| Index: cc/layers/scrollbar_layer_unittest.cc
|
| diff --git a/cc/layers/scrollbar_layer_unittest.cc b/cc/layers/scrollbar_layer_unittest.cc
|
| index 36c37e9d94dd91c155e98cc4818ca677dacc43ba..c70b93a09c1d7914854dd90b516b6fdb97520175 100644
|
| --- a/cc/layers/scrollbar_layer_unittest.cc
|
| +++ b/cc/layers/scrollbar_layer_unittest.cc
|
| @@ -173,10 +173,9 @@ TEST_F(ScrollbarLayerTest, ShouldScrollNonOverlayOnMainThread) {
|
| // When the scrollbar is not an overlay scrollbar, the scroll should be
|
| // responded to on the main thread as the compositor does not yet implement
|
| // scrollbar scrolling.
|
| - EXPECT_EQ(
|
| - InputHandler::SCROLL_ON_MAIN_THREAD,
|
| - scrollbar_layer_impl->TryScroll(gfx::Point(0, 0), InputHandler::GESTURE,
|
| - SCROLL_BLOCKS_ON_NONE));
|
| + EXPECT_EQ(InputHandler::ScrollOnMainThread,
|
| + scrollbar_layer_impl->TryScroll(
|
| + gfx::Point(0, 0), InputHandler::Gesture, ScrollBlocksOnNone));
|
|
|
| // Create and attach an overlay scrollbar.
|
| scrollbar.reset(new FakeScrollbar(false, false, true));
|
| @@ -188,10 +187,9 @@ TEST_F(ScrollbarLayerTest, ShouldScrollNonOverlayOnMainThread) {
|
|
|
| // The user shouldn't be able to drag an overlay scrollbar and the scroll
|
| // may be handled in the compositor.
|
| - EXPECT_EQ(
|
| - InputHandler::SCROLL_IGNORED,
|
| - scrollbar_layer_impl->TryScroll(gfx::Point(0, 0), InputHandler::GESTURE,
|
| - SCROLL_BLOCKS_ON_NONE));
|
| + EXPECT_EQ(InputHandler::ScrollIgnored,
|
| + scrollbar_layer_impl->TryScroll(
|
| + gfx::Point(0, 0), InputHandler::Gesture, ScrollBlocksOnNone));
|
| }
|
|
|
| TEST_F(ScrollbarLayerTest, ScrollOffsetSynchronization) {
|
|
|