| Index: Source/platform/graphics/filters/SpotLightSource.cpp
|
| diff --git a/Source/platform/graphics/filters/SpotLightSource.cpp b/Source/platform/graphics/filters/SpotLightSource.cpp
|
| index 024f7ff8d54b81a332e3343acdd2eb0ce413e9f1..64a9aa2257f20c1b37f63de781a806f044d1e333 100644
|
| --- a/Source/platform/graphics/filters/SpotLightSource.cpp
|
| +++ b/Source/platform/graphics/filters/SpotLightSource.cpp
|
| @@ -36,67 +36,6 @@
|
|
|
| namespace blink {
|
|
|
| -// spot-light edge darkening depends on an absolute treshold
|
| -// according to the SVG 1.1 SE light regression tests
|
| -static const float antiAliasTreshold = 0.016f;
|
| -
|
| -void SpotLightSource::initPaintingData(PaintingData& paintingData) const
|
| -{
|
| - paintingData.privateColorVector = paintingData.colorVector;
|
| - paintingData.directionVector.setX(m_direction.x() - m_position.x());
|
| - paintingData.directionVector.setY(m_direction.y() - m_position.y());
|
| - paintingData.directionVector.setZ(m_direction.z() - m_position.z());
|
| - paintingData.directionVector.normalize();
|
| -
|
| - if (!m_limitingConeAngle) {
|
| - paintingData.coneCutOffLimit = 0.0f;
|
| - paintingData.coneFullLight = -antiAliasTreshold;
|
| - } else {
|
| - float limitingConeAngle = m_limitingConeAngle;
|
| - if (limitingConeAngle < 0.0f)
|
| - limitingConeAngle = -limitingConeAngle;
|
| - if (limitingConeAngle > 90.0f)
|
| - limitingConeAngle = 90.0f;
|
| - paintingData.coneCutOffLimit = cosf(deg2rad(180.0f - limitingConeAngle));
|
| - paintingData.coneFullLight = paintingData.coneCutOffLimit - antiAliasTreshold;
|
| - }
|
| -}
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| -
|
| -void SpotLightSource::updatePaintingData(PaintingData& paintingData, int x, int y, float z) const
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| -{
|
| - paintingData.lightVector.setX(m_position.x() - x);
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| - paintingData.lightVector.setY(m_position.y() - y);
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| - paintingData.lightVector.setZ(m_position.z() - z);
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| - paintingData.lightVectorLength = paintingData.lightVector.length();
|
| -
|
| - float cosineOfAngle = (paintingData.lightVector * paintingData.directionVector) / paintingData.lightVectorLength;
|
| - if (cosineOfAngle > paintingData.coneCutOffLimit) {
|
| - // No light is produced, scanlines are not updated
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| - paintingData.colorVector.setX(0.0f);
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| - paintingData.colorVector.setY(0.0f);
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| - paintingData.colorVector.setZ(0.0f);
|
| - return;
|
| - }
|
| -
|
| - // Set the color of the pixel
|
| - float lightStrength;
|
| - if (1.0f == m_specularExponent) {
|
| - lightStrength = -cosineOfAngle; // -cosineOfAngle ^ 1 == -cosineOfAngle
|
| - } else {
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| - lightStrength = powf(-cosineOfAngle, m_specularExponent);
|
| - }
|
| -
|
| - if (cosineOfAngle > paintingData.coneFullLight)
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| - lightStrength *= (paintingData.coneCutOffLimit - cosineOfAngle) / (paintingData.coneCutOffLimit - paintingData.coneFullLight);
|
| -
|
| - if (lightStrength > 1.0f)
|
| - lightStrength = 1.0f;
|
| -
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| - paintingData.colorVector.setX(paintingData.privateColorVector.x() * lightStrength);
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| - paintingData.colorVector.setY(paintingData.privateColorVector.y() * lightStrength);
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| - paintingData.colorVector.setZ(paintingData.privateColorVector.z() * lightStrength);
|
| -}
|
| -
|
| bool SpotLightSource::setPosition(const FloatPoint3D& position)
|
| {
|
| if (m_position == position)
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|
|