Index: skia/ext/platform_device_mac.cc |
diff --git a/skia/ext/platform_device_mac.cc b/skia/ext/platform_device_mac.cc |
index f66372bfe7778903eb0ab6d774a2a745b6f981c7..065b7670556380c54872f7ebea5f0192b712d73a 100644 |
--- a/skia/ext/platform_device_mac.cc |
+++ b/skia/ext/platform_device_mac.cc |
@@ -30,126 +30,4 @@ void PlatformDevice::EndPlatformPaint() { |
// Flushing will be done in onAccessBitmap. |
} |
-// Set up the CGContextRef for peaceful coexistence with Skia |
-void PlatformDevice::InitializeCGContext(CGContextRef context) { |
- // CG defaults to the same settings as Skia |
-} |
- |
-// static |
-void PlatformDevice::LoadPathToCGContext(CGContextRef context, |
- const SkPath& path) { |
- // instead of a persistent attribute of the context, CG specifies the fill |
- // type per call, so we just have to load up the geometry. |
- CGContextBeginPath(context); |
- |
- SkPoint points[4] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; |
- SkPath::Iter iter(path, false); |
- for (SkPath::Verb verb = iter.next(points); verb != SkPath::kDone_Verb; |
- verb = iter.next(points)) { |
- switch (verb) { |
- case SkPath::kMove_Verb: { // iter.next returns 1 point |
- CGContextMoveToPoint(context, points[0].fX, points[0].fY); |
- break; |
- } |
- case SkPath::kLine_Verb: { // iter.next returns 2 points |
- CGContextAddLineToPoint(context, points[1].fX, points[1].fY); |
- break; |
- } |
- case SkPath::kQuad_Verb: { // iter.next returns 3 points |
- CGContextAddQuadCurveToPoint(context, points[1].fX, points[1].fY, |
- points[2].fX, points[2].fY); |
- break; |
- } |
- case SkPath::kCubic_Verb: { // iter.next returns 4 points |
- CGContextAddCurveToPoint(context, points[1].fX, points[1].fY, |
- points[2].fX, points[2].fY, |
- points[3].fX, points[3].fY); |
- break; |
- } |
- case SkPath::kClose_Verb: { // iter.next returns 1 point (the last point) |
- break; |
- } |
- case SkPath::kDone_Verb: // iter.next returns 0 points |
- default: { |
- SkASSERT(false); |
- break; |
- } |
- } |
- } |
- CGContextClosePath(context); |
-} |
- |
-// static |
-void PlatformDevice::LoadTransformToCGContext(CGContextRef context, |
- const SkMatrix& matrix) { |
- // CoreGraphics can concatenate transforms, but not reset the current one. |
- // So in order to get the required behavior here, we need to first make |
- // the current transformation matrix identity and only then load the new one. |
- |
- // Reset matrix to identity. |
- CGAffineTransform orig_cg_matrix = CGContextGetCTM(context); |
- CGAffineTransform orig_cg_matrix_inv = CGAffineTransformInvert( |
- orig_cg_matrix); |
- CGContextConcatCTM(context, orig_cg_matrix_inv); |
- |
- // assert that we have indeed returned to the identity Matrix. |
- SkASSERT(CGAffineTransformIsIdentity(CGContextGetCTM(context))); |
- |
- // Convert xform to CG-land. |
- // Our coordinate system is flipped to match WebKit's so we need to modify |
- // the xform to match that. |
- SkMatrix transformed_matrix = matrix; |
- SkScalar sy = matrix.getScaleY() * (SkScalar)-1; |
- transformed_matrix.setScaleY(sy); |
- size_t height = CGBitmapContextGetHeight(context); |
- SkScalar ty = -matrix.getTranslateY(); // y axis is flipped. |
- transformed_matrix.setTranslateY(ty + (SkScalar)height); |
- |
- CGAffineTransform cg_matrix = gfx::SkMatrixToCGAffineTransform( |
- transformed_matrix); |
- |
- // Load final transform into context. |
- CGContextConcatCTM(context, cg_matrix); |
-} |
- |
-// static |
-void PlatformDevice::LoadClippingRegionToCGContext( |
- CGContextRef context, |
- const SkRegion& region, |
- const SkMatrix& transformation) { |
- if (region.isEmpty()) { |
- // region can be empty, in which case everything will be clipped. |
- SkRect rect; |
- rect.setEmpty(); |
- CGContextClipToRect(context, gfx::SkRectToCGRect(rect)); |
- } else if (region.isRect()) { |
- // CoreGraphics applies the current transform to clip rects, which is |
- // unwanted. Inverse-transform the rect before sending it to CG. This only |
- // works for translations and scaling, but not for rotations (but the |
- // viewport is never rotated anyway). |
- SkMatrix t; |
- bool did_invert = transformation.invert(&t); |
- if (!did_invert) |
- t.reset(); |
- // Do the transformation. |
- SkRect rect; |
- rect.set(region.getBounds()); |
- t.mapRect(&rect); |
- SkIRect irect; |
- rect.round(&irect); |
- CGContextClipToRect(context, gfx::SkIRectToCGRect(irect)); |
- } else { |
- // It is complex. |
- SkPath path; |
- region.getBoundaryPath(&path); |
- // Clip. Note that windows clipping regions are not affected by the |
- // transform so apply it manually. |
- path.transform(transformation); |
- // TODO(playmobil): Implement. |
- SkASSERT(false); |
- // LoadPathToDC(context, path); |
- // hrgn = PathToRegion(context); |
- } |
-} |
- |
} // namespace skia |