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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "skia/ext/platform_device.h" | 5 #include "skia/ext/platform_device.h" |
6 #include "skia/ext/bitmap_platform_device.h" | 6 #include "skia/ext/bitmap_platform_device.h" |
7 | 7 |
8 #import <ApplicationServices/ApplicationServices.h> | 8 #import <ApplicationServices/ApplicationServices.h> |
9 #include "skia/ext/skia_utils_mac.h" | 9 #include "skia/ext/skia_utils_mac.h" |
10 #include "third_party/skia/include/core/SkMatrix.h" | 10 #include "third_party/skia/include/core/SkMatrix.h" |
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23 } | 23 } |
24 | 24 |
25 CGContextRef PlatformDevice::BeginPlatformPaint() { | 25 CGContextRef PlatformDevice::BeginPlatformPaint() { |
26 return GetBitmapContext(); | 26 return GetBitmapContext(); |
27 } | 27 } |
28 | 28 |
29 void PlatformDevice::EndPlatformPaint() { | 29 void PlatformDevice::EndPlatformPaint() { |
30 // Flushing will be done in onAccessBitmap. | 30 // Flushing will be done in onAccessBitmap. |
31 } | 31 } |
32 | 32 |
33 // Set up the CGContextRef for peaceful coexistence with Skia | |
34 void PlatformDevice::InitializeCGContext(CGContextRef context) { | |
35 // CG defaults to the same settings as Skia | |
36 } | |
37 | |
38 // static | |
39 void PlatformDevice::LoadPathToCGContext(CGContextRef context, | |
40 const SkPath& path) { | |
41 // instead of a persistent attribute of the context, CG specifies the fill | |
42 // type per call, so we just have to load up the geometry. | |
43 CGContextBeginPath(context); | |
44 | |
45 SkPoint points[4] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; | |
46 SkPath::Iter iter(path, false); | |
47 for (SkPath::Verb verb = iter.next(points); verb != SkPath::kDone_Verb; | |
48 verb = iter.next(points)) { | |
49 switch (verb) { | |
50 case SkPath::kMove_Verb: { // iter.next returns 1 point | |
51 CGContextMoveToPoint(context, points[0].fX, points[0].fY); | |
52 break; | |
53 } | |
54 case SkPath::kLine_Verb: { // iter.next returns 2 points | |
55 CGContextAddLineToPoint(context, points[1].fX, points[1].fY); | |
56 break; | |
57 } | |
58 case SkPath::kQuad_Verb: { // iter.next returns 3 points | |
59 CGContextAddQuadCurveToPoint(context, points[1].fX, points[1].fY, | |
60 points[2].fX, points[2].fY); | |
61 break; | |
62 } | |
63 case SkPath::kCubic_Verb: { // iter.next returns 4 points | |
64 CGContextAddCurveToPoint(context, points[1].fX, points[1].fY, | |
65 points[2].fX, points[2].fY, | |
66 points[3].fX, points[3].fY); | |
67 break; | |
68 } | |
69 case SkPath::kClose_Verb: { // iter.next returns 1 point (the last point) | |
70 break; | |
71 } | |
72 case SkPath::kDone_Verb: // iter.next returns 0 points | |
73 default: { | |
74 SkASSERT(false); | |
75 break; | |
76 } | |
77 } | |
78 } | |
79 CGContextClosePath(context); | |
80 } | |
81 | |
82 // static | |
83 void PlatformDevice::LoadTransformToCGContext(CGContextRef context, | |
84 const SkMatrix& matrix) { | |
85 // CoreGraphics can concatenate transforms, but not reset the current one. | |
86 // So in order to get the required behavior here, we need to first make | |
87 // the current transformation matrix identity and only then load the new one. | |
88 | |
89 // Reset matrix to identity. | |
90 CGAffineTransform orig_cg_matrix = CGContextGetCTM(context); | |
91 CGAffineTransform orig_cg_matrix_inv = CGAffineTransformInvert( | |
92 orig_cg_matrix); | |
93 CGContextConcatCTM(context, orig_cg_matrix_inv); | |
94 | |
95 // assert that we have indeed returned to the identity Matrix. | |
96 SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context))); | |
97 | |
98 // Convert xform to CG-land. | |
99 // Our coordinate system is flipped to match WebKit's so we need to modify | |
100 // the xform to match that. | |
101 SkMatrix transformed_matrix = matrix; | |
102 SkScalar sy = matrix.getScaleY() * (SkScalar)-1; | |
103 transformed_matrix.setScaleY(sy); | |
104 size_t height = CGBitmapContextGetHeight(context); | |
105 SkScalar ty = -matrix.getTranslateY(); // y axis is flipped. | |
106 transformed_matrix.setTranslateY(ty + (SkScalar)height); | |
107 | |
108 CGAffineTransform cg_matrix = gfx::SkMatrixToCGAffineTransform( | |
109 transformed_matrix); | |
110 | |
111 // Load final transform into context. | |
112 CGContextConcatCTM(context, cg_matrix); | |
113 } | |
114 | |
115 // static | |
116 void PlatformDevice::LoadClippingRegionToCGContext( | |
117 CGContextRef context, | |
118 const SkRegion& region, | |
119 const SkMatrix& transformation) { | |
120 if (region.isEmpty()) { | |
121 // region can be empty, in which case everything will be clipped. | |
122 SkRect rect; | |
123 rect.setEmpty(); | |
124 CGContextClipToRect(context, gfx::SkRectToCGRect(rect)); | |
125 } else if (region.isRect()) { | |
126 // CoreGraphics applies the current transform to clip rects, which is | |
127 // unwanted. Inverse-transform the rect before sending it to CG. This only | |
128 // works for translations and scaling, but not for rotations (but the | |
129 // viewport is never rotated anyway). | |
130 SkMatrix t; | |
131 bool did_invert = transformation.invert(&t); | |
132 if (!did_invert) | |
133 t.reset(); | |
134 // Do the transformation. | |
135 SkRect rect; | |
136 rect.set(region.getBounds()); | |
137 t.mapRect(&rect); | |
138 SkIRect irect; | |
139 rect.round(&irect); | |
140 CGContextClipToRect(context, gfx::SkIRectToCGRect(irect)); | |
141 } else { | |
142 // It is complex. | |
143 SkPath path; | |
144 region.getBoundaryPath(&path); | |
145 // Clip. Note that windows clipping regions are not affected by the | |
146 // transform so apply it manually. | |
147 path.transform(transformation); | |
148 // TODO(playmobil): Implement. | |
149 SkASSERT(false); | |
150 // LoadPathToDC(context, path); | |
151 // hrgn = PathToRegion(context); | |
152 } | |
153 } | |
154 | |
155 } // namespace skia | 33 } // namespace skia |
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