Index: cc/layers/scrollbar_layer_unittest.cc |
diff --git a/cc/layers/scrollbar_layer_unittest.cc b/cc/layers/scrollbar_layer_unittest.cc |
index 36c37e9d94dd91c155e98cc4818ca677dacc43ba..c70b93a09c1d7914854dd90b516b6fdb97520175 100644 |
--- a/cc/layers/scrollbar_layer_unittest.cc |
+++ b/cc/layers/scrollbar_layer_unittest.cc |
@@ -173,10 +173,9 @@ TEST_F(ScrollbarLayerTest, ShouldScrollNonOverlayOnMainThread) { |
// When the scrollbar is not an overlay scrollbar, the scroll should be |
// responded to on the main thread as the compositor does not yet implement |
// scrollbar scrolling. |
- EXPECT_EQ( |
- InputHandler::SCROLL_ON_MAIN_THREAD, |
- scrollbar_layer_impl->TryScroll(gfx::Point(0, 0), InputHandler::GESTURE, |
- SCROLL_BLOCKS_ON_NONE)); |
+ EXPECT_EQ(InputHandler::ScrollOnMainThread, |
+ scrollbar_layer_impl->TryScroll( |
+ gfx::Point(0, 0), InputHandler::Gesture, ScrollBlocksOnNone)); |
// Create and attach an overlay scrollbar. |
scrollbar.reset(new FakeScrollbar(false, false, true)); |
@@ -188,10 +187,9 @@ TEST_F(ScrollbarLayerTest, ShouldScrollNonOverlayOnMainThread) { |
// The user shouldn't be able to drag an overlay scrollbar and the scroll |
// may be handled in the compositor. |
- EXPECT_EQ( |
- InputHandler::SCROLL_IGNORED, |
- scrollbar_layer_impl->TryScroll(gfx::Point(0, 0), InputHandler::GESTURE, |
- SCROLL_BLOCKS_ON_NONE)); |
+ EXPECT_EQ(InputHandler::ScrollIgnored, |
+ scrollbar_layer_impl->TryScroll( |
+ gfx::Point(0, 0), InputHandler::Gesture, ScrollBlocksOnNone)); |
} |
TEST_F(ScrollbarLayerTest, ScrollOffsetSynchronization) { |