.h |
@@ -880,13 +880,6 @@ inline void RenderObject::setSelectionStateIfNeeded(SelectionState state) |
setSelectionState(state); |
} |
-inline void makeMatrixRenderable(TransformationMatrix& matrix) |
-{ |
- // FIXME(sky): We shouldn't need to do this once Skia has 4x4 matrix support. |
- // Until then, 3d transforms don't work right. |
- matrix.makeAffine(); |
-} |
- |
#define DEFINE_RENDER_OBJECT_TYPE_CASTS(thisType, predicate) \ |
DEFINE_TYPE_CASTS(thisType, RenderObject, object, object->predicate, object.predicate) |