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Side by Side Diff: Source/platform/graphics/filters/SpotLightSource.cpp

Issue 951523002: Remove PaintingData from LightSource (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
6 * Copyright (C) 2010 Zoltan Herczeg <zherczeg@webkit.org> 6 * Copyright (C) 2010 Zoltan Herczeg <zherczeg@webkit.org>
7 * Copyright (C) 2011 University of Szeged 7 * Copyright (C) 2011 University of Szeged
8 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> 8 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
9 * 9 *
10 * Redistribution and use in source and binary forms, with or without 10 * Redistribution and use in source and binary forms, with or without
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29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30 */ 30 */
31 31
32 #include "config.h" 32 #include "config.h"
33 #include "platform/graphics/filters/SpotLightSource.h" 33 #include "platform/graphics/filters/SpotLightSource.h"
34 34
35 #include "platform/text/TextStream.h" 35 #include "platform/text/TextStream.h"
36 36
37 namespace blink { 37 namespace blink {
38 38
39 // spot-light edge darkening depends on an absolute treshold
40 // according to the SVG 1.1 SE light regression tests
41 static const float antiAliasTreshold = 0.016f;
42
43 void SpotLightSource::initPaintingData(PaintingData& paintingData) const
44 {
45 paintingData.privateColorVector = paintingData.colorVector;
46 paintingData.directionVector.setX(m_direction.x() - m_position.x());
47 paintingData.directionVector.setY(m_direction.y() - m_position.y());
48 paintingData.directionVector.setZ(m_direction.z() - m_position.z());
49 paintingData.directionVector.normalize();
50
51 if (!m_limitingConeAngle) {
52 paintingData.coneCutOffLimit = 0.0f;
53 paintingData.coneFullLight = -antiAliasTreshold;
54 } else {
55 float limitingConeAngle = m_limitingConeAngle;
56 if (limitingConeAngle < 0.0f)
57 limitingConeAngle = -limitingConeAngle;
58 if (limitingConeAngle > 90.0f)
59 limitingConeAngle = 90.0f;
60 paintingData.coneCutOffLimit = cosf(deg2rad(180.0f - limitingConeAngle)) ;
61 paintingData.coneFullLight = paintingData.coneCutOffLimit - antiAliasTre shold;
62 }
63 }
64
65 void SpotLightSource::updatePaintingData(PaintingData& paintingData, int x, int y, float z) const
66 {
67 paintingData.lightVector.setX(m_position.x() - x);
68 paintingData.lightVector.setY(m_position.y() - y);
69 paintingData.lightVector.setZ(m_position.z() - z);
70 paintingData.lightVectorLength = paintingData.lightVector.length();
71
72 float cosineOfAngle = (paintingData.lightVector * paintingData.directionVect or) / paintingData.lightVectorLength;
73 if (cosineOfAngle > paintingData.coneCutOffLimit) {
74 // No light is produced, scanlines are not updated
75 paintingData.colorVector.setX(0.0f);
76 paintingData.colorVector.setY(0.0f);
77 paintingData.colorVector.setZ(0.0f);
78 return;
79 }
80
81 // Set the color of the pixel
82 float lightStrength;
83 if (1.0f == m_specularExponent) {
84 lightStrength = -cosineOfAngle; // -cosineOfAngle ^ 1 == -cosineOfAngle
85 } else {
86 lightStrength = powf(-cosineOfAngle, m_specularExponent);
87 }
88
89 if (cosineOfAngle > paintingData.coneFullLight)
90 lightStrength *= (paintingData.coneCutOffLimit - cosineOfAngle) / (paint ingData.coneCutOffLimit - paintingData.coneFullLight);
91
92 if (lightStrength > 1.0f)
93 lightStrength = 1.0f;
94
95 paintingData.colorVector.setX(paintingData.privateColorVector.x() * lightStr ength);
96 paintingData.colorVector.setY(paintingData.privateColorVector.y() * lightStr ength);
97 paintingData.colorVector.setZ(paintingData.privateColorVector.z() * lightStr ength);
98 }
99
100 bool SpotLightSource::setPosition(const FloatPoint3D& position) 39 bool SpotLightSource::setPosition(const FloatPoint3D& position)
101 { 40 {
102 if (m_position == position) 41 if (m_position == position)
103 return false; 42 return false;
104 m_position = position; 43 m_position = position;
105 return true; 44 return true;
106 } 45 }
107 46
108 bool SpotLightSource::setPointsAt(const FloatPoint3D& direction) 47 bool SpotLightSource::setPointsAt(const FloatPoint3D& direction)
109 { 48 {
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140 { 79 {
141 ts << "[type=SPOT-LIGHT] "; 80 ts << "[type=SPOT-LIGHT] ";
142 ts << "[position=\"" << position() << "\"]"; 81 ts << "[position=\"" << position() << "\"]";
143 ts << "[direction=\"" << direction() << "\"]"; 82 ts << "[direction=\"" << direction() << "\"]";
144 ts << "[specularExponent=\"" << specularExponent() << "\"]"; 83 ts << "[specularExponent=\"" << specularExponent() << "\"]";
145 ts << "[limitingConeAngle=\"" << limitingConeAngle() << "\"]"; 84 ts << "[limitingConeAngle=\"" << limitingConeAngle() << "\"]";
146 return ts; 85 return ts;
147 } 86 }
148 87
149 }; // namespace blink 88 }; // namespace blink
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