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Unified Diff: skia/ext/platform_device_mac.cc

Issue 952893003: Update from https://crrev.com/317530 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Fix gn for nacl Created 5 years, 10 months ago
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Index: skia/ext/platform_device_mac.cc
diff --git a/skia/ext/platform_device_mac.cc b/skia/ext/platform_device_mac.cc
index f66372bfe7778903eb0ab6d774a2a745b6f981c7..065b7670556380c54872f7ebea5f0192b712d73a 100644
--- a/skia/ext/platform_device_mac.cc
+++ b/skia/ext/platform_device_mac.cc
@@ -30,126 +30,4 @@ void PlatformDevice::EndPlatformPaint() {
// Flushing will be done in onAccessBitmap.
}
-// Set up the CGContextRef for peaceful coexistence with Skia
-void PlatformDevice::InitializeCGContext(CGContextRef context) {
- // CG defaults to the same settings as Skia
-}
-
-// static
-void PlatformDevice::LoadPathToCGContext(CGContextRef context,
- const SkPath& path) {
- // instead of a persistent attribute of the context, CG specifies the fill
- // type per call, so we just have to load up the geometry.
- CGContextBeginPath(context);
-
- SkPoint points[4] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
- SkPath::Iter iter(path, false);
- for (SkPath::Verb verb = iter.next(points); verb != SkPath::kDone_Verb;
- verb = iter.next(points)) {
- switch (verb) {
- case SkPath::kMove_Verb: { // iter.next returns 1 point
- CGContextMoveToPoint(context, points[0].fX, points[0].fY);
- break;
- }
- case SkPath::kLine_Verb: { // iter.next returns 2 points
- CGContextAddLineToPoint(context, points[1].fX, points[1].fY);
- break;
- }
- case SkPath::kQuad_Verb: { // iter.next returns 3 points
- CGContextAddQuadCurveToPoint(context, points[1].fX, points[1].fY,
- points[2].fX, points[2].fY);
- break;
- }
- case SkPath::kCubic_Verb: { // iter.next returns 4 points
- CGContextAddCurveToPoint(context, points[1].fX, points[1].fY,
- points[2].fX, points[2].fY,
- points[3].fX, points[3].fY);
- break;
- }
- case SkPath::kClose_Verb: { // iter.next returns 1 point (the last point)
- break;
- }
- case SkPath::kDone_Verb: // iter.next returns 0 points
- default: {
- SkASSERT(false);
- break;
- }
- }
- }
- CGContextClosePath(context);
-}
-
-// static
-void PlatformDevice::LoadTransformToCGContext(CGContextRef context,
- const SkMatrix& matrix) {
- // CoreGraphics can concatenate transforms, but not reset the current one.
- // So in order to get the required behavior here, we need to first make
- // the current transformation matrix identity and only then load the new one.
-
- // Reset matrix to identity.
- CGAffineTransform orig_cg_matrix = CGContextGetCTM(context);
- CGAffineTransform orig_cg_matrix_inv = CGAffineTransformInvert(
- orig_cg_matrix);
- CGContextConcatCTM(context, orig_cg_matrix_inv);
-
- // assert that we have indeed returned to the identity Matrix.
- SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context)));
-
- // Convert xform to CG-land.
- // Our coordinate system is flipped to match WebKit's so we need to modify
- // the xform to match that.
- SkMatrix transformed_matrix = matrix;
- SkScalar sy = matrix.getScaleY() * (SkScalar)-1;
- transformed_matrix.setScaleY(sy);
- size_t height = CGBitmapContextGetHeight(context);
- SkScalar ty = -matrix.getTranslateY(); // y axis is flipped.
- transformed_matrix.setTranslateY(ty + (SkScalar)height);
-
- CGAffineTransform cg_matrix = gfx::SkMatrixToCGAffineTransform(
- transformed_matrix);
-
- // Load final transform into context.
- CGContextConcatCTM(context, cg_matrix);
-}
-
-// static
-void PlatformDevice::LoadClippingRegionToCGContext(
- CGContextRef context,
- const SkRegion& region,
- const SkMatrix& transformation) {
- if (region.isEmpty()) {
- // region can be empty, in which case everything will be clipped.
- SkRect rect;
- rect.setEmpty();
- CGContextClipToRect(context, gfx::SkRectToCGRect(rect));
- } else if (region.isRect()) {
- // CoreGraphics applies the current transform to clip rects, which is
- // unwanted. Inverse-transform the rect before sending it to CG. This only
- // works for translations and scaling, but not for rotations (but the
- // viewport is never rotated anyway).
- SkMatrix t;
- bool did_invert = transformation.invert(&t);
- if (!did_invert)
- t.reset();
- // Do the transformation.
- SkRect rect;
- rect.set(region.getBounds());
- t.mapRect(&rect);
- SkIRect irect;
- rect.round(&irect);
- CGContextClipToRect(context, gfx::SkIRectToCGRect(irect));
- } else {
- // It is complex.
- SkPath path;
- region.getBoundaryPath(&path);
- // Clip. Note that windows clipping regions are not affected by the
- // transform so apply it manually.
- path.transform(transformation);
- // TODO(playmobil): Implement.
- SkASSERT(false);
- // LoadPathToDC(context, path);
- // hrgn = PathToRegion(context);
- }
-}
-
} // namespace skia
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