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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "skia/ext/platform_device.h" | 5 #include "skia/ext/platform_device.h" |
| 6 #include "skia/ext/bitmap_platform_device.h" | 6 #include "skia/ext/bitmap_platform_device.h" |
| 7 | 7 |
| 8 #import <ApplicationServices/ApplicationServices.h> | 8 #import <ApplicationServices/ApplicationServices.h> |
| 9 #include "skia/ext/skia_utils_mac.h" | 9 #include "skia/ext/skia_utils_mac.h" |
| 10 #include "third_party/skia/include/core/SkMatrix.h" | 10 #include "third_party/skia/include/core/SkMatrix.h" |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 } | 23 } |
| 24 | 24 |
| 25 CGContextRef PlatformDevice::BeginPlatformPaint() { | 25 CGContextRef PlatformDevice::BeginPlatformPaint() { |
| 26 return GetBitmapContext(); | 26 return GetBitmapContext(); |
| 27 } | 27 } |
| 28 | 28 |
| 29 void PlatformDevice::EndPlatformPaint() { | 29 void PlatformDevice::EndPlatformPaint() { |
| 30 // Flushing will be done in onAccessBitmap. | 30 // Flushing will be done in onAccessBitmap. |
| 31 } | 31 } |
| 32 | 32 |
| 33 // Set up the CGContextRef for peaceful coexistence with Skia | |
| 34 void PlatformDevice::InitializeCGContext(CGContextRef context) { | |
| 35 // CG defaults to the same settings as Skia | |
| 36 } | |
| 37 | |
| 38 // static | |
| 39 void PlatformDevice::LoadPathToCGContext(CGContextRef context, | |
| 40 const SkPath& path) { | |
| 41 // instead of a persistent attribute of the context, CG specifies the fill | |
| 42 // type per call, so we just have to load up the geometry. | |
| 43 CGContextBeginPath(context); | |
| 44 | |
| 45 SkPoint points[4] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; | |
| 46 SkPath::Iter iter(path, false); | |
| 47 for (SkPath::Verb verb = iter.next(points); verb != SkPath::kDone_Verb; | |
| 48 verb = iter.next(points)) { | |
| 49 switch (verb) { | |
| 50 case SkPath::kMove_Verb: { // iter.next returns 1 point | |
| 51 CGContextMoveToPoint(context, points[0].fX, points[0].fY); | |
| 52 break; | |
| 53 } | |
| 54 case SkPath::kLine_Verb: { // iter.next returns 2 points | |
| 55 CGContextAddLineToPoint(context, points[1].fX, points[1].fY); | |
| 56 break; | |
| 57 } | |
| 58 case SkPath::kQuad_Verb: { // iter.next returns 3 points | |
| 59 CGContextAddQuadCurveToPoint(context, points[1].fX, points[1].fY, | |
| 60 points[2].fX, points[2].fY); | |
| 61 break; | |
| 62 } | |
| 63 case SkPath::kCubic_Verb: { // iter.next returns 4 points | |
| 64 CGContextAddCurveToPoint(context, points[1].fX, points[1].fY, | |
| 65 points[2].fX, points[2].fY, | |
| 66 points[3].fX, points[3].fY); | |
| 67 break; | |
| 68 } | |
| 69 case SkPath::kClose_Verb: { // iter.next returns 1 point (the last point) | |
| 70 break; | |
| 71 } | |
| 72 case SkPath::kDone_Verb: // iter.next returns 0 points | |
| 73 default: { | |
| 74 SkASSERT(false); | |
| 75 break; | |
| 76 } | |
| 77 } | |
| 78 } | |
| 79 CGContextClosePath(context); | |
| 80 } | |
| 81 | |
| 82 // static | |
| 83 void PlatformDevice::LoadTransformToCGContext(CGContextRef context, | |
| 84 const SkMatrix& matrix) { | |
| 85 // CoreGraphics can concatenate transforms, but not reset the current one. | |
| 86 // So in order to get the required behavior here, we need to first make | |
| 87 // the current transformation matrix identity and only then load the new one. | |
| 88 | |
| 89 // Reset matrix to identity. | |
| 90 CGAffineTransform orig_cg_matrix = CGContextGetCTM(context); | |
| 91 CGAffineTransform orig_cg_matrix_inv = CGAffineTransformInvert( | |
| 92 orig_cg_matrix); | |
| 93 CGContextConcatCTM(context, orig_cg_matrix_inv); | |
| 94 | |
| 95 // assert that we have indeed returned to the identity Matrix. | |
| 96 SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context))); | |
| 97 | |
| 98 // Convert xform to CG-land. | |
| 99 // Our coordinate system is flipped to match WebKit's so we need to modify | |
| 100 // the xform to match that. | |
| 101 SkMatrix transformed_matrix = matrix; | |
| 102 SkScalar sy = matrix.getScaleY() * (SkScalar)-1; | |
| 103 transformed_matrix.setScaleY(sy); | |
| 104 size_t height = CGBitmapContextGetHeight(context); | |
| 105 SkScalar ty = -matrix.getTranslateY(); // y axis is flipped. | |
| 106 transformed_matrix.setTranslateY(ty + (SkScalar)height); | |
| 107 | |
| 108 CGAffineTransform cg_matrix = gfx::SkMatrixToCGAffineTransform( | |
| 109 transformed_matrix); | |
| 110 | |
| 111 // Load final transform into context. | |
| 112 CGContextConcatCTM(context, cg_matrix); | |
| 113 } | |
| 114 | |
| 115 // static | |
| 116 void PlatformDevice::LoadClippingRegionToCGContext( | |
| 117 CGContextRef context, | |
| 118 const SkRegion& region, | |
| 119 const SkMatrix& transformation) { | |
| 120 if (region.isEmpty()) { | |
| 121 // region can be empty, in which case everything will be clipped. | |
| 122 SkRect rect; | |
| 123 rect.setEmpty(); | |
| 124 CGContextClipToRect(context, gfx::SkRectToCGRect(rect)); | |
| 125 } else if (region.isRect()) { | |
| 126 // CoreGraphics applies the current transform to clip rects, which is | |
| 127 // unwanted. Inverse-transform the rect before sending it to CG. This only | |
| 128 // works for translations and scaling, but not for rotations (but the | |
| 129 // viewport is never rotated anyway). | |
| 130 SkMatrix t; | |
| 131 bool did_invert = transformation.invert(&t); | |
| 132 if (!did_invert) | |
| 133 t.reset(); | |
| 134 // Do the transformation. | |
| 135 SkRect rect; | |
| 136 rect.set(region.getBounds()); | |
| 137 t.mapRect(&rect); | |
| 138 SkIRect irect; | |
| 139 rect.round(&irect); | |
| 140 CGContextClipToRect(context, gfx::SkIRectToCGRect(irect)); | |
| 141 } else { | |
| 142 // It is complex. | |
| 143 SkPath path; | |
| 144 region.getBoundaryPath(&path); | |
| 145 // Clip. Note that windows clipping regions are not affected by the | |
| 146 // transform so apply it manually. | |
| 147 path.transform(transformation); | |
| 148 // TODO(playmobil): Implement. | |
| 149 SkASSERT(false); | |
| 150 // LoadPathToDC(context, path); | |
| 151 // hrgn = PathToRegion(context); | |
| 152 } | |
| 153 } | |
| 154 | |
| 155 } // namespace skia | 33 } // namespace skia |
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